|
@@ -30,30 +30,25 @@
|
|
|
#include "../../lib/CConfigHandler.h"
|
|
|
#include "../../lib/CGeneralTextHandler.h"
|
|
|
|
|
|
-void CButton::update()
|
|
|
+void ButtonBase::update()
|
|
|
{
|
|
|
if (overlay)
|
|
|
{
|
|
|
Point targetPos = Rect::createCentered( pos, overlay->pos.dimensions()).topLeft();
|
|
|
|
|
|
- if (state == PRESSED)
|
|
|
+ if (state == EButtonState::PRESSED)
|
|
|
overlay->moveTo(targetPos + Point(1,1));
|
|
|
else
|
|
|
overlay->moveTo(targetPos);
|
|
|
}
|
|
|
|
|
|
int newPos = stateToIndex[int(state)];
|
|
|
- if(animateLonelyFrame)
|
|
|
- {
|
|
|
- if(state == PRESSED)
|
|
|
- image->moveBy(Point(1,1));
|
|
|
- else
|
|
|
- image->moveBy(Point(-1,-1));
|
|
|
- }
|
|
|
if (newPos < 0)
|
|
|
newPos = 0;
|
|
|
|
|
|
- if (state == HIGHLIGHTED && image->size() < 4)
|
|
|
+ // checkbox - has only have two frames: normal and pressed/highlighted
|
|
|
+ // hero movement speed buttons: only three frames: normal, pressed and blocked/highlighted
|
|
|
+ if (state == EButtonState::HIGHLIGHTED && image->size() < 4)
|
|
|
newPos = (int)image->size()-1;
|
|
|
image->setFrame(newPos);
|
|
|
|
|
@@ -71,14 +66,14 @@ void CButton::addCallback(const std::function<void()> & callback)
|
|
|
this->callback += callback;
|
|
|
}
|
|
|
|
|
|
-void CButton::addTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
|
|
|
+void ButtonBase::setTextOverlay(const std::string & Text, EFonts font, ColorRGBA color)
|
|
|
{
|
|
|
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
- addOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
|
|
|
+ setOverlay(std::make_shared<CLabel>(pos.w/2, pos.h/2, font, ETextAlignment::CENTER, color, Text));
|
|
|
update();
|
|
|
}
|
|
|
|
|
|
-void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
|
|
|
+void ButtonBase::setOverlay(std::shared_ptr<CIntObject> newOverlay)
|
|
|
{
|
|
|
overlay = newOverlay;
|
|
|
if(overlay)
|
|
@@ -90,17 +85,23 @@ void CButton::addOverlay(std::shared_ptr<CIntObject> newOverlay)
|
|
|
update();
|
|
|
}
|
|
|
|
|
|
-void CButton::addImage(const AnimationPath & filename)
|
|
|
+void ButtonBase::setImage(const AnimationPath & defName, bool playerColoredButton)
|
|
|
{
|
|
|
- imageNames.push_back(filename);
|
|
|
+ OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
+
|
|
|
+ image = std::make_shared<CAnimImage>(defName, vstd::to_underlying(getState()));
|
|
|
+ pos = image->pos;
|
|
|
+
|
|
|
+ if (playerColoredButton)
|
|
|
+ image->playerColored(LOCPLINT->playerID);
|
|
|
}
|
|
|
|
|
|
-void CButton::addHoverText(ButtonState state, std::string text)
|
|
|
+void CButton::addHoverText(EButtonState state, std::string text)
|
|
|
{
|
|
|
- hoverTexts[state] = text;
|
|
|
+ hoverTexts[vstd::to_underlying(state)] = text;
|
|
|
}
|
|
|
|
|
|
-void CButton::setImageOrder(int state1, int state2, int state3, int state4)
|
|
|
+void ButtonBase::setImageOrder(int state1, int state2, int state3, int state4)
|
|
|
{
|
|
|
stateToIndex[0] = state1;
|
|
|
stateToIndex[1] = state2;
|
|
@@ -109,44 +110,65 @@ void CButton::setImageOrder(int state1, int state2, int state3, int state4)
|
|
|
update();
|
|
|
}
|
|
|
|
|
|
-void CButton::setAnimateLonelyFrame(bool agreement)
|
|
|
+//TODO:
|
|
|
+//void CButton::setAnimateLonelyFrame(bool agreement)
|
|
|
+//{
|
|
|
+// animateLonelyFrame = agreement;
|
|
|
+//}
|
|
|
+
|
|
|
+void ButtonBase::setStateImpl(EButtonState newState)
|
|
|
{
|
|
|
- animateLonelyFrame = agreement;
|
|
|
+ state = newState;
|
|
|
