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@@ -11,7 +11,7 @@
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#include "CModHandler.h"
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#include "JsonNode.h"
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-#include "CObjectConstructor.h"
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+#include "CRewardableConstructor.h"
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/*
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* CObjectClassesHandler.cpp, part of VCMI engine
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@@ -23,314 +23,6 @@
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*
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*/
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-static bool isVisitableFromTop(int identifier, int type)
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-{
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- if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
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- return true;
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-
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- static const Obj visitableFromTop[] =
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- {Obj::FLOTSAM,
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- Obj::SEA_CHEST,
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- Obj::SHIPWRECK_SURVIVOR,
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- Obj::BUOY,
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- Obj::OCEAN_BOTTLE,
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- Obj::BOAT,
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- Obj::WHIRLPOOL,
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- Obj::GARRISON,
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- Obj::GARRISON2,
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- Obj::SCHOLAR,
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- Obj::CAMPFIRE,
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- Obj::BORDERGUARD,
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- Obj::BORDER_GATE,
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- Obj::QUEST_GUARD,
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- Obj::CORPSE
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- };
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- if (vstd::find_pos(visitableFromTop, identifier) != -1)
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- return true;
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- return false;
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-}
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-
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-ObjectTemplate::ObjectTemplate():
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- visitDir(8|16|32|64|128), // all but top
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- id(Obj::NO_OBJ),
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- subid(0),
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- printPriority(0)
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-{
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-}
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-
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-void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
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-{
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- std::string data = parser.readString();
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- std::vector<std::string> strings;
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- boost::split(strings, data, boost::is_any_of(" "));
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- assert(strings.size() == 9);
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-
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- animationFile = strings[0];
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- stringID = strings[0];
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-
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- std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
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- std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
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-
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- assert(blockStr.size() == 6*8);
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- assert(visitStr.size() == 6*8);
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-
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- setSize(8, 6);
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- for (size_t i=0; i<6; i++) // 6 rows
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- {
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- for (size_t j=0; j<8; j++) // 8 columns
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- {
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- auto & tile = usedTiles[i][j];
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- tile |= VISIBLE; // assume that all tiles are visible
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- if (blockStr[i*8 + j] == '0')
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- tile |= BLOCKED;
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-
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- if (visitStr[i*8 + j] == '1')
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- tile |= VISITABLE;
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- }
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- }
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-
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- // strings[3] most likely - terrains on which this object can be placed in editor.
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- // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
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- // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
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- std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
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-
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- assert(terrStr.size() == 9); // all terrains but rock
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- for (size_t i=0; i<9; i++)
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- {
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- if (terrStr[8-i] == '1')
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- allowedTerrains.insert(ETerrainType(i));
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- }
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-
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- id = Obj(boost::lexical_cast<int>(strings[5]));
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- subid = boost::lexical_cast<int>(strings[6]);
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- int type = boost::lexical_cast<int>(strings[7]);
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- printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
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-
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- if (isVisitableFromTop(id, type))
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- visitDir = 0xff;
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- else
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- visitDir = (8|16|32|64|128);
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-
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- readMsk();
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-}
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-
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-void ObjectTemplate::readMsk()
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-{
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- ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
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-
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- if (CResourceHandler::get()->existsResource(resID))
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- {
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- auto msk = CResourceHandler::get()->load(resID)->readAll();
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- setSize(msk.first.get()[0], msk.first.get()[1]);
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- }
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- else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
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- {
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- setSize(8, 6);
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- }
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-}
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-
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-void ObjectTemplate::readMap(CBinaryReader & reader)
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-{
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- animationFile = reader.readString();
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-
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- setSize(8, 6);
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- ui8 blockMask[6];
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- ui8 visitMask[6];
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- for(auto & byte : blockMask)
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- byte = reader.readUInt8();
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- for(auto & byte : visitMask)
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- byte = reader.readUInt8();
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-
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- for (size_t i=0; i<6; i++) // 6 rows
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- {
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- for (size_t j=0; j<8; j++) // 8 columns
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- {
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- auto & tile = usedTiles[5 - i][7 - j];
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- tile |= VISIBLE; // assume that all tiles are visible
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- if (((blockMask[i] >> j) & 1 ) == 0)
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- tile |= BLOCKED;
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-
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- if (((visitMask[i] >> j) & 1 ) != 0)
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- tile |= VISITABLE;
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- }
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- }
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-
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- reader.readUInt16();
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- ui16 terrMask = reader.readUInt16();
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- for (size_t i=0; i<9; i++)
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- {
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- if (((terrMask >> i) & 1 ) != 0)
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- allowedTerrains.insert(ETerrainType(i));
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- }
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-
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- id = Obj(reader.readUInt32());
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- subid = reader.readUInt32();
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- int type = reader.readUInt8();
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- printPriority = reader.readUInt8() * 100; // to have some space in future
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-
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- if (isVisitableFromTop(id, type))
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- visitDir = 0xff;
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- else
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- visitDir = (8|16|32|64|128);
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-
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- reader.skip(16);
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- readMsk();
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-
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- if (id == Obj::EVENT)
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- {
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- setSize(1,1);
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- usedTiles[0][0] = VISITABLE;
