|  | @@ -156,7 +156,9 @@ void TurnTimerHandler::onBattleLoop(int waitTime)
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				|  |  |  		if(tTimer.creatureTimer > 0)
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				|  |  |  		{
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				|  |  |  			tTimer.creatureTimer -= waitTime;
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				|  |  | -			int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold ? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit);
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				|  |  | +			int frequency = (tTimer.creatureTimer > turnTimePropagateThreshold
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				|  |  | +							 && si->turnTimerInfo.creatureTimer - tTimer.creatureTimer > turnTimePropagateThreshold)
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				|  |  | +			? turnTimePropagateFrequency : turnTimePropagateFrequencyCrit;
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				|  |  |  			
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				|  |  |  			if(state.status == EPlayerStatus::INGAME //do not send message if player is not active already
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				|  |  |  			   && tTimer.creatureTimer % frequency == 0)
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