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@@ -118,6 +118,7 @@ public:
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/// The first player colors belong to standard players and the last player colors belong to comp only players.
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/// All standard players are by default of type EPlayerType::AI.
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const std::map<PlayerColor, CPlayerSettings> & getPlayersSettings() const;
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+ const std::map<PlayerColor, CPlayerSettings> & getSavedPlayersMap() const;
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void setStartingTownForPlayer(const PlayerColor & color, FactionID town);
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/// Sets a player type for a standard player. A standard player is the opposite of a computer only player. The
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/// values which can be chosen for the player type are EPlayerType::AI or EPlayerType::HUMAN.
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