+ update();
|
|
|
}
|
|
|
-void CButton::setState(ButtonState newState)
|
|
|
+
|
|
|
+void CButton::setState(EButtonState newState)
|
|
|
{
|
|
|
- if (state == newState)
|
|
|
+ if (getState() == newState)
|
|
|
return;
|
|
|
|
|
|
- if (newState == BLOCKED)
|
|
|
+ if (newState == EButtonState::BLOCKED)
|
|
|
removeUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
|
|
|
else
|
|
|
addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
|
|
|
|
|
|
-
|
|
|
- state = newState;
|
|
|
- update();
|
|
|
+ setStateImpl(newState);
|
|
|
}
|
|
|
|
|
|
-CButton::ButtonState CButton::getState()
|
|
|
+EButtonState ButtonBase::getState()
|
|
|
{
|
|
|
return state;
|
|
|
}
|
|
|
|
|
|
bool CButton::isBlocked()
|
|
|
{
|
|
|
- return state == BLOCKED;
|
|
|
+ return getState() == EButtonState::BLOCKED;
|
|
|
}
|
|
|
|
|
|
bool CButton::isHighlighted()
|
|
|
{
|
|
|
- return state == HIGHLIGHTED;
|
|
|
+ return getState() == EButtonState::HIGHLIGHTED;
|
|
|
+}
|
|
|
+
|
|
|
+void CButton::setHoverable(bool on)
|
|
|
+{
|
|
|
+ hoverable = on;
|
|
|
+}
|
|
|
+
|
|
|
+void CButton::setSoundDisabled(bool on)
|
|
|
+{
|
|
|
+ soundDisabled = on;
|
|
|
+}
|
|
|
+
|
|
|
+void CButton::setActOnDown(bool on)
|
|
|
+{
|
|
|
+ actOnDown = on;
|
|
|
}
|
|
|
|
|
|
void CButton::block(bool on)
|
|
|
{
|
|
|
- if(on || state == BLOCKED) //dont change button state if unblock requested, but it's not blocked
|
|
|
- setState(on ? BLOCKED : NORMAL);
|
|
|
+ if(on || getState() == EButtonState::BLOCKED) //dont change button state if unblock requested, but it's not blocked
|
|
|
+ setState(on ? EButtonState::BLOCKED : EButtonState::NORMAL);
|
|
|
}
|
|
|
|
|
|
void CButton::onButtonClicked()
|
|
@@ -169,14 +191,14 @@ void CButton::clickPressed(const Point & cursorPosition)
|
|
|
if(isBlocked())
|
|
|
return;
|
|
|
|
|
|
- if (getState() != PRESSED)
|
|
|
+ if (getState() != EButtonState::PRESSED)
|
|
|
{
|
|
|
if (!soundDisabled)
|
|
|
{
|
|
|
CCS->soundh->playSound(soundBase::button);
|
|
|
GH.input().hapticFeedback();
|
|
|
}
|
|
|
- setState(PRESSED);
|
|
|
+ setState(EButtonState::PRESSED);
|
|
|
|
|
|
if (actOnDown)
|
|
|
onButtonClicked();
|
|
@@ -185,12 +207,12 @@ void CButton::clickPressed(const Point & cursorPosition)
|
|
|
|
|
|
void CButton::clickReleased(const Point & cursorPosition)
|
|
|
{
|
|
|
- if (getState() == PRESSED)
|
|
|
+ if (getState() == EButtonState::PRESSED)
|
|
|
{
|
|
|
if(hoverable && isHovered())
|
|
|
- setState(HIGHLIGHTED);
|
|
|
+ setState(EButtonState::HIGHLIGHTED);
|
|
|
else
|
|
|
- setState(NORMAL);
|
|
|
+ setState(EButtonState::NORMAL);
|
|
|
|
|
|
if (!actOnDown)
|
|
|
onButtonClicked();
|
|
@@ -199,12 +221,12 @@ void CButton::clickReleased(const Point & cursorPosition)
|
|
|
|
|
|
void CButton::clickCancel(const Point & cursorPosition)
|
|
|
{
|
|
|
- if (getState() == PRESSED)
|
|
|
+ if (getState() == EButtonState::PRESSED)
|
|
|
{
|
|
|
if(hoverable && isHovered())
|
|
|
- setState(HIGHLIGHTED);
|
|
|
+ setState(EButtonState::HIGHLIGHTED);
|
|
|
else
|
|
|
- setState(NORMAL);
|
|
|
+ setState(EButtonState::NORMAL);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -219,17 +241,17 @@ void CButton::hover (bool on)
|
|
|
if(hoverable && !isBlocked())
|
|
|
{
|
|
|
if(on)
|
|
|
- setState(HIGHLIGHTED);
|
|
|
+ setState(EButtonState::HIGHLIGHTED);
|
|
|
else
|
|
|
- setState(NORMAL);
|
|
|
+ setState(EButtonState::NORMAL);
|
|
|
}
|
|
|
|
|
|
/*if(pressedL && on) // WTF is this? When this is used?
