Browse Source

Reduce excessive logging

Ivan Savenko 11 months ago
parent
commit
0e1f8f99bc
2 changed files with 2 additions and 6 deletions
  1. 2 3
      AI/Nullkiller/Analyzers/BuildAnalyzer.cpp
  2. 0 3
      lib/rewardable/Interface.cpp

+ 2 - 3
AI/Nullkiller/Analyzers/BuildAnalyzer.cpp

@@ -239,8 +239,7 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
 
 	auto info = BuildingInfo(buildPtr, creature, baseCreatureID, town, ai);
 
-	logAi->trace("checking %s", info.name);
-	logAi->trace("buildInfo %s", info.toString());
+	//logAi->trace("checking %s buildInfo %s", info.name, info.toString());
 
 	int highestFort = 0;
 	for (auto twn : ai->cb->getTownsInfo())
@@ -258,7 +257,7 @@ BuildingInfo BuildAnalyzer::getBuildingOrPrerequisite(
 		}
 		else if(canBuild == EBuildingState::NO_RESOURCES)
 		{
-			logAi->trace("cant build. Not enough resources. Need %s", info.buildCost.toString());
+			//logAi->trace("cant build. Not enough resources. Need %s", info.buildCost.toString());
 			info.notEnoughRes = true;
 		}
 		else if(canBuild == EBuildingState::PREREQUIRES)

+ 0 - 3
lib/rewardable/Interface.cpp

@@ -38,10 +38,7 @@ std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstanc
 		const Rewardable::VisitInfo & visit = configuration.info[i];
 
 		if(event == visit.visitType && (!hero || visit.limiter.heroAllowed(hero)))
-		{
-			logGlobal->trace("Reward %d is allowed", i);
 			ret.push_back(static_cast<ui32>(i));
-		}
 	}
 	return ret;
 }