Browse Source

patch from KroArtem

Ivan Savenko 12 years ago
parent
commit
0e3eae3095

+ 3 - 9
AI/VCAI/VCAI.cpp

@@ -1458,7 +1458,6 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
 				lostHero(h);
 				//we need to throw, otherwise hero will be assigned to sth again
 				throw std::runtime_error("Hero was lost!");
-				break;
 			}
 
 		}
@@ -2305,7 +2304,7 @@ void AIStatus::madeTurn()
 void AIStatus::waitTillFree()
 {
 	boost::unique_lock<boost::mutex> lock(mx);
-	while(battle != NO_BATTLE || remainingQueries.size() || objectsBeingVisited.size() || ongoingHeroMovement)
+	while(battle != NO_BATTLE || !remainingQueries.empty() || !objectsBeingVisited.empty() || ongoingHeroMovement)
 		cv.timed_wait(lock, boost::posix_time::milliseconds(100));
 }
 
@@ -2423,7 +2422,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num)
 
 	std::queue<int3> toVisit;
 	toVisit.push(pos);
-	while(toVisit.size())
+	while(!toVisit.empty())
 	{
 		int3 curPos = toVisit.front();
 		toVisit.pop();
@@ -2513,7 +2512,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 				}
 			}
 			return true; //we don't have this quest yet
-			break;
 		}
 		case Obj::SEER_HUT:
 		case Obj::QUEST_GUARD:
@@ -2529,7 +2527,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 				}
 			}
 			return true; //we don't have this quest yet
-			break;
 		}
 		case Obj::CREATURE_GENERATOR1:
 		{
@@ -2546,7 +2543,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 				}
 			}
 			return canRecruitCreatures;
-			break;
 		}
 		case Obj::HILL_FORT:
 		{	
@@ -2556,7 +2552,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 					return true; //TODO: check price?
 			}
 			return false;
-			break;
 		}
 		case Obj::MONOLITH1:
 		case Obj::MONOLITH2:
@@ -2564,7 +2559,6 @@ bool shouldVisit(HeroPtr h, const CGObjectInstance * obj)
 		case Obj::WHIRLPOOL:
 			//TODO: mechanism for handling monoliths
 			return false;
-			break;
 		case Obj::SCHOOL_OF_MAGIC:
 		case Obj::SCHOOL_OF_WAR:
 			{
@@ -2778,7 +2772,7 @@ void SectorMap::makeParentBFS(crint3 source)
 	int mySector = retreiveTile(source);
 	std::queue<int3> toVisit;
 	toVisit.push(source);
-	while(toVisit.size())
+	while(!toVisit.empty())
 	{
 		int3 curPos = toVisit.front();
 		toVisit.pop();

+ 7 - 7
client/CPlayerInterface.cpp

@@ -338,7 +338,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details)
 	//check if user cancelled movement
 	{
 		boost::unique_lock<boost::mutex> un(eventsM);
-		while(events.size())
+		while(!events.empty())
 		{
 			SDL_Event ev = events.front();
 			events.pop();
@@ -1075,7 +1075,7 @@ void CPlayerInterface::tileRevealed(const std::unordered_set<int3, ShashInt3> &p
 	EVENT_HANDLER_CALLED_BY_CLIENT;
 	for(auto & po : pos)
 		adventureInt->minimap.showTile(po);
-	if(pos.size())
+	if(!pos.empty())
 		GH.totalRedraw();
 }
 
@@ -1084,7 +1084,7 @@ void CPlayerInterface::tileHidden(const std::unordered_set<int3, ShashInt3> &pos
 	EVENT_HANDLER_CALLED_BY_CLIENT;
 	for(auto & po : pos)
 		adventureInt->minimap.hideTile(po);
-	if(pos.size())
+	if(!pos.empty())
 		GH.totalRedraw();
 }
 
@@ -1233,7 +1233,7 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
 		return false; //can't find hero
 
 	//It shouldn't be possible to move hero with open dialog (or dialog waiting in bg)
-	if(showingDialog->get() || dialogs.size())
+	if(showingDialog->get() || !dialogs.empty())
 		return false;
 
 
@@ -1578,7 +1578,7 @@ void CPlayerInterface::update()
 	boost::shared_lock<boost::shared_mutex> gsLock(cb->getGsMutex());
 
 	//if there are any waiting dialogs, show them
-	if((howManyPeople <= 1 || makingTurn) && dialogs.size() && !showingDialog->get())
+	if((howManyPeople <= 1 || makingTurn) && !dialogs.empty() && !showingDialog->get())
 	{
 		showingDialog->set(true);
 		GH.pushInt(dialogs.front());
@@ -1637,7 +1637,7 @@ int CPlayerInterface::getLastIndex( std::string namePrefix)
 		}
 	}
 
