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Renamed CCursorHandler -> CursorHandler

Ivan Savenko 2 lat temu
rodzic
commit
0e8ee929df

+ 2 - 2
client/CGameInfo.h

@@ -38,7 +38,7 @@ VCMI_LIB_NAMESPACE_END
 class CMapHandler;
 class CSoundHandler;
 class CMusicHandler;
-class CCursorHandler;
+class CursorHandler;
 class IMainVideoPlayer;
 class CServerHandler;
 
@@ -49,7 +49,7 @@ public:
 	CSoundHandler * soundh;
 	CMusicHandler * musich;
 	CConsoleHandler * consoleh;
-	CCursorHandler * curh;
+	CursorHandler * curh;
 	IMainVideoPlayer * videoh;
 };
 extern CClientState * CCS;

+ 2 - 2
client/CMT.cpp

@@ -25,7 +25,7 @@
 #include "lobby/CSelectionBase.h"
 #include "windows/CCastleInterface.h"
 #include "../lib/CConsoleHandler.h"
-#include "gui/CCursorHandler.h"
+#include "gui/CursorHandler.h"
 #include "../lib/CGameState.h"
 #include "../CCallback.h"
 #include "CPlayerInterface.h"
@@ -470,7 +470,7 @@ int main(int argc, char * argv[])
 		pomtime.getDiff();
 		graphics = new Graphics(); // should be before curh
 
-		CCS->curh = new CCursorHandler();
+		CCS->curh = new CursorHandler();
 		logGlobal->info("Screen handler: %d ms", pomtime.getDiff());
 		pomtime.getDiff();
 

+ 2 - 2
client/CMakeLists.txt

@@ -18,7 +18,7 @@ set(client_SRCS
 
 		gui/CAnimation.cpp
 		gui/Canvas.cpp
-		gui/CCursorHandler.cpp
+		gui/CursorHandler.cpp
 		gui/CGuiHandler.cpp
 		gui/CIntObject.cpp
 		gui/ColorFilter.cpp
@@ -104,7 +104,7 @@ set(client_HEADERS
 
 		gui/CAnimation.h
 		gui/Canvas.h
-		gui/CCursorHandler.h
+		gui/CursorHandler.h
 		gui/CGuiHandler.h
 		gui/ColorFilter.h
 		gui/CIntObject.h

+ 1 - 1
client/CPlayerInterface.cpp

@@ -19,7 +19,7 @@
 #include "battle/BattleWindow.h"
 #include "../CCallback.h"
 #include "windows/CCastleInterface.h"
-#include "gui/CCursorHandler.h"
+#include "gui/CursorHandler.h"
 #include "windows/CKingdomInterface.h"
 #include "CGameInfo.h"
 #include "windows/CHeroWindow.h"

+ 1 - 1
client/battle/BattleActionsController.cpp

@@ -19,7 +19,7 @@
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CIntObject.h"
 #include "../windows/CCreatureWindow.h"

+ 1 - 1
client/battle/BattleAnimationClasses.cpp

@@ -22,7 +22,7 @@
 #include "../CGameInfo.h"
 #include "../CMusicHandler.h"
 #include "../CPlayerInterface.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 
 #include "../../CCallback.h"

+ 1 - 1
client/battle/BattleFieldController.cpp

@@ -26,7 +26,7 @@
 #include "../gui/CAnimation.h"
 #include "../gui/Canvas.h"
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../../CCallback.h"
 #include "../../lib/BattleFieldHandler.h"

+ 1 - 1
client/battle/BattleInterface.cpp

@@ -28,7 +28,7 @@
 #include "../CMusicHandler.h"
 #include "../CPlayerInterface.h"
 #include "../gui/Canvas.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../windows/CAdvmapInterface.h"
 

+ 1 - 1
client/battle/BattleInterfaceClasses.cpp

@@ -26,7 +26,7 @@
 #include "../Graphics.h"
 #include "../gui/CAnimation.h"
 #include "../gui/Canvas.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../widgets/AdventureMapClasses.h"
 #include "../widgets/Buttons.h"

+ 1 - 1
client/battle/BattleWindow.cpp

@@ -21,7 +21,7 @@
 #include "../CPlayerInterface.h"
 #include "../CMusicHandler.h"
 #include "../gui/Canvas.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CAnimation.h"
 #include "../windows/CSpellWindow.h"

+ 1 - 1
client/gui/CGuiHandler.cpp

@@ -14,7 +14,7 @@
 #include <SDL.h>
 
 #include "CIntObject.h"
-#include "CCursorHandler.h"
+#include "CursorHandler.h"
 
 #include "../CGameInfo.h"
 #include "../../lib/CThreadHelper.h"

