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@@ -1,5 +1,5 @@
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/*
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- * SpellMechanics.cpp, part of VCMI engine
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+ * ISpellMechanics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@@ -11,331 +11,12 @@
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#include "StdInc.h"
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#include "ISpellMechanics.h"
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-#include "../CObstacleInstance.h"
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-#include "../mapObjects/CGHeroInstance.h"
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-#include "../BattleState.h"
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-#include "../CRandomGenerator.h"
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+#include "CDefaultSpellMechanics.h"
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-#include "../NetPacks.h"
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+#include "AdventureSpellMechanics.h"
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+#include "BattleSpellMechanics.h"
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+#include "CreatureSpellMechanics.h"
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-#include "../mapping/CMap.h"
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-#include "../CGameInfoCallback.h"
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-#include "../CGameState.h"
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-
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-namespace SRSLPraserHelpers
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-{
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- static int XYToHex(int x, int y)
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- {
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- return x + GameConstants::BFIELD_WIDTH * y;
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- }
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-
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- static int XYToHex(std::pair<int, int> xy)
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- {
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- return XYToHex(xy.first, xy.second);
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- }
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-
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- static int hexToY(int battleFieldPosition)
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- {
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- return battleFieldPosition/GameConstants::BFIELD_WIDTH;
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- }
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-
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- static int hexToX(int battleFieldPosition)
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- {
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- int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
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- return pos;
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- }
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-
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- static std::pair<int, int> hexToPair(int battleFieldPosition)
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- {
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- return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
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- }
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-
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- //moves hex by one hex in given direction
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- //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
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- static std::pair<int, int> gotoDir(int x, int y, int direction)
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- {
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- switch(direction)
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- {
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- case 0: //top left
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- return std::make_pair((y%2) ? x-1 : x, y-1);
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- case 1: //top right
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- return std::make_pair((y%2) ? x : x+1, y-1);
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- case 2: //right
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- return std::make_pair(x+1, y);
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- case 3: //right bottom
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- return std::make_pair((y%2) ? x : x+1, y+1);
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- case 4: //left bottom
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- return std::make_pair((y%2) ? x-1 : x, y+1);
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- case 5: //left
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- return std::make_pair(x-1, y);
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- default:
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- throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
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- }
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- }
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-
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- static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
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- {
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- return gotoDir(xy.first, xy.second, direction);
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- }
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-
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- static bool isGoodHex(std::pair<int, int> xy)
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- {
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- return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
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- }
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-
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- //helper function for rangeInHexes
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- static std::set<ui16> getInRange(unsigned int center, int low, int high)
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- {
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- std::set<ui16> ret;
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- if(low == 0)
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- {
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- ret.insert(center);
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- }
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-
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- std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
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- for(auto & elem : mainPointForLayer)
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- elem = hexToPair(center);
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-
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- for(int it=1; it<=high; ++it) //it - distance to the center
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- {
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- for(int b=0; b<6; ++b)
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- mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
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-
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- if(it>=low)
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- {
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- std::pair<int, int> curHex;
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-
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- //adding lines (A-b, B-c, C-d, etc)
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- for(int v=0; v<6; ++v)
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- {
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- curHex = mainPointForLayer[v];
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- for(int h=0; h<it; ++h)
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- {
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- if(isGoodHex(curHex))
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- ret.insert(XYToHex(curHex));
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- curHex = gotoDir(curHex, (v+2)%6);
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- }
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- }
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-
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- } //if(it>=low)
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- }
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-
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- return ret;
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- }
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-}
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-
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-struct SpellCastContext
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-{
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- SpellCastContext(std::vector<const CStack*> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
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- attackedCres(attackedCres), sc(sc), si(si){};
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- std::vector<const CStack*> & attackedCres;
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- BattleSpellCast & sc;
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- StacksInjured & si;
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-};
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-
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-class DefaultSpellMechanics: public ISpellMechanics
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-{
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-public:
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- DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
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-
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- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
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- std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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-
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- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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-
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- bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
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- void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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-
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- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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-protected:
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-
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- virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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-
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- virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
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-
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- ///calculate healed HP for all spells casted by hero
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- ui32 calculateHealedHP(const CGHeroInstance* caster, const CStack* stack, const CStack* sacrificedStack) const;
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-
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- ///actual adventure cast implementation
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- virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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-};
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-
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-///ADVENTURE SPELLS
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-
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-//todo: make configurable
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-class AdventureBonusingMechanics: public DefaultSpellMechanics
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-{
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-public:
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- AdventureBonusingMechanics(CSpell * s, Bonus::BonusType _bonusTypeID): DefaultSpellMechanics(s), bonusTypeID(_bonusTypeID){};
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-protected:
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- bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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-private:
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- Bonus::BonusType bonusTypeID;
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-};
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-
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-class SummonBoatMechanics: public DefaultSpellMechanics
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-{
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-public:
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- SummonBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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-};
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-
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-class ScuttleBoatMechanics: public DefaultSpellMechanics
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-{
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-public:
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- ScuttleBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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-};
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-
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-class DimensionDoorMechanics: public DefaultSpellMechanics
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-{
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-public:
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- DimensionDoorMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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-};
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-
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-class TownPortalMechanics: public DefaultSpellMechanics
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-{
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-public:
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- TownPortalMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
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-};
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-
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-
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-///BATTLE SPELLS
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-
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-class AcidBreathDamageMechnics: public DefaultSpellMechanics
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-{
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-public:
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- AcidBreathDamageMechnics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-class ChainLightningMechanics: public DefaultSpellMechanics
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-{
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-public:
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- ChainLightningMechanics(CSpell * s): DefaultSpellMechanics(s){};
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- std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
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-};
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-
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-class CloneMechanics: public DefaultSpellMechanics
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-{
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-public:
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- CloneMechanics(CSpell * s): DefaultSpellMechanics(s){};
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- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-class CureMechanics: public DefaultSpellMechanics
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-{
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-public:
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- CureMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-
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- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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-};
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-
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-class DeathStareMechnics: public DefaultSpellMechanics
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-{
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-public:
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- DeathStareMechnics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-class DispellHelpfulMechanics: public DefaultSpellMechanics
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-{
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-public:
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- DispellHelpfulMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-
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- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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-
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- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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-};
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-
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-class DispellMechanics: public DefaultSpellMechanics
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-{
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-public:
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- DispellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-
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- void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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-};
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-
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-class HypnotizeMechanics: public DefaultSpellMechanics
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-{
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-public:
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- HypnotizeMechanics(CSpell * s): DefaultSpellMechanics(s){};
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- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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-};
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-
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-class ObstacleMechanics: public DefaultSpellMechanics
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-{
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-public:
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- ObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-class WallMechanics: public ObstacleMechanics
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-{
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-public:
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- WallMechanics(CSpell * s): ObstacleMechanics(s){};
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- std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr) const override;
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-};
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-
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-class RemoveObstacleMechanics: public DefaultSpellMechanics
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-{
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-public:
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- RemoveObstacleMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-///all rising spells
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-class RisingSpellMechanics: public DefaultSpellMechanics
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-{
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-public:
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- RisingSpellMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-
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-};
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-
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-class SacrificeMechanics: public RisingSpellMechanics
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-{
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-public:
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- SacrificeMechanics(CSpell * s): RisingSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-///all rising spells but SACRIFICE
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-class SpecialRisingSpellMechanics: public RisingSpellMechanics
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-{
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-public:
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- SpecialRisingSpellMechanics(CSpell * s): RisingSpellMechanics(s){};
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- ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
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-};
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-
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-class SummonMechanics: public DefaultSpellMechanics
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-{
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-public:
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- SummonMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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-
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-class TeleportMechanics: public DefaultSpellMechanics
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-{
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-public:
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- TeleportMechanics(CSpell * s): DefaultSpellMechanics(s){};
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-protected:
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- void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const override;
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-};
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///ISpellMechanics
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ISpellMechanics::ISpellMechanics(CSpell * s):
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@@ -349,7 +30,7 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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switch (s->id)
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{
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case SpellID::ACID_BREATH_DAMAGE:
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- return new AcidBreathDamageMechnics(s);
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+ return new AcidBreathDamageMechanics(s);
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case SpellID::CHAIN_LIGHTNING:
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return new ChainLightningMechanics(s);
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case SpellID::CLONE:
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@@ -357,7 +38,7 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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case SpellID::CURE:
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return new CureMechanics(s);
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case SpellID::DEATH_STARE:
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- return new DeathStareMechnics(s);
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+ return new DeathStareMechanics(s);
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case SpellID::DISPEL:
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return new DispellMechanics(s);
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case SpellID::DISPEL_HELPFUL_SPELLS:
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@@ -404,1317 +85,3 @@ ISpellMechanics * ISpellMechanics::createMechanics(CSpell * s)
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return new DefaultSpellMechanics(s);
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}
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}
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-
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-
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-///DefaultSpellMechanics
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-void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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-{
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- if (packet->castedByHero)
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- {
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- if (packet->side < 2)
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- {
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- battle->sides[packet->side].castSpellsCount++;
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- }
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- }
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-
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- //handle countering spells
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- for(auto stackID : packet->affectedCres)
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- {
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- if(vstd::contains(packet->resisted, stackID))
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- continue;
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-
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- CStack * s = battle->getStack(stackID);
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- s->popBonuses([&](const Bonus * b) -> bool
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- {
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- //check for each bonus if it should be removed
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- const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
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- const int spellID = isSpellEffect ? b->sid : -1;
|
|
|
-
|
|
|
- return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
|
|
|
- });
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- if(!owner->isAdventureSpell())
|
|
|
- {
|
|
|
- env->complain("Attempt to cast non adventure spell in adventure mode");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- const CGHeroInstance * caster = parameters.caster;
|
|
|
- const int cost = caster->getSpellCost(owner);
|
|
|
-
|
|
|
- if(!caster->canCastThisSpell(owner))
|
|
|
- {
|
|
|
- env->complain("Hero cannot cast this spell!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if(caster->mana < cost)
|
|
|
- {
|
|
|
- env->complain("Hero doesn't have enough spell points to cast this spell!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- {
|
|
|
- AdvmapSpellCast asc;
|
|
|
- asc.caster = caster;
|
|
|
- asc.spellID = owner->id;
|
|
|
- env->sendAndApply(&asc);
|
|
|
- }
|
|
|
-
|
|
|
- if(applyAdventureEffects(env, parameters))
|
|
|
- {
|
|
|
- SetMana sm;
|
|
|
- sm.hid = caster->id;
|
|
|
- sm.absolute = false;
|
|
|
- sm.val = -cost;
|
|
|
- env->sendAndApply(&sm);
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- //There is no generic algorithm of adventure cast
|
|
|
- env->complain("Unimplemented adventure spell");
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- BattleSpellCast sc;
|
|
|
- sc.side = parameters.casterSide;
|
|
|
- sc.id = owner->id;
|
|
|
- sc.skill = parameters.spellLvl;
|
|
|
- sc.tile = parameters.destination;
|
|
|
- sc.dmgToDisplay = 0;
|
|
|
- sc.castedByHero = nullptr != parameters.caster;
|
|
|
- sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
|
|
|
- sc.manaGained = 0;
|
|
|
-
|
|
|
- int spellCost = 0;
|
|
|
-
|
|
|
- //calculate spell cost
|
|
|
- if(parameters.caster)
|
|
|
- {
|
|
|
- spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
|
|
|
-
|
|
|
- if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
|
|
|
- {
|
|
|
- int manaChannel = 0;
|
|
|
- for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
|
|
|
- {
|
|
|
- if(stack->owner == parameters.secHero->tempOwner)
|
|
|
- {
|
|
|
- vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
|
|
|
- }
|
|
|
- }
|
|
|
- sc.manaGained = (manaChannel * spellCost) / 100;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- //calculating affected creatures for all spells
|
|
|
- //must be vector, as in Chain Lightning order matters
|
|
|
- std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
|
|
|
-
|
|
|
- auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
|
|
|
- std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
|
|
|
-
|
|
|
- for (auto cre : attackedCres)
|
|
|
- {
|
|
|
- sc.affectedCres.insert(cre->ID);
|
|
|
- }
|
|
|
-
|
|
|
- //checking if creatures resist
|
|
|
- //resistance is applied only to negative spells
|
|
|
- if(owner->isNegative())
|
|
|
- {
|
|
|
- for(auto s : attackedCres)
|
|
|
- {
|
|
|
- const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
|
|
|
-
|
|
|
- if(env->getRandomGenerator().nextInt(99) < prob)
|
|
|
- {
|
|
|
- sc.resisted.push_back(s->ID);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- StacksInjured si;
|
|
|
- SpellCastContext ctx(attackedCres, sc, si);
|
|
|
-
|
|
|
- applyBattleEffects(env, parameters, ctx);
|
|
|
-
|
|
|
- env->sendAndApply(&sc);
|
|
|
-
|
|
|
-
|
|
|
- //spend mana
|
|
|
- if(parameters.caster)
|
|
|
- {
|
|
|
- SetMana sm;
|
|
|
- sm.absolute = false;
|
|
|
-
|
|
|
- sm.hid = parameters.caster->id;
|
|
|
- sm.val = -spellCost;
|
|
|
-
|
|
|
- env->sendAndApply(&sm);
|
|
|
-
|
|
|
- if(sc.manaGained > 0)
|
|
|
- {
|
|
|
- assert(parameters.secHero);
|
|
|
-
|
|
|
- sm.hid = parameters.secHero->id;
|
|
|
- sm.val = sc.manaGained;
|
|
|
- env->sendAndApply(&sm);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(!si.stacks.empty()) //after spellcast info shows
|
|
|
- env->sendAndApply(&si);
|
|
|
-
|
|
|
- //reduce number of casts remaining
|
|
|
- //TODO: this should be part of BattleSpellCast apply
|
|
|
- if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
|
|
|
- {
|
|
|
- assert(parameters.casterStack);
|
|
|
-
|
|
|
- BattleSetStackProperty ssp;
|
|
|
- ssp.stackID = parameters.casterStack->ID;
|
|
|
- ssp.which = BattleSetStackProperty::CASTS;
|
|
|
- ssp.val = -1;
|
|
|
- ssp.absolute = false;
|
|
|
- env->sendAndApply(&ssp);
|
|
|
- }
|
|
|
-
|
|
|
- //Magic Mirror effect
|
|
|
- if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
|
|
|
- {
|
|
|
- for(auto & attackedCre : attackedCres)
|
|
|
- {
|
|
|
- int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
|
|
|
- if(mirrorChance > env->getRandomGenerator().nextInt(99))
|
|
|
- {
|
|
|
- std::vector<const CStack *> mirrorTargets;
|
|
|
- auto battleStacks = parameters.cb->battleGetAllStacks(true);
|
|
|
- for(auto & battleStack : battleStacks)
|
|
|
- {
|
|
|
- if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
|
|
|
- {
|
|
|
- if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
|
|
|
- mirrorTargets.push_back(battleStack);
|
|
|
- }
|
|
|
- }
|
|
|
- if(!mirrorTargets.empty())
|
|
|
- {
|
|
|
- int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
|
|
|
-
|
|
|
- BattleSpellCastParameters mirrorParameters = parameters;
|
|
|
- mirrorParameters.spellLvl = 0;
|
|
|
- mirrorParameters.casterSide = 1-parameters.casterSide;
|
|
|
- mirrorParameters.casterColor = (attackedCre)->owner;
|
|
|
- mirrorParameters.caster = nullptr;
|
|
|
- mirrorParameters.destination = targetHex;
|
|
|
- mirrorParameters.secHero = parameters.caster;
|
|
|
- mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
|
|
|
- mirrorParameters.casterStack = (attackedCre);
|
|
|
- mirrorParameters.selectedStack = nullptr;
|
|
|
-
|
|
|
- battleCast(env, mirrorParameters);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
|
|
|
-{
|
|
|
- if(!caster)
|
|
|
- {
|
|
|
- if (!usedSpellPower)
|
|
|
- return 3; //default duration of all creature spells
|
|
|
- else
|
|
|
- return usedSpellPower; //use creature spell power
|
|
|
- }
|
|
|
- switch(owner->id)
|
|
|
- {
|
|
|
- case SpellID::FRENZY:
|
|
|
- return 1;
|
|
|
- default: //other spells
|
|
|
- return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-ui32 DefaultSpellMechanics::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack, const CStack* sacrificedStack) const
|
|
|
-{
|
|
|
- int healedHealth;
|
|
|
-
|
|
|
- if(!owner->isHealingSpell())
|
|
|
- {
|
|
|
- logGlobal->errorStream() << "calculateHealedHP called for nonhealing spell "<< owner->name;
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- const int spellPowerSkill = caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
|
|
|
- const int levelPower = owner->getPower(caster->getSpellSchoolLevel(owner));
|
|
|
-
|
|
|
- if (owner->id == SpellID::SACRIFICE && sacrificedStack)
|
|
|
- healedHealth = (spellPowerSkill + sacrificedStack->MaxHealth() + levelPower) * sacrificedStack->count;
|
|
|
- else
|
|
|
- healedHealth = spellPowerSkill * owner->power + levelPower; //???
