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pozostałe teksty do wybierania scenariusza (tym razem to już wszystkie)

mateuszb 18 years ago
parent
commit
027fbccdef
2 changed files with 42 additions and 0 deletions
  1. 36 0
      CPreGameTextHandler.cpp
  2. 6 0
      CPreGameTextHandler.h

+ 36 - 0
CPreGameTextHandler.cpp

@@ -359,6 +359,42 @@ void CPreGameTextHandler::loadTexts()
 	{
 		loadToIt(singleConstNHumanTeams[vv], buf, i, 1);
 	}
+	loadToIt(singleConstRandomHumanTeams, buf, i, 1);
+	loadToIt(singleConstComputerPositionsLabel, buf, i, 1);
+	loadToIt(singleConstNoComputers, buf, i, 1);
+	for(int vv=0; vv<7; ++vv)
+	{
+		loadToIt(singleConstNComputers[vv], buf, i, 1);
+	}
+	loadToIt(singleConstRandomComputers, buf, i, 1);
+	loadToIt(singleConstComputerTeamsLabel, buf, i, 1);
+	loadToIt(singleConstNoComputerTeams, buf, i, 1);
+	for(int vv=0; vv<6; ++vv)
+	{
+		loadToIt(singleConstNComputerTeams[vv], buf, i, 1);
+	}
+	loadToIt(singleConstRandomComputerTeams, buf, i, 1);
+	loadToIt(singleConstWaterLabel, buf, i, 1);
+	loadToIt(singleConstNoWater, buf, i, 1);
+	loadToIt(singleConstNormalWater, buf, i, 1);
+	loadToIt(singleConstIslands, buf, i, 1);
+	loadToIt(singleConstRandomWater, buf, i, 1);
+	loadToIt(singleConstMonsterStrengthLabel, buf, i, 1);
+	loadToIt(singleConstWeakMonsters, buf, i, 1);
+	loadToIt(singleConstNormalMonsters, buf, i, 1);
+	loadToIt(singleConstStrongMonsters, buf, i, 1);
+	loadToIt(singleConstRandomMonsters, buf, i, 1);
+	loadToIt(singleConstShowSavedRandomMaps, buf, i, 1);
+	loadToIt(singleSliderChatWindow, buf, i, 1);
+	loadToIt(singleSliderFileMenu, buf, i, 1);
+	loadToIt(singleSliderDuration, buf, i, 1);
+
+	loadToIt(singlePlayerHandicapHeaderID, buf, i, 0);
+	loadToIt(singleTurnDurationHeaderID, buf, i, 0);
+	loadToIt(singleStartingTownHeaderID, buf, i, 0);
+	loadToIt(singleStartingTownHeaderWConfluxID, buf, i, 0);
+	loadToIt(singleStartingHeroHeaderID, buf, i, 0);
+	loadToIt(singleStartingBonusHeaderID, buf, i, 0);
 }
 
 void CPreGameTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)

+ 6 - 0
CPreGameTextHandler.h

@@ -19,6 +19,12 @@ public:
 	std::string singleConstNHumans[8];
 	std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
 	std::string singleConstNHumanTeams[7];
+	std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers;
+	std::string singleConstNComputers[7];
+	std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams;
+	std::string singleConstNComputerTeams[6];
+	std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration;
+	std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID;
 	std::string getTitle(std::string text);
 	std::string getDescr(std::string text);
 	void loadTexts();