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@@ -540,8 +540,9 @@ AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(cons
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auto clearButtonImg = createAdventureMapButtonClear(color, small);
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for(int i = 0; i < 4; i++)
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{
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- ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
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- ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
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+ std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
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+ ImagePath spriteName = ImagePath::builtin(baseName + ".png");
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+ ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
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imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
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auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
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