CampaignHandler.cpp 21 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CampaignHandler.h"
  12. #include "CampaignState.h"
  13. #include "../filesystem/Filesystem.h"
  14. #include "../filesystem/CCompressedStream.h"
  15. #include "../filesystem/CMemoryStream.h"
  16. #include "../filesystem/CBinaryReader.h"
  17. #include "../modding/IdentifierStorage.h"
  18. #include "../VCMI_Lib.h"
  19. #include "../CGeneralTextHandler.h"
  20. #include "../TextOperations.h"
  21. #include "../Languages.h"
  22. #include "../constants/StringConstants.h"
  23. #include "../mapping/CMapHeader.h"
  24. #include "../mapping/CMapService.h"
  25. #include "../modding/CModHandler.h"
  26. #include "../modding/ModScope.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. void CampaignHandler::readCampaign(Campaign * ret, const std::vector<ui8> & input, std::string filename, std::string modName, std::string encoding)
  29. {
  30. if (input.front() < uint8_t(' ')) // binary format
  31. {
  32. CMemoryStream stream(input.data(), input.size());
  33. CBinaryReader reader(&stream);
  34. readHeaderFromMemory(*ret, reader, filename, modName, encoding);
  35. for(int g = 0; g < ret->numberOfScenarios; ++g)
  36. {
  37. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  38. ret->scenarios[scenarioID] = readScenarioFromMemory(reader, *ret);
  39. }
  40. }
  41. else // text format (json)
  42. {
  43. JsonNode jsonCampaign((const char*)input.data(), input.size());
  44. readHeaderFromJson(*ret, jsonCampaign, filename, modName, encoding);
  45. for(auto & scenario : jsonCampaign["scenarios"].Vector())
  46. {
  47. auto scenarioID = static_cast<CampaignScenarioID>(ret->scenarios.size());
  48. ret->scenarios[scenarioID] = readScenarioFromJson(scenario);
  49. }
  50. }
  51. }
  52. std::unique_ptr<Campaign> CampaignHandler::getHeader( const std::string & name)
  53. {
  54. ResourcePath resourceID(name, EResType::CAMPAIGN);
  55. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  56. std::string language = VLC->modh->getModLanguage(modName);
  57. std::string encoding = Languages::getLanguageOptions(language).encoding;
  58. auto ret = std::make_unique<Campaign>();
  59. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  60. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  61. readCampaign(ret.get(), cmpgn, resourceID.getName(), modName, encoding);
  62. return ret;
  63. }
  64. std::shared_ptr<CampaignState> CampaignHandler::getCampaign( const std::string & name )
  65. {
  66. ResourcePath resourceID(name, EResType::CAMPAIGN);
  67. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  68. std::string language = VLC->modh->getModLanguage(modName);
  69. std::string encoding = Languages::getLanguageOptions(language).encoding;
  70. auto ret = std::make_unique<CampaignState>();
  71. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  72. std::vector<std::vector<ui8>> files = getFile(std::move(fileStream), false);
  73. readCampaign(ret.get(), files[0], resourceID.getName(), modName, encoding);
  74. //first entry is campaign header. start loop from 1
  75. for(int scenarioIndex = 0, fileIndex = 1; fileIndex < files.size() && scenarioIndex < ret->numberOfScenarios; scenarioIndex++)
  76. {
  77. auto scenarioID = static_cast<CampaignScenarioID>(scenarioIndex);
  78. if(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  79. continue;
  80. std::string scenarioName = resourceID.getName();
  81. boost::to_lower(scenarioName);
  82. scenarioName += ':' + std::to_string(fileIndex - 1);
  83. //set map piece appropriately, convert vector to string
  84. ret->mapPieces[scenarioID] = files[fileIndex];