|
|
|
- healedHealth = owner->calculateBonus(healedHealth, caster, stack);
|
|
|
- return std::min<ui32>(healedHealth, stack->MaxHealth() - stack->firstHPleft + (owner->isRisingSpell() ? stack->baseAmount * stack->MaxHealth() : 0));
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
-{
|
|
|
- //applying effects
|
|
|
- if(owner->isOffensiveSpell())
|
|
|
- {
|
|
|
- int spellDamage = 0;
|
|
|
- if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
|
|
|
- {
|
|
|
- int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
|
|
|
- if(unitSpellPower)
|
|
|
- ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
|
|
|
- else //Faerie Dragon
|
|
|
- {
|
|
|
- parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
|
|
|
- ctx.sc.dmgToDisplay = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- int chainLightningModifier = 0;
|
|
|
- for(auto & attackedCre : ctx.attackedCres)
|
|
|
- {
|
|
|
- if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
|
|
|
- continue;
|
|
|
-
|
|
|
- BattleStackAttacked bsa;
|
|
|
- if(spellDamage)
|
|
|
- bsa.damageAmount = spellDamage >> chainLightningModifier;
|
|
|
- else
|
|
|
- bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
|
|
|
-
|
|
|
- ctx.sc.dmgToDisplay += bsa.damageAmount;
|
|
|
-
|
|
|
- bsa.stackAttacked = (attackedCre)->ID;
|
|
|
- if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
|
|
|
- bsa.attackerID = parameters.casterStack->ID;
|
|
|
- else
|
|
|
- bsa.attackerID = -1;
|
|
|
- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
|
|
|
- ctx.si.stacks.push_back(bsa);
|
|
|
-
|
|
|
- if(owner->id == SpellID::CHAIN_LIGHTNING)
|
|
|
- ++chainLightningModifier;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(owner->hasEffects())
|
|
|
- {
|
|
|
- int stackSpellPower = 0;
|
|
|
- if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
|
|
|
- {
|
|
|
- stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
|
|
|
- }
|
|
|
- SetStackEffect sse;
|
|
|
- Bonus pseudoBonus;
|
|
|
- pseudoBonus.sid = owner->id;
|
|
|
- pseudoBonus.val = parameters.spellLvl;
|
|
|
- pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
|
|
|
- CStack::stackEffectToFeature(sse.effect, pseudoBonus);
|
|
|
- if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
|
|
|
- {
|
|
|
- sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
|
|
|
- }
|
|
|
- if(owner->id == SpellID::BIND && parameters.casterStack)//bind
|
|
|
- {
|
|
|
- sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
|
|
|
- }
|
|
|
- const Bonus * bonus = nullptr;
|
|
|
- if(parameters.caster)
|
|
|
- bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
|
|
|
- //TODO does hero specialty should affects his stack casting spells?
|
|
|
-
|
|
|
- si32 power = 0;
|
|
|
- for(const CStack * affected : ctx.attackedCres)
|
|
|
- {
|
|
|
- if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
|
|
|
- continue;
|
|
|
- sse.stacks.push_back(affected->ID);
|
|
|
-
|
|
|
- //Apply hero specials - peculiar enchants
|
|
|
- const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
|
|
|
- if(bonus)
|
|
|
- {
|
|
|
- switch(bonus->additionalInfo)
|
|
|
- {
|
|
|
- case 0: //normal
|
|
|
- {
|
|
|
- switch(tier)
|
|
|
- {
|
|
|
- case 1: case 2:
|
|
|
- power = 3;
|
|
|
- break;
|
|
|
- case 3: case 4:
|
|
|
- power = 2;
|
|
|
- break;
|
|
|
- case 5: case 6:
|
|
|
- power = 1;
|
|
|
- break;
|
|
|
- }
|
|
|
- Bonus specialBonus(sse.effect.back());
|
|
|
- specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
|
|
|
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
|
|
|
- }
|
|
|
- break;
|
|
|
- case 1: //only Coronius as yet
|
|
|
- {
|
|
|
- power = std::max(5 - tier, 0);
|
|
|
- Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
|
|
|
- specialBonus.sid = owner->id;
|
|
|
- sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
|
|
|
- {
|
|
|
- int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
|
|
|
- Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
|
|
|
- specialBonus.valType = Bonus::PERCENT_TO_ALL;
|
|
|
- specialBonus.sid = owner->id;
|
|
|
- sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(!sse.stacks.empty())
|
|
|
- env->sendAndApply(&sse);
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if(owner->isHealingSpell())
|
|
|
- {
|
|
|
- int hpGained = 0;
|
|
|
- if(parameters.casterStack)
|
|
|
- {
|
|
|
- int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
|
|
|
- if(unitSpellPower)
|
|
|
- hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
|
|
|
- else //Faerie Dragon-like effect - unused so far
|
|
|
- parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
|
|
|
- }
|
|
|
- StacksHealedOrResurrected shr;
|
|
|
- shr.lifeDrain = false;
|
|
|
- shr.tentHealing = false;
|
|
|
- for(auto & attackedCre : ctx.attackedCres)
|
|
|
- {
|
|
|
- StacksHealedOrResurrected::HealInfo hi;
|
|
|
- hi.stackID = (attackedCre)->ID;
|
|
|
- if (parameters.casterStack) //casted by creature
|
|
|
- {
|
|
|
- const bool resurrect = owner->isRisingSpell();
|
|
|
- if (hpGained)
|
|
|
- {
|
|
|
- //archangel
|
|
|
- hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- //any typical spell (commander's cure or animate dead)
|
|
|
- int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
|
|
|
- hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- hi.healedHP = calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
|
|
|
- hi.lowLevelResurrection = parameters.spellLvl <= 1;
|
|
|
- shr.healedStacks.push_back(hi);
|
|
|
- }
|
|
|
- if(!shr.healedStacks.empty())
|
|
|
- env->sendAndApply(&shr);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
|
|
|
-{
|
|
|
- using namespace SRSLPraserHelpers;
|
|
|
-
|
|
|
- std::vector<BattleHex> ret;
|
|
|
- std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
|
|
|
-
|
|
|
- if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
|
|
|
- {
|
|
|
- std::string number1, number2;
|
|
|
- int beg, end;
|
|
|
- bool readingFirst = true;
|
|
|
- for(auto & elem : rng)
|
|
|
- {
|
|
|
- if(std::isdigit(elem) ) //reading number
|
|
|
- {
|
|
|
- if(readingFirst)
|
|
|
- number1 += elem;
|
|
|
- else
|
|
|
- number2 += elem;
|
|
|
- }
|
|
|
- else if(elem == ',') //comma
|
|
|
- {
|
|
|
- //calculating variables
|
|
|
- if(readingFirst)
|
|
|
- {
|
|
|
- beg = atoi(number1.c_str());
|
|
|
- number1 = "";
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- end = atoi(number2.c_str());
|
|
|
- number2 = "";
|
|
|
- }
|
|
|
- //obtaining new hexes
|
|
|
- std::set<ui16> curLayer;
|
|
|
- if(readingFirst)
|
|
|
- {
|
|
|
- curLayer = getInRange(centralHex, beg, beg);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- curLayer = getInRange(centralHex, beg, end);
|
|
|
- readingFirst = true;
|
|
|
- }
|
|
|
- //adding abtained hexes
|
|
|
- for(auto & curLayer_it : curLayer)
|
|
|
- {
|
|
|
- ret.push_back(curLayer_it);
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- else if(elem == '-') //dash
|
|
|
- {
|
|
|
- beg = atoi(number1.c_str());
|
|
|
- number1 = "";
|
|
|
- readingFirst = false;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //remove duplicates (TODO check if actually needed)
|
|
|
- range::unique(ret);
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
|
|
|
-{
|
|
|
- std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
|
|
|
-
|
|
|
- const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
|
|
|
- const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
|
|
|
-
|
|
|
- const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
|
|
|
-
|
|
|
- //TODO: more generic solution for mass spells
|
|
|
- if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
|
|
|
- {
|
|
|
- for(BattleHex hex : attackedHexes)
|
|
|
- {
|
|
|
- if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
|
|
|
- {
|
|
|
- attackedCres.insert(st);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else if(ti.type == CSpell::CREATURE)
|
|
|
- {
|
|
|
- auto predicate = [=](const CStack * s){
|
|
|
- const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
|
|
|
- const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
|
|
|
- const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
|
|
|
-
|
|
|
- //for single target spells select stacks covering destination tile
|
|
|
- const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