+ 23 - 23
client/gui/CCursorHandler.cpp → client/gui/CursorHandler.cpp

@@ -8,7 +8,7 @@
  *
  */
 #include "StdInc.h"
-#include "CCursorHandler.h"
+#include "CursorHandler.h"
 
 #include <SDL.h>
 
@@ -18,13 +18,13 @@
 
 #include "../CMT.h"
 
-void CCursorHandler::clearBuffer()
+void CursorHandler::clearBuffer()
 {
 	Uint32 fillColor = SDL_MapRGBA(buffer->format, 0, 0, 0, 0);
 	CSDL_Ext::fillRect(buffer, nullptr, fillColor);
 }
 
-void CCursorHandler::updateBuffer(CIntObject * payload)
+void CursorHandler::updateBuffer(CIntObject * payload)
 {
 	payload->moveTo(Point(0,0));
 	payload->showAll(buffer);
@@ -32,13 +32,13 @@ void CCursorHandler::updateBuffer(CIntObject * payload)
 	needUpdate = true;
 }
 
-void CCursorHandler::replaceBuffer(CIntObject * payload)
+void CursorHandler::replaceBuffer(CIntObject * payload)
 {
 	clearBuffer();
 	updateBuffer(payload);
 }
 
-CCursorHandler::CCursorHandler()
+CursorHandler::CursorHandler()
 	: needUpdate(true)
 	, buffer(nullptr)
 	, cursorLayer(nullptr)
@@ -70,12 +70,12 @@ CCursorHandler::CCursorHandler()
 	set(Cursor::Map::POINTER);
 }
 
-Point CCursorHandler::position() const
+Point CursorHandler::position() const
 {
 	return pos;
 }
 
-void CCursorHandler::changeGraphic(Cursor::Type type, size_t index)
+void CursorHandler::changeGraphic(Cursor::Type type, size_t index)
 {
 	assert(dndObject == nullptr);
 
@@ -95,28 +95,28 @@ void CCursorHandler::changeGraphic(Cursor::Type type, size_t index)
 	replaceBuffer(currentCursor);
 }
 
-void CCursorHandler::set(Cursor::Default index)
+void CursorHandler::set(Cursor::Default index)
 {
 	changeGraphic(Cursor::Type::DEFAULT, static_cast<size_t>(index));
 }
 
-void CCursorHandler::set(Cursor::Map index)
+void CursorHandler::set(Cursor::Map index)
 {
 	changeGraphic(Cursor::Type::ADVENTURE, static_cast<size_t>(index));
 }
 
-void CCursorHandler::set(Cursor::Combat index)
+void CursorHandler::set(Cursor::Combat index)
 {
 	changeGraphic(Cursor::Type::COMBAT, static_cast<size_t>(index));
 }
 
-void CCursorHandler::set(Cursor::Spellcast index)
+void CursorHandler::set(Cursor::Spellcast index)
 {
 	//Note: this is animated cursor, ignore specified frame and only change type
 	changeGraphic(Cursor::Type::SPELLBOOK, frame);
 }
 
-void CCursorHandler::dragAndDropCursor(std::unique_ptr<CAnimImage> object)
+void CursorHandler::dragAndDropCursor(std::unique_ptr<CAnimImage> object)
 {
 	dndObject = std::move(object);
 	if(dndObject)
@@ -125,18 +125,18 @@ void CCursorHandler::dragAndDropCursor(std::unique_ptr<CAnimImage> object)
 		replaceBuffer(currentCursor);
 }
 
-void CCursorHandler::cursorMove(const int & x, const int & y)
+void CursorHandler::cursorMove(const int & x, const int & y)
 {
 	pos.x = x;
 	pos.y = y;
 }
 
-Point CCursorHandler::getPivotOffsetDefault(size_t index)
+Point CursorHandler::getPivotOffsetDefault(size_t index)
 {
 	return {0, 0};
 }
 
-Point CCursorHandler::getPivotOffsetMap(size_t index)
+Point CursorHandler::getPivotOffsetMap(size_t index)
 {
 	static const std::array<Point, 43> offsets = {{
 		{  0,  0}, // POINTER          =  0,
@@ -196,7 +196,7 @@ Point CCursorHandler::getPivotOffsetMap(size_t index)
 	return offsets[index];
 }
 
-Point CCursorHandler::getPivotOffsetCombat(size_t index)
+Point CursorHandler::getPivotOffsetCombat(size_t index)
 {
 	static const std::array<Point, 20> offsets = {{
 		{ 12, 12 }, // BLOCKED        = 0,
@@ -226,12 +226,12 @@ Point CCursorHandler::getPivotOffsetCombat(size_t index)
 	return offsets[index];
 }
 
-Point CCursorHandler::getPivotOffsetSpellcast()
+Point CursorHandler::getPivotOffsetSpellcast()
 {
 	return { 18, 28};
 }
 