  85. auto hdr = ret->getMapHeader(scenarioID);
  86. ret->scenarios[scenarioID].scenarioName = hdr->name;
  87. fileIndex++;
  88. }
  89. return ret;
  90. }
  91. static std::string convertMapName(std::string input)
  92. {
  93. boost::algorithm::to_lower(input);
  94. boost::algorithm::trim(input);
  95. size_t slashPos = input.find_last_of("/");
  96. if (slashPos != std::string::npos)
  97. return input.substr(slashPos + 1);
  98. return input;
  99. }
  100. std::string CampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  101. {
  102. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  103. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  104. if (input.empty())
  105. return "";
  106. VLC->generaltexth->registerString(modName, stringID, input);
  107. return VLC->generaltexth->translate(stringID.get());
  108. }
  109. void CampaignHandler::readHeaderFromJson(CampaignHeader & ret, JsonNode & reader, std::string filename, std::string modName, std::string encoding)
  110. {
  111. ret.version = static_cast<CampaignVersion>(reader["version"].Integer());
  112. if(ret.version < CampaignVersion::VCMI_MIN || ret.version > CampaignVersion::VCMI_MAX)
  113. {
  114. logGlobal->info("VCMP Loading: Unsupported campaign %s version %d", filename, static_cast<int>(ret.version));
  115. return;
  116. }
  117. ret.version = CampaignVersion::VCMI;
  118. ret.campaignRegions = CampaignRegions::fromJson(reader["regions"]);
  119. ret.numberOfScenarios = reader["scenarios"].Vector().size();
  120. ret.name = reader["name"].String();
  121. ret.description = reader["description"].String();
  122. ret.difficultyChoosenByPlayer = reader["allowDifficultySelection"].Bool();
  123. ret.music = AudioPath::fromJson(reader["music"]);
  124. ret.filename = filename;
  125. ret.modName = modName;
  126. ret.encoding = encoding;
  127. }
  128. CampaignScenario CampaignHandler::readScenarioFromJson(JsonNode & reader)
  129. {
  130. auto prologEpilogReader = [](JsonNode & identifier) -> CampaignScenarioPrologEpilog
  131. {
  132. CampaignScenarioPrologEpilog ret;
  133. ret.hasPrologEpilog = !identifier.isNull();
  134. if(ret.hasPrologEpilog)
  135. {
  136. ret.prologVideo = VideoPath::fromJson(identifier["video"]);
  137. ret.prologMusic = AudioPath::fromJson(identifier["music"]);
  138. ret.prologVoice = AudioPath::fromJson(identifier["voice"]);
  139. ret.prologText = identifier["text"].String();
  140. }
  141. return ret;
  142. };
  143. CampaignScenario ret;
  144. ret.mapName = reader["map"].String();
  145. for(auto & g : reader["preconditions"].Vector())
  146. ret.preconditionRegions.insert(static_cast<CampaignScenarioID>(g.Integer()));
  147. ret.regionColor = reader["color"].Integer();
  148. ret.difficulty = reader["difficulty"].Integer();
  149. ret.regionText = reader["regionText"].String();
  150. ret.prolog = prologEpilogReader(reader["prolog"]);
  151. ret.epilog = prologEpilogReader(reader["epilog"]);
  152. ret.travelOptions = readScenarioTravelFromJson(reader);
  153. return ret;
  154. }
  155. CampaignTravel CampaignHandler::readScenarioTravelFromJson(JsonNode & reader)
  156. {
  157. CampaignTravel ret;
  158. std::map<std::string, CampaignStartOptions> startOptionsMap = {
  159. {"none", CampaignStartOptions::NONE},
  160. {"bonus", CampaignStartOptions::START_BONUS},
  161. {"crossover", CampaignStartOptions::HERO_CROSSOVER},
  162. {"hero", CampaignStartOptions::HERO_OPTIONS}
  163. };
  164. std::map<std::string, CampaignBonusType> bonusTypeMap = {
  165. {"spell", CampaignBonusType::SPELL},
  166. {"creature", CampaignBonusType::MONSTER},