-	if(dates.size())
+	if(!dates.empty())
 		return (--dates.end())->second; //return latest file number
 	return 0;
 }
@@ -2506,7 +2506,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
 
 void CPlayerInterface::waitForAllDialogs(bool unlockPim /*= true*/)
 {
-	while(dialogs.size())
+	while(!dialogs.empty())
 	{
 		auto unlock = vstd::makeUnlockGuardIf(*pim, unlockPim);
 		SDL_Delay(5);

+ 2 - 2
client/CPreGame.cpp

@@ -986,7 +986,7 @@ void CSelectionScreen::setSInfo(const StartInfo &si)
 void CSelectionScreen::processPacks()
 {
 	boost::unique_lock<boost::recursive_mutex> lll(*mx);
-	while(upcomingPacks.size())
+	while(!upcomingPacks.empty())
 	{
 		CPackForSelectionScreen *pack = upcomingPacks.front();
 		upcomingPacks.pop_front();
@@ -3759,7 +3759,7 @@ ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Nam
 	SEL = this;
 	current = nullptr;
 
-	if(Names && Names->size()) //if have custom set of player names - use it
+	if(Names && !Names->empty()) //if have custom set of player names - use it
 		playerNames = *Names;
 	else
 		playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)

+ 5 - 5
client/battle/CBattleInterface.cpp

@@ -758,12 +758,12 @@ void CBattleInterface::setBattleCursor(const int myNumber)
 			attackingHex = myNumber - GameConstants::BFIELD_WIDTH + zigzagCorrection; //top right
 			break;
 		case 3:
-			break;
 			attackingHex = myNumber + 1; //right
+            break;
 		case 4:
-			break;
 			attackingHex = myNumber + GameConstants::BFIELD_WIDTH + zigzagCorrection; //bottom right
-		case 5:
+            break;
+        case 5:
 			attackingHex = myNumber + GameConstants::BFIELD_WIDTH - 1 + zigzagCorrection; //bottom left
 			break;
 	}
@@ -3033,7 +3033,7 @@ void CBattleInterface::show(SDL_Surface * to)
 	showInterface(to);
 
 	//activation of next stack
-	if(pendingAnims.size() == 0 && stackToActivate != nullptr)
+	if(pendingAnims.empty() && stackToActivate != nullptr)
 	{
 		activateStack();
 
@@ -3542,7 +3542,7 @@ void CBattleInterface::updateBattleAnimations()
 		}
 	}
 
-	if(preSize > 0 && pendingAnims.size() == 0)
+	if(preSize > 0 && pendingAnims.empty())
 	{
 		//anims ended
 		blockUI(activeStack == nullptr);

+ 4 - 4
client/gui/CGuiHandler.cpp

@@ -86,7 +86,7 @@ void CGuiHandler::popInt( IShowActivatable *top )
 	top->deactivate();
 	listInt.pop_front();
 	objsToBlit -= top;
-	if(listInt.size())
+	if(!listInt.empty())
 		listInt.front()->activate();
 	totalRedraw();
 }
@@ -107,7 +107,7 @@ void CGuiHandler::pushInt( IShowActivatable *newInt )
 	//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
 	screenBuf = screen2; 
 
-	if(listInt.size())
+	if(!listInt.empty())
 		listInt.front()->deactivate();
 	listInt.push_front(newInt);
 	newInt->activate();
@@ -128,7 +128,7 @@ void CGuiHandler::popInts( int howMany )
 		listInt.pop_front();
 	}
 
-	if(listInt.size())
+	if(!listInt.empty())
 	{
 		listInt.front()->activate();
 		totalRedraw();
@@ -138,7 +138,7 @@ void CGuiHandler::popInts( int howMany )
 
 IShowActivatable * CGuiHandler::topInt()
 {
-	if(!listInt.size())
+	if(listInt.empty())
 		return nullptr;
 	else 
 		return listInt.front();

+ 1 - 1
lib/BattleState.cpp

@@ -58,7 +58,7 @@ int BattleInfo::getAvaliableHex(CreatureID creID, bool attackerOwned, int initia
 		if(accessibility.accessible(i, twoHex, attackerOwned))
 			occupyable.insert(i);
 
-	if (!occupyable.size())
+	if (occupyable.empty())
 	{
 		return BattleHex::INVALID; //all tiles are covered
 	}

