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Missing change

Tomasz Zieliński 1 년 전
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  1. 1 0
      lib/rmg/CMapGenOptions.h

+ 1 - 0
lib/rmg/CMapGenOptions.h

@@ -118,6 +118,7 @@ public:
 	/// The first player colors belong to standard players and the last player colors belong to comp only players.
 	/// All standard players are by default of type EPlayerType::AI.
 	const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
+	const std::map<PlayerColor, CPlayerSettings> & getSavedPlayersMap() const;
 	void setStartingTownForPlayer(const PlayerColor & color, FactionID town);
 	/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
 	/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.