  167. {"building", CampaignBonusType::BUILDING},
  168. {"artifact", CampaignBonusType::ARTIFACT},
  169. {"scroll", CampaignBonusType::SPELL_SCROLL},
  170. {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
  171. {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
  172. {"resource", CampaignBonusType::RESOURCE},
  173. //{"prevHero", CScenarioTravel::STravelBonus::EBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
  174. //{"hero", CScenarioTravel::STravelBonus::EBonusType::HERO},
  175. };
  176. std::map<std::string, ui32> primarySkillsMap = {
  177. {"attack", 0},
  178. {"defence", 8},
  179. {"spellpower", 16},
  180. {"knowledge", 24},
  181. };
  182. std::map<std::string, ui16> heroSpecialMap = {
  183. {"strongest", 0xFFFD},
  184. {"generated", 0xFFFE},
  185. {"random", 0xFFFF}
  186. };
  187. std::map<std::string, ui8> resourceTypeMap = {
  188. //FD - wood+ore
  189. //FE - mercury+sulfur+crystal+gem
  190. {"wood", 0},
  191. {"mercury", 1},
  192. {"ore", 2},
  193. {"sulfur", 3},
  194. {"crystal", 4},
  195. {"gems", 5},
  196. {"gold", 6},
  197. {"common", 0xFD},
  198. {"rare", 0xFE}
  199. };
  200. for(auto & k : reader["heroKeeps"].Vector())
  201. {
  202. if(k.String() == "experience") ret.whatHeroKeeps.experience = true;
  203. if(k.String() == "primarySkills") ret.whatHeroKeeps.primarySkills = true;
  204. if(k.String() == "secondarySkills") ret.whatHeroKeeps.secondarySkills = true;
  205. if(k.String() == "spells") ret.whatHeroKeeps.spells = true;
  206. if(k.String() == "artifacts") ret.whatHeroKeeps.artifacts = true;
  207. }
  208. for(auto & k : reader["keepCreatures"].Vector())
  209. {
  210. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "creature", k.String()))
  211. ret.monstersKeptByHero.insert(CreatureID(identifier.value()));
  212. else
  213. logGlobal->warn("VCMP Loading: keepCreatures contains unresolved identifier %s", k.String());
  214. }
  215. for(auto & k : reader["keepArtifacts"].Vector())
  216. {
  217. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "artifact", k.String()))
  218. ret.artifactsKeptByHero.insert(ArtifactID(identifier.value()));
  219. else
  220. logGlobal->warn("VCMP Loading: keepArtifacts contains unresolved identifier %s", k.String());
  221. }
  222. ret.startOptions = startOptionsMap[reader["startOptions"].String()];
  223. switch(ret.startOptions)
  224. {
  225. case CampaignStartOptions::NONE:
  226. //no bonuses. Seems to be OK
  227. break;
  228. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  229. {
  230. ret.playerColor = reader["playerColor"].Integer();
  231. for(auto & bjson : reader["bonuses"].Vector())
  232. {
  233. CampaignBonus bonus;
  234. bonus.type = bonusTypeMap[bjson["what"].String()];
  235. switch (bonus.type)
  236. {
  237. case CampaignBonusType::RESOURCE:
  238. bonus.info1 = resourceTypeMap[bjson["type"].String()];
  239. bonus.info2 = bjson["amount"].Integer();
  240. break;
  241. case CampaignBonusType::BUILDING:
  242. bonus.info1 = vstd::find_pos(EBuildingType::names, bjson["type"].String());
  243. if(bonus.info1 == -1)
  244. logGlobal->warn("VCMP Loading: unresolved building identifier %s", bjson["type"].String());
  245. break;
  246. default:
  247. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  248. bonus.info1 = heroId;
  249. else
  250. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  251. bonus.info1 = identifier.value();
  252. else
  253. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  254. bonus.info3 = bjson["amount"].Integer();
  255. switch(bonus.type)
  256. {
  257. case CampaignBonusType::SPELL:
  258. case CampaignBonusType::MONSTER:
  259. case CampaignBonusType::SECONDARY_SKILL:
  260. case CampaignBonusType::ARTIFACT:
  261. if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), bjson["what"].String(), bjson["type"].String()))
  262. bonus.info2 = identifier.value();
  263. else
  264. logGlobal->warn("VCMP Loading: unresolved %s identifier %s", bjson["what"].String(), bjson["type"].String());
  265. break;
  266. case CampaignBonusType::SPELL_SCROLL:
  267. if(auto Identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "spell", bjson["type"].String()))
  268. bonus.info2 = Identifier.value();
  269. else
  270. logGlobal->warn("VCMP Loading: unresolved spell scroll identifier %s", bjson["type"].String());
  271. break;
  272. case CampaignBonusType::PRIMARY_SKILL:
  273. for(auto & ps : primarySkillsMap)
  274. bonus.info2 |= bjson[ps.first].Integer() << ps.second;
  275. break;
  276. default:
  277. bonus.info2 = bjson["type"].Integer();
  278. }
  279. break;
  280. }
  281. ret.bonusesToChoose.push_back(bonus);
  282. }
  283. break;
  284. }
  285. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  286. {
  287. for(auto & bjson : reader["bonuses"].Vector())
  288. {
  289. CampaignBonus bonus;
  290. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  291. bonus.info1 = bjson["playerColor"].Integer(); //player color
  292. bonus.info2 = bjson["scenario"].Integer(); //from what scenario
  293. ret.bonusesToChoose.push_back(bonus);
  294. }
  295. break;
  296. }
  297. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  298. {
  299. for(auto & bjson : reader["bonuses"].Vector())
  300. {
  301. CampaignBonus bonus;
  302. bonus.type = CampaignBonusType::HERO;
  303. bonus.info1 = bjson["playerColor"].Integer(); //player color
  304. if(int heroId = heroSpecialMap[bjson["hero"].String()])
  305. bonus.info2 = heroId;
  306. else
  307. if (auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", bjson["hero"].String()))
  308. bonus.info2 = identifier.value();
  309. else
  310. logGlobal->warn("VCMP Loading: unresolved hero identifier %s", bjson["hero"].String());
  311. ret.bonusesToChoose.push_back(bonus);
  312. }
  313. break;
  314. }
  315. default:
  316. {
  317. logGlobal->warn("VCMP Loading: Unsupported start options value");
  318. break;
  319. }
  320. }
  321. return ret;
  322. }
  323. void CampaignHandler::readHeaderFromMemory( CampaignHeader & ret, CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  324. {
  325. ret.version = static_cast<CampaignVersion>(reader.readUInt32());
  326. ui8 campId = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  327. ret.loadLegacyData(campId);
  328. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  329. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  330. if (ret.version > CampaignVersion::RoE)
  331. ret.difficultyChoosenByPlayer = reader.readInt8();
  332. else
  333. ret.difficultyChoosenByPlayer = false;
  334. ret.music = prologMusicName(reader.readInt8());
  335. ret.filename = filename;
  336. ret.modName = modName;
  337. ret.encoding = encoding;
  338. }
  339. CampaignScenario CampaignHandler::readScenarioFromMemory( CBinaryReader & reader, const CampaignHeader & header)
  340. {
  341. auto prologEpilogReader = [&](const std::string & identifier) -> CampaignScenarioPrologEpilog
  342. {
  343. CampaignScenarioPrologEpilog ret;
  344. ret.hasPrologEpilog = reader.readUInt8();
  345. if(ret.hasPrologEpilog)
  346. {