+ 1 - 1
lib/CBattleCallback.cpp

@@ -2023,7 +2023,7 @@ std::set<const CStack*> CBattleInfoCallback::getAffectedCreatures(const CSpell *
 			{
 				possibleHexes.erase (hex); //can't hit same place twice
 			}
-			if (!possibleHexes.size()) //not enough targets
+			if (possibleHexes.empty()) //not enough targets
 				break;
 			lightningHex = BattleHex::getClosestTile (stack->attackerOwned, destinationTile, possibleHexes);
 		}

+ 1 - 1
lib/CCreatureSet.h

@@ -208,7 +208,7 @@ public:
 	}
 	operator bool() const
 	{
-		return stacks.size() > 0;
+		return !stacks.empty();
 	}
 	void sweep();
 };

+ 1 - 1
lib/CGameState.cpp

@@ -1542,7 +1542,7 @@ void CGameState::initDuel()
 			for(int i = 0; i < ss.heroPrimSkills.size(); i++)
 				h->pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(i), ss.heroPrimSkills[i]);
 
-			if(ss.spells.size())
+			if(!ss.spells.empty())
 			{
 				h->putArtifact(ArtifactPosition::SPELLBOOK, CArtifactInstance::createNewArtifactInstance(0));
 				boost::copy(ss.spells, std::inserter(h->spells, h->spells.begin()));

+ 4 - 4
lib/CObjectHandler.cpp

@@ -1715,7 +1715,7 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
 	{
 		skills.push_back (obligatorySkills[0]);
 	}
-	else if(basicAndAdv.size())
+	else if(!basicAndAdv.empty())
 	{
 		SecondarySkill s = type->heroClass->chooseSecSkill(basicAndAdv);//upgrade existing
 		skills.push_back(s);
@@ -1736,7 +1736,7 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
 	{
 		skills.push_back(type->heroClass->chooseSecSkill(none)); //new skill
 	}
-	else if(basicAndAdv.size())
+	else if(!basicAndAdv.empty())
 	{
 		skills.push_back(type->heroClass->chooseSecSkill(basicAndAdv)); //upgrade existing
 	}
@@ -5573,7 +5573,7 @@ void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
 				spellsToGive.insert(*i);
 			}
 		}
-		if(spellsToGive.size())
+		if(!spellsToGive.empty())
 		{
 			cb->changeSpells(h,true,spellsToGive);
 			cb->showInfoDialog(&iw);
@@ -7264,7 +7264,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
 		b->val = +1;
 		b->description = VLC->generaltexth->arraytxt[115]; //All troops of one alignment +1
 	}
-	else if (factions.size()) // no bonus from empty garrison
+	else if (!factions.empty()) // no bonus from empty garrison
 	{
 	 	b->val = 2 - factionsInArmy;
 		b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factionsInArmy % b->val); //Troops of %d alignments %d

+ 2 - 9
lib/Connection.h

@@ -1255,10 +1255,7 @@ public:
 class DLL_LINKAGE CSaveFile
 	: public COSer<CSaveFile>
 {
-	void dummyMagicFunction()
-	{
-		*this << std::string("This function makes stuff working.");
-	}
+
 public:
 	std::string fName;
 	unique_ptr<std::ofstream> sfile;
@@ -1277,11 +1274,7 @@ public:
 class DLL_LINKAGE CLoadFile
 	: public CISer<CLoadFile>
 {
-	void dummyMagicFunction()
-	{
-		std::string dummy = "This function makes stuff working.";
-		*this >> dummy;
-	}
+
 public:
 	std::string fName;
 	unique_ptr<std::ifstream> sfile;

+ 1 - 29
scripting/erm/ERMParser.cpp

@@ -488,34 +488,6 @@ ERM::TLine ERMParser::parseLine(const std::string & line)
 	return AST;
 }
 
-ERMParser::ELineType ERMParser::classifyLine( const std::string & line, bool inString ) const
-{
-	ERMParser::ELineType ret;
-	if(line[0] == '!')
-	{
-		if(countHatsBeforeSemicolon(line) % 2 == 1)
-			ret = ERMParser::UNFINISHED;
-		else
-			ret = ERMParser::COMMAND_FULL;
-	}
-	else
-	{
-		if(inString)
-		{
-			if(countHatsBeforeSemicolon(line) % 2 == 1)
-				ret = ERMParser::END_OF;
-			else
-				ret = ERMParser::UNFINISHED;
-		}
-		else
-		{
-			ret = ERMParser::COMMENT;
-		}
-	}
-
-	return ret;
-}
-
 int ERMParser::countHatsBeforeSemicolon( const std::string & line ) const
 {
 	//CHECK: omit macros? or anything else? 
@@ -543,4 +515,4 @@ void ERMParser::repairEncoding( char * str, int len ) const
 	for(int g=0; g<len; ++g)
 		if(str[g] & 0x80)
 			str[g] = '|';
-}
+}