|
|
|
- //handle smart targeting
|
|
|
- const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
|
|
|
-
|
|
|
- return rangeCovers && positivenessFlag && validTarget;
|
|
|
- };
|
|
|
-
|
|
|
- TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
|
|
|
-
|
|
|
- if(ti.massive)
|
|
|
- {
|
|
|
- //for massive spells add all targets
|
|
|
- for (auto stack : stacks)
|
|
|
- attackedCres.insert(stack);
|
|
|
-
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- //for single target spells we must select one target. Alive stack is preferred (issue #1763)
|
|
|
- for(auto stack : stacks)
|
|
|
- {
|
|
|
- if(stack->alive())
|
|
|
- {
|
|
|
- attackedCres.insert(stack);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(attackedCres.empty() && !stacks.empty())
|
|
|
- {
|
|
|
- attackedCres.insert(stacks.front());
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- else //custom range from attackedHexes
|
|
|
- {
|
|
|
- for(BattleHex hex : attackedHexes)
|
|
|
- {
|
|
|
- if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
|
|
|
- attackedCres.insert(st);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return attackedCres;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
|
|
|
-{
|
|
|
- //by default use general algorithm
|
|
|
- return owner->isImmuneBy(obj);
|
|
|
-}
|
|
|
-
|
|
|
-///ADVENTURE SPELLS
|
|
|
-
|
|
|
-///AdventureBonusingMechanics
|
|
|
-bool AdventureBonusingMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
- const int subtype = schoolLevel >= 2 ? 1 : 2; //adv or expert
|
|
|
-
|
|
|
- GiveBonus gb;
|
|
|
- gb.id = parameters.caster->id.getNum();
|
|
|
- gb.bonus = Bonus(Bonus::ONE_DAY, bonusTypeID, Bonus::SPELL_EFFECT, 0, owner->id, subtype);
|
|
|
- env->sendAndApply(&gb);
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-///SummonBoatMechanics
|
|
|
-bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
- //check if spell works at all
|
|
|
- if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
|
|
|
- iw.text.addReplacement(parameters.caster->name);
|
|
|
- env->sendAndApply(&iw);
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- //try to find unoccupied boat to summon
|
|
|
- const CGBoat * nearest = nullptr;
|
|
|
- double dist = 0;
|
|
|
- int3 summonPos = parameters.caster->bestLocation();
|
|
|
- if(summonPos.x < 0)
|
|
|
- {
|
|
|
- env->complain("There is no water tile available!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- for(const CGObjectInstance * obj : env->getMap()->objects)
|
|
|
- {
|
|
|
- if(obj && obj->ID == Obj::BOAT)
|
|
|
- {
|
|
|
- const CGBoat *b = static_cast<const CGBoat*>(obj);
|
|
|
- if(b->hero)
|
|
|
- continue; //we're looking for unoccupied boat
|
|
|
-
|
|
|
- double nDist = b->pos.dist2d(parameters.caster->getPosition());
|
|
|
- if(!nearest || nDist < dist) //it's first boat or closer than previous
|
|
|
- {
|
|
|
- nearest = b;
|
|
|
- dist = nDist;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if(nullptr != nearest) //we found boat to summon
|
|
|
- {
|
|
|
- ChangeObjPos cop;
|
|
|
- cop.objid = nearest->id;
|
|
|
- cop.nPos = summonPos + int3(1,0,0);;
|
|
|
- cop.flags = 1;
|
|
|
- env->sendAndApply(&cop);
|
|
|
- }
|
|
|
- else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
|
|
|
- env->sendAndApply(&iw);
|
|
|
- }
|
|
|
- else //create boat
|
|
|
- {
|
|
|
- NewObject no;
|
|
|
- no.ID = Obj::BOAT;
|
|
|
- no.subID = parameters.caster->getBoatType();
|
|
|
- no.pos = summonPos + int3(1,0,0);;
|
|
|
- env->sendAndApply(&no);
|
|
|
- }
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-///ScuttleBoatMechanics
|
|
|
-bool ScuttleBoatMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
|
|
|
-{
|
|
|
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
- //check if spell works at all
|
|
|
- if(env->getRandomGenerator().nextInt(99) >= owner->getPower(schoolLevel)) //power is % chance of success
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
|
|
|
- iw.text.addReplacement(parameters.caster->name);
|
|
|
- env->sendAndApply(&iw);
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- if(!env->getMap()->isInTheMap(parameters.pos))
|
|
|
- {
|
|
|
- env->complain("Invalid dst tile for scuttle!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- //TODO: test range, visibility
|
|
|
- const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
|
|
|
- if(!t->visitableObjects.size() || t->visitableObjects.back()->ID != Obj::BOAT)
|
|
|
- {
|
|
|
- env->complain("There is no boat to scuttle!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
- RemoveObject ro;
|
|
|
- ro.id = t->visitableObjects.back()->id;
|
|
|
- env->sendAndApply(&ro);
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-///DimensionDoorMechanics
|
|
|
-bool DimensionDoorMechanics::applyAdventureEffects(const SpellCastEnvironment* env, AdventureSpellCastParameters& parameters) const
|
|
|
-{
|
|
|
- if(!env->getMap()->isInTheMap(parameters.pos))
|
|
|
- {
|
|
|
- env->complain("Destination is out of map!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
|
|
- const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
|
|
|
-
|
|
|
- if(nullptr == dest)
|
|
|
- {
|
|
|
- env->complain("Destination tile doesn't exist!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if(nullptr == curr)
|
|
|
- {
|
|
|
- env->complain("Source tile doesn't exist!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if(parameters.caster->movement <= 0)
|
|
|
- {
|
|
|
- env->complain("Hero needs movement points to cast Dimension Door!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
-
|
|
|
- if(parameters.caster->getBonusesCount(Bonus::SPELL_EFFECT, SpellID::DIMENSION_DOOR) >= owner->getPower(schoolLevel)) //limit casts per turn
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
|
|
|
- iw.text.addReplacement(parameters.caster->name);
|
|
|
- env->sendAndApply(&iw);
|
|
|
- return true;
|
|
|
- }
|
|
|
-
|
|
|
- GiveBonus gb;
|
|
|
- gb.id = parameters.caster->id.getNum();
|
|
|
- gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
|
|
|
- env->sendAndApply(&gb);
|
|
|
-
|
|
|
- if(!dest->isClear(curr)) //wrong dest tile
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->tempOwner;
|
|
|
- iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
|
|
|
- env->sendAndApply(&iw);
|
|
|
- }
|
|
|
- else if(env->moveHero(parameters.caster->id, parameters.pos + parameters.caster->getVisitableOffset(), true))
|
|
|
- {
|
|
|
- SetMovePoints smp;
|
|
|
- smp.hid = parameters.caster->id;
|
|
|
- smp.val = std::max<ui32>(0, parameters.caster->movement - 300);
|
|
|
- env->sendAndApply(&smp);
|
|
|
- }
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-///TownPortalMechanics
|
|
|
-bool TownPortalMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters& parameters) const
|
|
|
-{
|
|
|
- if (!env->getMap()->isInTheMap(parameters.pos))
|
|
|
- {
|
|
|
- env->complain("Destination tile not present!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- TerrainTile tile = env->getMap()->getTile(parameters.pos);
|
|
|
- if (tile.visitableObjects.empty() || tile.visitableObjects.back()->ID != Obj::TOWN)
|
|
|
- {
|
|
|
- env->complain("Town not found for Town Portal!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- CGTownInstance * town = static_cast<CGTownInstance*>(tile.visitableObjects.back());
|
|
|
- if (town->tempOwner != parameters.caster->tempOwner)
|
|
|
- {
|
|
|
- env->complain("Can't teleport to another player!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if (town->visitingHero)
|
|
|
- {
|
|
|
- env->complain("Can't teleport to occupied town!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- if (parameters.caster->getSpellSchoolLevel(owner) < 2)
|
|
|
- {
|
|
|
- si32 dist = town->pos.dist2dSQ(parameters.caster->pos);
|
|
|
- ObjectInstanceID nearest = town->id; //nearest town's ID
|
|
|
- for(const CGTownInstance * currTown : env->getCb()->getPlayer(parameters.caster->tempOwner)->towns)
|
|
|
- {
|
|
|
- si32 currDist = currTown->pos.dist2dSQ(parameters.caster->pos);
|
|
|
- if (currDist < dist)
|
|
|
- {
|
|
|
- nearest = currTown->id;
|
|
|
- dist = currDist;
|
|
|
- }
|
|
|
- }
|
|
|
- if (town->id != nearest)
|
|
|
- {
|
|
|
- env->complain("This hero can only teleport to nearest town!");