  347. std::string originalCampaigns[] = { "DATA/GOOD1", "DATA/EVIL1", "DATA/GOOD2", "DATA/NEUTRAL1", "DATA/EVIL2", "DATA/GOOD3", "DATA/SECRET1", "DATA/AB", "DATA/BLOOD", "DATA/SLAYER", "DATA/FESTIVAL", "DATA/FIRE", "DATA/FOOL", "DATA/GEM", "DATA/GELU", "DATA/CRAG", "DATA/SANDRO", "DATA/YOG", "DATA/FINAL", "DATA/SECRET" };
  348. bool isOriginalCampaign = std::find(std::begin(originalCampaigns), std::end(originalCampaigns), header.getFilename()) != std::end(originalCampaigns);
  349. ui8 index = reader.readUInt8();
  350. ret.prologVideo = CampaignHandler::prologVideoName(index);
  351. ret.prologMusic = CampaignHandler::prologMusicName(reader.readUInt8());
  352. ret.prologVoice = isOriginalCampaign ? CampaignHandler::prologVoiceName(index) : AudioPath();
  353. ret.prologText = readLocalizedString(reader, header.filename, header.modName, header.encoding, identifier);
  354. }
  355. return ret;
  356. };
  357. CampaignScenario ret;
  358. ret.mapName = reader.readBaseString();
  359. reader.readUInt32(); //packedMapSize - not used
  360. if(header.numberOfScenarios > 8) //unholy alliance
  361. {
  362. ret.loadPreconditionRegions(reader.readUInt16());
  363. }
  364. else
  365. {
  366. ret.loadPreconditionRegions(reader.readUInt8());
  367. }
  368. ret.regionColor = reader.readUInt8();
  369. ret.difficulty = reader.readUInt8();
  370. ret.regionText = readLocalizedString(reader, header.filename, header.modName, header.encoding, ret.mapName + ".region");
  371. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  372. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  373. ret.travelOptions = readScenarioTravelFromMemory(reader, header.version);
  374. return ret;
  375. }
  376. template<typename Identifier>
  377. static void readContainer(std::set<Identifier> & container, CBinaryReader & reader, int sizeBytes)
  378. {
  379. for(int iId = 0, byte = 0; iId < sizeBytes * 8; ++iId)
  380. {
  381. if(iId % 8 == 0)
  382. byte = reader.readUInt8();
  383. if(byte & (1 << iId % 8))
  384. container.insert(Identifier(iId));
  385. }
  386. }
  387. CampaignTravel CampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, CampaignVersion version )
  388. {
  389. CampaignTravel ret;
  390. ui8 whatHeroKeeps = reader.readUInt8();
  391. ret.whatHeroKeeps.experience = whatHeroKeeps & 1;
  392. ret.whatHeroKeeps.primarySkills = whatHeroKeeps & 2;
  393. ret.whatHeroKeeps.secondarySkills = whatHeroKeeps & 4;
  394. ret.whatHeroKeeps.spells = whatHeroKeeps & 8;
  395. ret.whatHeroKeeps.artifacts = whatHeroKeeps & 16;
  396. readContainer(ret.monstersKeptByHero, reader, 19);
  397. readContainer(ret.artifactsKeptByHero, reader, version < CampaignVersion::SoD ? 17 : 18);
  398. ret.startOptions = static_cast<CampaignStartOptions>(reader.readUInt8());
  399. switch(ret.startOptions)
  400. {
  401. case CampaignStartOptions::NONE:
  402. //no bonuses. Seems to be OK
  403. break;
  404. case CampaignStartOptions::START_BONUS: //reading of bonuses player can choose
  405. {
  406. ret.playerColor = reader.readUInt8();
  407. ui8 numOfBonuses = reader.readUInt8();
  408. for (int g=0; g<numOfBonuses; ++g)
  409. {
  410. CampaignBonus bonus;
  411. bonus.type = static_cast<CampaignBonusType>(reader.readUInt8());
  412. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  413. switch(bonus.type)
  414. {
  415. case CampaignBonusType::SPELL:
  416. {
  417. bonus.info1 = reader.readUInt16(); //hero
  418. bonus.info2 = reader.readUInt8(); //spell ID
  419. break;
  420. }
  421. case CampaignBonusType::MONSTER:
  422. {
  423. bonus.info1 = reader.readUInt16(); //hero
  424. bonus.info2 = reader.readUInt16(); //monster type
  425. bonus.info3 = reader.readUInt16(); //monster count
  426. break;
  427. }