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- }
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-}
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-
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-void ObjectTemplate::readJson(const JsonNode &node)
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-{
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- //id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
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- //subid = node["base"].Float();
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- animationFile = node["animation"].String();
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-
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- const JsonVector & visitDirs = node["visitableFrom"].Vector();
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- if (!visitDirs.empty())
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- {
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- if (visitDirs[0].String()[0] == '+') visitDir |= 1;
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- if (visitDirs[0].String()[1] == '+') visitDir |= 2;
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- if (visitDirs[0].String()[2] == '+') visitDir |= 4;
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- if (visitDirs[1].String()[2] == '+') visitDir |= 8;
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- if (visitDirs[2].String()[2] == '+') visitDir |= 16;
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- if (visitDirs[2].String()[1] == '+') visitDir |= 32;
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- if (visitDirs[2].String()[0] == '+') visitDir |= 64;
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- if (visitDirs[1].String()[0] == '+') visitDir |= 128;
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- }
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- else
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- visitDir = 0x00;
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-
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- if (!node["allowedTerrains"].isNull())
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- {
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- for (auto & entry : node["allowedTerrains"].Vector())
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- allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
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- }
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- else
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- {
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- for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
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- allowedTerrains.insert(ETerrainType(i));
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- }
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-
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- auto charToTile = [&](const char & ch) -> ui8
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- {
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- switch (ch)
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- {
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- case ' ' : return 0;
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- case '0' : return 0;
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- case 'V' : return VISIBLE;
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- case 'B' : return VISIBLE | BLOCKED;
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- case 'H' : return BLOCKED;
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- case 'A' : return VISIBLE | BLOCKED | VISITABLE;
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- case 'T' : return BLOCKED | VISITABLE;
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- default:
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- logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
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- return 0;
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- }
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- };
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-
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- const JsonVector & mask = node["mask"].Vector();
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-
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- size_t height = mask.size();
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- size_t width = 0;
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- for (auto & line : mask)
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- vstd::amax(width, line.String().size());
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-
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- setSize(width, height);
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-
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- for (size_t i=0; i<mask.size(); i++)
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- {
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- const std::string & line = mask[i].String();
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- for (size_t j=0; j < line.size(); j++)
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- usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
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- }
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-
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- printPriority = node["zIndex"].Float();
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-}
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-
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-ui32 ObjectTemplate::getWidth() const
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-{
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- return usedTiles.empty() ? 0 : usedTiles.front().size();
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-}
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-
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-ui32 ObjectTemplate::getHeight() const
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-{
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- return usedTiles.size();
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-}
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-
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-void ObjectTemplate::setSize(ui32 width, ui32 height)
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-{
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- usedTiles.resize(height);
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- for (auto & line : usedTiles)
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- line.resize(width, 0);
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-}
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-
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-bool ObjectTemplate::isVisitable() const
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-{
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- for (auto & line : usedTiles)
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- for (auto & tile : line)
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- if (tile & VISITABLE)
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- return true;
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- return false;
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-}
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-
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-bool ObjectTemplate::isWithin(si32 X, si32 Y) const
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-{
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- if (X < 0 || Y < 0)
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- return false;
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- if (X >= getWidth() || Y >= getHeight())
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- return false;
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- return true;
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-}
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-
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-bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
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-{
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- if (isWithin(X, Y))
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- return usedTiles[Y][X] & VISITABLE;
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- return false;
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-}
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-
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-bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
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-{
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- if (isWithin(X, Y))
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- return usedTiles[Y][X] & VISIBLE;
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- return false;
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-}
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-
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-bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
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-{
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- if (isWithin(X, Y))
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- return usedTiles[Y][X] & BLOCKED;
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- return false;
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-}
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-
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-bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
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-{
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- // visitDir uses format
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- // 1 2 3
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- // 8 4
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- // 7 6 5
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- int dirMap[3][3] =
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- {
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- { visitDir & 1, visitDir & 2, visitDir & 4 },
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- { visitDir & 128, 1 , visitDir & 8 },
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- { visitDir & 64, visitDir & 32, visitDir & 16 }
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- };
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- // map input values to range 0..2
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- int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
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- int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
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-
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- return dirMap[dy][dx] != 0;
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-}
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-
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-bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
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-{
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- return allowedTerrains.count(terrain) != 0;
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-}
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-
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CObjectClassesHandler::CObjectClassesHandler()
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{
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#define SET_HANDLER_CLASS(STRING, CLASSNAME) handlerConstructors[STRING] = std::make_shared<CLASSNAME>;
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@@ -338,7 +30,7 @@ CObjectClassesHandler::CObjectClassesHandler()
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// list of all known handlers, hardcoded for now since the only way to add new objects is via C++ code
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//WARNING: should be in sync with registerTypesMapObjectTypes function
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- SET_HANDLER_CLASS("configurable", CObjectWithRewardConstructor);
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+ SET_HANDLER_CLASS("configurable", CRewardableConstructor);
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SET_HANDLER("", CGObjectInstance);
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SET_HANDLER("generic", CGObjectInstance);
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