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
- env->moveHero(parameters.caster->id, town->visitablePos() + parameters.caster->getVisitableOffset() ,1);
|
|
|
- return true;
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-///BATTLE SPELLS
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-
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-///AcidBreathDamageMechnics
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-void AcidBreathDamageMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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-{
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- //calculating dmg to display
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- ctx.sc.dmgToDisplay = parameters.usedSpellPower;
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-
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- for(auto & attackedCre : ctx.attackedCres) //no immunities
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- {
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- BattleStackAttacked bsa;
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- bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
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- bsa.spellID = owner->id;
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- bsa.damageAmount = parameters.usedSpellPower; //damage times the number of attackers
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- bsa.stackAttacked = (attackedCre)->ID;
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- bsa.attackerID = -1;
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- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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- ctx.si.stacks.push_back(bsa);
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- }
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-}
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-
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-///ChainLightningMechanics
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-std::set<const CStack *> ChainLightningMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
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-{
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- std::set<const CStack* > attackedCres;
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-
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- std::set<BattleHex> possibleHexes;
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- for(auto stack : ctx.cb->battleGetAllStacks())
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- {
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- if(stack->isValidTarget())
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- {
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- for(auto hex : stack->getHexes())
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- {
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- possibleHexes.insert (hex);
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- }
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- }
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- }
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- int targetsOnLevel[4] = {4, 4, 5, 5};
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-
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- BattleHex lightningHex = ctx.destination;
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- for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
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- {
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- auto stack = ctx.cb->battleGetStackByPos(lightningHex, true);
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- if(!stack)
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- break;
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- attackedCres.insert (stack);
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- for(auto hex : stack->getHexes())
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- {
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- possibleHexes.erase(hex); //can't hit same place twice
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- }
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- if(possibleHexes.empty()) //not enough targets
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- break;
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- lightningHex = BattleHex::getClosestTile(stack->attackerOwned, ctx.destination, possibleHexes);
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- }
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-
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- return attackedCres;
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-}
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-
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-///CloneMechanics
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-void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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-{
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- const CStack * clonedStack = nullptr;
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- if(ctx.attackedCres.size())
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- clonedStack = *ctx.attackedCres.begin();
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- if(!clonedStack)
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- {
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- env->complain ("No target stack to clone!");
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- return;
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- }
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- const int attacker = !(bool)parameters.casterSide;
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-
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- BattleStackAdded bsa;
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- bsa.creID = clonedStack->type->idNumber;
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- bsa.attacker = attacker;
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- bsa.summoned = true;
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- bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
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- bsa.amount = clonedStack->count;
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- env->sendAndApply(&bsa);
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-
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- BattleSetStackProperty ssp;
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- ssp.stackID = bsa.newStackID;//we know stack ID after apply
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- ssp.which = BattleSetStackProperty::CLONED;
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- ssp.val = 0;
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- ssp.absolute = 1;
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- env->sendAndApply(&ssp);
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-}
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-
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-ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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-{
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- //can't clone already cloned creature
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- if(vstd::contains(obj->state, EBattleStackState::CLONED))
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- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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- //TODO: how about stacks casting Clone?
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- //currently Clone casted by stack is assumed Expert level
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- ui8 schoolLevel;
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- if(caster)
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- {
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- schoolLevel = caster->getSpellSchoolLevel(owner);
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- }
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- else