|
|
|
setState(PRESSED);*/
|
|
|
|
|
|
- std::string name = hoverTexts[getState()].empty()
|
|
|
+ std::string name = hoverTexts[vstd::to_underlying(getState())].empty()
|
|
|
? hoverTexts[0]
|
|
|
- : hoverTexts[getState()];
|
|
|
+ : hoverTexts[vstd::to_underlying(getState())];
|
|
|
|
|
|
if(!name.empty() && !isBlocked()) //if there is no name, there is nothing to display also
|
|
|
{
|
|
@@ -240,55 +262,30 @@ void CButton::hover (bool on)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+ButtonBase::ButtonBase(Point position, const AnimationPath & defName, EShortcut key, bool playerColoredButton)
|
|
|
+ : CKeyShortcut(key)
|
|
|
+ , stateToIndex({0, 1, 2, 3})
|
|
|
+ , state(EButtonState::NORMAL)
|
|
|
+{
|
|
|
+ pos.x += position.x;
|
|
|
+ pos.y += position.y;
|
|
|
+
|
|
|
+ setImage(defName);
|
|
|
+}
|
|
|
+
|
|
|
CButton::CButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
|
|
|
- CKeyShortcut(key),
|
|
|
+ ButtonBase(position, defName, key, playerColoredButton),
|
|
|
callback(Callback)
|
|
|
{
|
|
|
defActions = 255-DISPOSE;
|
|
|
addUsedEvents(LCLICK | SHOW_POPUP | HOVER | KEYBOARD);
|
|
|
|
|
|
- stateToIndex[0] = 0;
|
|
|
- stateToIndex[1] = 1;
|
|
|
- stateToIndex[2] = 2;
|
|
|
- stateToIndex[3] = 3;
|
|
|
-
|
|
|
- state=NORMAL;
|
|
|
-
|
|
|
- currentImage = -1;
|
|
|
hoverable = actOnDown = soundDisabled = false;
|
|
|
hoverTexts[0] = help.first;
|
|
|
helpBox=help.second;
|
|
|
-
|
|
|
- pos.x += position.x;
|
|
|
- pos.y += position.y;
|
|
|
-
|
|
|
- if (!defName.empty())
|
|
|
- {
|
|
|
- imageNames.push_back(defName);
|
|
|
- setIndex(0);
|
|
|
- if (playerColoredButton)
|
|
|
- image->playerColored(LOCPLINT->playerID);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CButton::setIndex(size_t index)
|
|
|
-{
|
|
|
- if (index == currentImage || index>=imageNames.size())
|
|
|
- return;
|
|
|
- currentImage = index;
|
|
|
- auto anim = GH.renderHandler().loadAnimation(imageNames[index]);
|
|
|
- setImage(anim);
|
|
|
-}
|
|
|
-
|
|
|
-void CButton::setImage(std::shared_ptr<CAnimation> anim, int animFlags)
|
|
|
-{
|
|
|
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
|
|
-
|
|
|
- image = std::make_shared<CAnimImage>(anim, getState(), 0, 0, 0, animFlags);
|
|
|
- pos = image->pos;
|
|
|
}
|
|
|
|
|
|
-void CButton::setPlayerColor(PlayerColor player)
|
|
|
+void ButtonBase::setPlayerColor(PlayerColor player)
|
|
|
{
|
|
|
if (image && image->isPlayerColored())
|
|
|
image->playerColored(player);
|
|
@@ -353,6 +350,11 @@ void CToggleBase::setSelected(bool on)
|
|
|
callback(on);
|
|
|
}
|
|
|
|
|
|
+bool CToggleBase::isSelected() const
|
|
|
+{
|
|
|
+ return selected;
|
|
|
+}
|
|
|
+
|
|
|
bool CToggleBase::canActivate()