  428. case CampaignBonusType::BUILDING:
  429. {
  430. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  431. break;
  432. }
  433. case CampaignBonusType::ARTIFACT:
  434. {
  435. bonus.info1 = reader.readUInt16(); //hero
  436. bonus.info2 = reader.readUInt16(); //artifact ID
  437. break;
  438. }
  439. case CampaignBonusType::SPELL_SCROLL:
  440. {
  441. bonus.info1 = reader.readUInt16(); //hero
  442. bonus.info2 = reader.readUInt8(); //spell ID
  443. break;
  444. }
  445. case CampaignBonusType::PRIMARY_SKILL:
  446. {
  447. bonus.info1 = reader.readUInt16(); //hero
  448. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  449. break;
  450. }
  451. case CampaignBonusType::SECONDARY_SKILL:
  452. {
  453. bonus.info1 = reader.readUInt16(); //hero
  454. bonus.info2 = reader.readUInt8(); //skill ID
  455. bonus.info3 = reader.readUInt8(); //skill level
  456. break;
  457. }
  458. case CampaignBonusType::RESOURCE:
  459. {
  460. bonus.info1 = reader.readUInt8(); //type
  461. //FD - wood+ore
  462. //FE - mercury+sulfur+crystal+gem
  463. bonus.info2 = reader.readUInt32(); //count
  464. break;
  465. }
  466. default:
  467. logGlobal->warn("Corrupted h3c file");
  468. break;
  469. }
  470. ret.bonusesToChoose.push_back(bonus);
  471. }
  472. break;
  473. }
  474. case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
  475. {
  476. ui8 numOfBonuses = reader.readUInt8();
  477. for (int g=0; g<numOfBonuses; ++g)
  478. {
  479. CampaignBonus bonus;
  480. bonus.type = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
  481. bonus.info1 = reader.readUInt8(); //player color
  482. bonus.info2 = reader.readUInt8(); //from what scenario
  483. ret.bonusesToChoose.push_back(bonus);
  484. }
  485. break;
  486. }
  487. case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
  488. {
  489. ui8 numOfBonuses = reader.readUInt8();
  490. for (int g=0; g<numOfBonuses; ++g)
  491. {
  492. CampaignBonus bonus;
  493. bonus.type = CampaignBonusType::HERO;
  494. bonus.info1 = reader.readUInt8(); //player color
  495. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  496. ret.bonusesToChoose.push_back(bonus);
  497. }
  498. break;
  499. }
  500. default:
  501. {
  502. logGlobal->warn("Corrupted h3c file");
  503. break;
  504. }
  505. }
  506. return ret;
  507. }
  508. std::vector< std::vector<ui8> > CampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  509. {
  510. CCompressedStream stream(std::move(file), true);
  511. std::vector< std::vector<ui8> > ret;
  512. do
  513. {
  514. std::vector<ui8> block(stream.getSize());
  515. stream.read(block.data(), block.size());
  516. ret.push_back(block);
  517. ret.back().shrink_to_fit();
  518. }
  519. while (!headerOnly && stream.getNextBlock());
  520. return ret;
  521. }
  522. VideoPath CampaignHandler::prologVideoName(ui8 index)
  523. {
  524. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  525. auto vids = config["videos"].Vector();
  526. if(index < vids.size())
  527. return VideoPath::fromJson(vids[index]);
  528. return VideoPath();
  529. }
  530. AudioPath CampaignHandler::prologMusicName(ui8 index)
  531. {
  532. std::vector<std::string> music;
  533. return AudioPath::builtinTODO(VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index))));
  534. }
  535. AudioPath CampaignHandler::prologVoiceName(ui8 index)
  536. {
  537. JsonNode config(JsonPath::builtin("CONFIG/campaignMedia"));
  538. auto audio = config["voice"].Vector();
  539. if(index < audio.size())
  540. return AudioPath::fromJson(audio[index]);
  541. return AudioPath();
  542. }
  543. VCMI_LIB_NAMESPACE_END