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- {
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|
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- schoolLevel = 3;
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|
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- }
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-
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- if(schoolLevel < 3)
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- {
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- int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
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- int creLevel = obj->getCreature()->level;
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- if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
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- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
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- }
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- //use default algorithm only if there is no mechanics-related problem
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- return DefaultSpellMechanics::isImmuneByStack(caster, obj);
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-}
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-
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-///CureMechanics
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-void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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-{
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- DefaultSpellMechanics::applyBattle(battle, packet);
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-
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- for(auto stackID : packet->affectedCres)
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- {
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- if(vstd::contains(packet->resisted, stackID))
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- {
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- logGlobal->errorStream() << "Resistance to positive spell CURE";
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- continue;
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|
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- }
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-
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- CStack *s = battle->getStack(stackID);
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- s->popBonuses([&](const Bonus *b) -> bool
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- {
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- if(b->source == Bonus::SPELL_EFFECT)
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- {
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- CSpell * sp = SpellID(b->sid).toSpell();
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- return sp->isNegative();
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- }
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- return false; //not a spell effect
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- });
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- }
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|
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-}
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-
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-
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-///DeathStareMechnics
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-void DeathStareMechnics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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-{
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- //calculating dmg to display
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- ctx.sc.dmgToDisplay = parameters.usedSpellPower;
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-
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- if(!ctx.attackedCres.empty())
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- vstd::amin(ctx.sc.dmgToDisplay, (*ctx.attackedCres.begin())->count); //stack is already reduced after attack
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-
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- for(auto & attackedCre : ctx.attackedCres)
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|
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- {
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- BattleStackAttacked bsa;
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- bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
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- bsa.spellID = owner->id;
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- bsa.damageAmount = parameters.usedSpellPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);
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- bsa.stackAttacked = (attackedCre)->ID;
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- bsa.attackerID = -1;
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- (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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- ctx.si.stacks.push_back(bsa);
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|
|
- }
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|
|
-}
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|
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-
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|
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-
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|
|
-///DispellHelpfulMechanics
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|
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-void DispellHelpfulMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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-{
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- DefaultSpellMechanics::applyBattle(battle, packet);
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-
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- for(auto stackID : packet->affectedCres)
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- {
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|
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- if(vstd::contains(packet->resisted, stackID))
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|
- continue;
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-
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- CStack *s = battle->getStack(stackID);
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- s->popBonuses([&](const Bonus *b) -> bool
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|
|
- {
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|
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- return Selector::positiveSpellEffects(b);
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|
|
- });
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|
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- }
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|
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-}
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-
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|
-
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-ESpellCastProblem::ESpellCastProblem DispellHelpfulMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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-{
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- TBonusListPtr spellBon = obj->getSpellBonuses();
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- bool hasPositiveSpell = false;
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- for(const Bonus * b : *spellBon)
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|
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- {
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|
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- if(SpellID(b->sid).toSpell()->isPositive())
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|
- {
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|
|
- hasPositiveSpell = true;
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|
|
- break;