+ 0 - 1
scripting/erm/ERMParser.h

@@ -268,7 +268,6 @@ private:
 	void repairEncoding(std::string & str) const; //removes nonstandard ascii characters from string
 	enum ELineType{COMMAND_FULL, COMMENT, UNFINISHED, END_OF};
 	int countHatsBeforeSemicolon(const std::string & line) const;
-	ELineType classifyLine(const std::string & line, bool inString) const;
 	ERM::TLine parseLine(const std::string & line, int realLineNo);
 
 

+ 8 - 8
server/CGameHandler.cpp

@@ -582,7 +582,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
 		}
 	}
 	//Eagle Eye secondary skill handling
-	if(cs.spells.size())
+	if(!cs.spells.empty())
 	{
 		cs.learn = 1;
 		cs.hid = finishingBattle->winnerHero->id;
@@ -1586,7 +1586,7 @@ void CGameHandler::giveSpells( const CGTownInstance *t, const CGHeroInstance *h
 			}
 		}
 	}
-	if(cs.spells.size())
+	if(!cs.spells.empty())
 		sendAndApply(&cs);
 }
 
@@ -2079,7 +2079,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 		if ( h1Lvl >= it.toSpell()->level && !vstd::contains(h1->spells, it))
 			cs2.spells.insert(it);
 
-	if (cs1.spells.size() || cs2.spells.size())//create a message
+	if (!cs1.spells.empty() || !cs2.spells.empty())//create a message
 	{
 		InfoWindow iw;
 		iw.player = h1->tempOwner;
@@ -2088,7 +2088,7 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 		iw.text.addTxt(MetaString::GENERAL_TXT, 139);//"%s, who has studied magic extensively,
 		iw.text.addReplacement(h1->name);
 
-		if (cs2.spells.size())//if found new spell - apply
+		if (!cs2.spells.empty())//if found new spell - apply
 		{
 			iw.text.addTxt(MetaString::GENERAL_TXT, 140);//learns
 			int size = cs2.spells.size();
@@ -2108,12 +2108,12 @@ void CGameHandler::useScholarSkill(ObjectInstanceID fromHero, ObjectInstanceID t
 			sendAndApply(&cs2);
 		}
 
-		if (cs1.spells.size() && cs2.spells.size() )
+		if (!cs1.spells.empty() && !cs2.spells.empty() )
 		{
 			iw.text.addTxt(MetaString::GENERAL_TXT, 141);//and
 		}
 
-		if (cs1.spells.size())
+		if (!cs1.spells.empty())
 		{
 			iw.text.addTxt(MetaString::GENERAL_TXT, 147);//teaches
 			int size = cs1.spells.size();
@@ -2482,7 +2482,7 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
 	std::queue<const CBuilding*> buildingsToAdd;
 	buildingsToAdd.push(requestedBuilding);
 
-	while(buildingsToAdd.size())
+	while(!buildingsToAdd.empty())
 	{
 		auto b = buildingsToAdd.front();
 		buildingsToAdd.pop();
@@ -4263,7 +4263,7 @@ void CGameHandler::handleSpellCasting( SpellID spellID, int spellLvl, BattleHex
 			for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
 			{
 				BattleHex hex = i;
-				if(hex.getX() > 2 && hex.getX() < 14 && !battleGetStackByPos(hex, false) & !battleGetObstacleOnPos(hex, false))
+				if(hex.getX() > 2 && hex.getX() < 14 && !battleGetStackByPos(hex, false) && !battleGetObstacleOnPos(hex, false))
 					availableTiles.push_back(hex);
 			}
 			boost::range::random_shuffle(availableTiles);

+ 2 - 2
server/CVCMIServer.cpp

@@ -119,7 +119,7 @@ void CPregameServer::handleConnection(CConnection *cpc)
 		announceTxt(cpc->name + " left the game");
 		toAnnounce.push_back(pl);
 
-		if(!connections.size())
+		if(connections.empty())
 		{
             logNetwork->errorStream() << "Last connection lost, server will close itself...";
 			boost::this_thread::sleep(boost::posix_time::seconds(2)); //we should never be hasty when networking
@@ -141,7 +141,7 @@ void CPregameServer::run()
 	{
 		{
 			boost::unique_lock<boost::recursive_mutex> myLock(mx);
-			while(toAnnounce.size())
+			while(!toAnnounce.empty())
 			{
 				processPack(toAnnounce.front());
 				toAnnounce.pop_front();