|
|
|
{
|
|
|
if (selected && !allowDeselection)
|
|
@@ -365,29 +367,33 @@ void CToggleBase::addCallback(std::function<void(bool)> function)
|
|
|
callback += function;
|
|
|
}
|
|
|
|
|
|
+void CToggleBase::setAllowDeselection(bool on)
|
|
|
+{
|
|
|
+ allowDeselection = on;
|
|
|
+}
|
|
|
+
|
|
|
CToggleButton::CToggleButton(Point position, const AnimationPath &defName, const std::pair<std::string, std::string> &help,
|
|
|
CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
|
|
|
CButton(position, defName, help, 0, key, playerColoredButton),
|
|
|
CToggleBase(callback)
|
|
|
{
|
|
|
- allowDeselection = true;
|
|
|
}
|
|
|
|
|
|
void CToggleButton::doSelect(bool on)
|
|
|
{
|
|
|
if (on)
|
|
|
{
|
|
|
- setState(HIGHLIGHTED);
|
|
|
+ setState(EButtonState::HIGHLIGHTED);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- setState(NORMAL);
|
|
|
+ setState(EButtonState::NORMAL);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
void CToggleButton::setEnabled(bool enabled)
|
|
|
{
|
|
|
- setState(enabled ? NORMAL : BLOCKED);
|
|
|
+ setState(enabled ? EButtonState::NORMAL : EButtonState::BLOCKED);
|
|
|
}
|
|
|
|
|
|
void CToggleButton::clickPressed(const Point & cursorPosition)
|
|
@@ -403,7 +409,7 @@ void CToggleButton::clickPressed(const Point & cursorPosition)
|
|
|
{
|
|
|
CCS->soundh->playSound(soundBase::button);
|
|
|
GH.input().hapticFeedback();
|
|
|
- setState(PRESSED);
|
|
|
+ setState(EButtonState::PRESSED);
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -416,13 +422,13 @@ void CToggleButton::clickReleased(const Point & cursorPosition)
|
|
|
if(isBlocked())
|
|
|
return;
|
|
|
|
|
|
- if (getState() == PRESSED && canActivate())
|
|
|
+ if (getState() == EButtonState::PRESSED && canActivate())
|
|
|
{
|
|
|
onButtonClicked();
|
|
|
- setSelected(!selected);
|
|
|
+ setSelected(!isSelected());
|
|
|
}
|
|
|
else
|
|
|
- doSelect(selected); // restore
|
|
|
+ doSelect(isSelected()); // restore
|
|
|
}
|
|
|
|
|
|
void CToggleButton::clickCancel(const Point & cursorPosition)
|
|
@@ -434,7 +440,7 @@ void CToggleButton::clickCancel(const Point & cursorPosition)
|
|
|
if(isBlocked())
|
|
|
return;
|
|
|
|
|
|
- doSelect(selected);
|
|
|
+ doSelect(isSelected());
|
|
|
}
|
|
|
|
|
|
void CToggleGroup::addCallback(std::function<void(int)> callback)
|
|
@@ -455,7 +461,7 @@ void CToggleGroup::addToggle(int identifier, std::shared_ptr<CToggleBase> button
|
|
|
}
|
|
|
|
|
|
button->addCallback([=] (bool on) { if (on) selectionChanged(identifier);});
|
|
|
- button->allowDeselection = false;
|
|
|
+ button->setAllowDeselection(false);
|
|
|
|
|
|
if(buttons.count(identifier)>0)
|
|
|
logAnim->error("Duplicated toggle button id %d", identifier);
|