-Point CCursorHandler::getPivotOffset()
+Point CursorHandler::getPivotOffset()
 {
 	switch (type) {
 	case Cursor::Type::ADVENTURE: return getPivotOffsetMap(frame);
@@ -244,7 +244,7 @@ Point CCursorHandler::getPivotOffset()
 	return {0, 0};
 }
 
-void CCursorHandler::centerCursor()
+void CursorHandler::centerCursor()
 {
 	pos.x = static_cast<int>((screen->w / 2.) - (currentCursor->pos.w / 2.));
 	pos.y = static_cast<int>((screen->h / 2.) - (currentCursor->pos.h / 2.));
@@ -253,7 +253,7 @@ void CCursorHandler::centerCursor()
 	SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
 }
 
-void CCursorHandler::updateSpellcastCursor()
+void CursorHandler::updateSpellcastCursor()
 {
 	static const float frameDisplayDuration = 0.1f;
 
@@ -274,7 +274,7 @@ void CCursorHandler::updateSpellcastCursor()
 	changeGraphic(Cursor::Type::SPELLBOOK, newFrame);
 }
 
-void CCursorHandler::render()
+void CursorHandler::render()
 {
 	if(!showing)
 		return;
@@ -302,7 +302,7 @@ void CCursorHandler::render()
 	SDL_RenderCopy(mainRenderer, cursorLayer, nullptr, &destRect);
 }
 
-void CCursorHandler::updateTexture()
+void CursorHandler::updateTexture()
 {
 	if(needUpdate)
 	{
@@ -311,7 +311,7 @@ void CCursorHandler::updateTexture()
 	}
 }
 
-CCursorHandler::~CCursorHandler()
+CursorHandler::~CursorHandler()
 {
 	if(buffer)
 		SDL_FreeSurface(buffer);

+ 3 - 3
client/gui/CCursorHandler.h → client/gui/CursorHandler.h

@@ -112,7 +112,7 @@ namespace Cursor
 }
 
 /// handles mouse cursor
-class CCursorHandler final
+class CursorHandler final
 {
 	bool needUpdate;
 	SDL_Texture * cursorLayer;
@@ -150,8 +150,8 @@ class CCursorHandler final
 
 	void updateSpellcastCursor();
 public:
-	CCursorHandler();
-	~CCursorHandler();
+	CursorHandler();
+	~CursorHandler();
 
 	/**
 	 * Replaces the cursor with a custom image.

+ 1 - 1
client/mainmenu/CMainMenu.cpp

@@ -21,7 +21,7 @@
 #include "../../lib/filesystem/CCompressedStream.h"
 
 #include "../gui/SDL_Extensions.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../CGameInfo.h"
 #include "../../lib/CGeneralTextHandler.h"

+ 1 - 1
client/widgets/CArtifactHolder.cpp

@@ -11,7 +11,7 @@
 #include "CArtifactHolder.h"
 
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "Buttons.h"
 #include "CComponent.h"

+ 1 - 1
client/widgets/CComponent.cpp

@@ -17,7 +17,7 @@
 #include <vcmi/spells/Spell.h>
 
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../CMessage.h"
 #include "../CGameInfo.h"

+ 1 - 1
client/widgets/MiscWidgets.cpp

@@ -13,7 +13,7 @@
 #include "CComponent.h"
 
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../CPlayerInterface.h"
 #include "../CMessage.h"

+ 1 - 1
client/windows/CAdvmapInterface.cpp

@@ -32,7 +32,7 @@
 #include "../mapHandler.h"
 
 #include "../gui/CAnimation.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/SDL_Extensions.h"
 #include "../widgets/MiscWidgets.h"

+ 1 - 1
client/windows/CTradeWindow.cpp

@@ -13,7 +13,7 @@
 #include "CAdvmapInterface.h"
 
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 #include "../widgets/Images.h"
 
 #include "../CGameInfo.h"

+ 1 - 1
client/windows/CWindowObject.cpp

@@ -18,7 +18,7 @@
 #include "../gui/SDL_Pixels.h"
 #include "../gui/SDL_Extensions.h"
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../battle/BattleInterface.h"
 #include "../battle/BattleInterfaceClasses.h"

+ 1 - 1
client/windows/GUIClasses.cpp

@@ -32,7 +32,7 @@
 #include "../gui/CAnimation.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/SDL_Extensions.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../widgets/CComponent.h"
 #include "../widgets/MiscWidgets.h"

+ 1 - 1
client/windows/InfoWindows.cpp

@@ -24,7 +24,7 @@
 #include "../gui/SDL_Pixels.h"
 #include "../gui/SDL_Extensions.h"
 #include "../gui/CGuiHandler.h"
-#include "../gui/CCursorHandler.h"
+#include "../gui/CursorHandler.h"
 
 #include "../battle/BattleInterface.h"
 #include "../battle/BattleInterfaceClasses.h"