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|
|
- }
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|
|
- }
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|
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- if(!hasPositiveSpell)
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|
|
- {
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|
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- return ESpellCastProblem::NO_SPELLS_TO_DISPEL;
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|
|
- }
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|
|
-
|
|
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- //use default algorithm only if there is no mechanics-related problem
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- return DefaultSpellMechanics::isImmuneByStack(caster,obj);
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|
|
-}
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|
-
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|
|
-///DispellMechanics
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|
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-void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
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-{
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|
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- DefaultSpellMechanics::applyBattle(battle, packet);
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-
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- for(auto stackID : packet->affectedCres)
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|
|
- {
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|
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- if(vstd::contains(packet->resisted, stackID))
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|
|
- continue;
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-
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|
- CStack *s = battle->getStack(stackID);
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- s->popBonuses([&](const Bonus *b) -> bool
|
|
|
- {
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|
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- return Selector::sourceType(Bonus::SPELL_EFFECT)(b);
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|
|
- });
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|
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- }
|
|
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-}
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|
|
-
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|
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-
|
|
|
-///HypnotizeMechanics
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-ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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-{
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|
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- if(nullptr != caster) //do not resist hypnotize casted after attack, for example
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|
|
- {
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|
|
- //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
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|
|
- ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
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- //apply 'damage' bonus for hypnotize, including hero specialty
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|
|
- ui64 maxHealth = owner->calculateBonus(caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER)
|
|
|
- * owner->power + owner->getPower(caster->getSpellSchoolLevel(owner)), caster, obj);
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|
|
- if (subjectHealth > maxHealth)
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|
|
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
- }
|
|
|
- return DefaultSpellMechanics::isImmuneByStack(caster, obj);
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|
|
-}
|
|
|
-
|
|
|
-///ObstacleMechanics
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|
|
-void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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|
-{
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|
|
- auto placeObstacle = [&, this](BattleHex pos)
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|
|
- {
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|
|
- static int obstacleIdToGive = parameters.cb->obstacles.size()
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|
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- ? (parameters.cb->obstacles.back()->uniqueID+1)
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- : 0;
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-
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|
|
- auto obstacle = make_shared<SpellCreatedObstacle>();
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|
|
- switch(owner->id) // :/
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|
|
- {
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|
|
- case SpellID::QUICKSAND:
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|
|
- obstacle->obstacleType = CObstacleInstance::QUICKSAND;
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|
|
- obstacle->turnsRemaining = -1;
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|
|
- obstacle->visibleForAnotherSide = false;
|
|
|
- break;
|
|
|
- case SpellID::LAND_MINE:
|
|
|
- obstacle->obstacleType = CObstacleInstance::LAND_MINE;
|
|
|
- obstacle->turnsRemaining = -1;
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|
|
- obstacle->visibleForAnotherSide = false;
|
|
|
- break;
|
|
|
- case SpellID::FIRE_WALL:
|
|
|
- obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
|
|
|
- obstacle->turnsRemaining = 2;
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|
|
- obstacle->visibleForAnotherSide = true;
|
|
|
- break;
|
|
|
- case SpellID::FORCE_FIELD:
|
|
|
- obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
|
|
|
- obstacle->turnsRemaining = 2;
|
|
|
- obstacle->visibleForAnotherSide = true;
|
|
|
- break;
|
|
|
- default:
|
|
|
- //this function cannot be used with spells that do not create obstacles
|
|
|
- assert(0);
|
|
|
- }
|
|
|
-
|
|
|
- obstacle->pos = pos;
|
|
|
- obstacle->casterSide = parameters.casterSide;
|
|
|
- obstacle->ID = owner->id;
|
|
|
- obstacle->spellLevel = parameters.spellLvl;
|
|
|
- obstacle->casterSpellPower = parameters.usedSpellPower;
|
|
|
- obstacle->uniqueID = obstacleIdToGive++;
|
|
|
-
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|
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- BattleObstaclePlaced bop;
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|
|
- bop.obstacle = obstacle;
|
|
|
- env->sendAndApply(&bop);
|
|
|
- };
|
|
|
-
|
|
|
- switch(owner->id)
|
|
|
- {
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|
|
- case SpellID::QUICKSAND:
|
|
|
- case SpellID::LAND_MINE:
|
|
|
- {
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|
|
- std::vector<BattleHex> availableTiles;
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|
|
- for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
|
|
|
- {
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|
|
- BattleHex hex = i;
|
|
|
- if(hex.getX() > 2 && hex.getX() < 14 && !(parameters.cb->battleGetStackByPos(hex, false)) && !(parameters.cb->battleGetObstacleOnPos(hex, false)))
|
|
|
- availableTiles.push_back(hex);
|
|
|
- }
|
|
|
- boost::range::random_shuffle(availableTiles);
|
|
|
-
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|
|
- const int patchesForSkill[] = {4, 4, 6, 8};
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|
|
- const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
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|
|
-
|
|
|
- //land mines or quicksand patches are handled as spell created obstacles
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|
|
- for (int i = 0; i < patchesToPut; i++)
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|
|
- placeObstacle(availableTiles.at(i));
|
|
|
- }
|
|
|
-
|
|
|
- break;
|
|
|
- case SpellID::FORCE_FIELD:
|
|
|
- placeObstacle(parameters.destination);
|
|
|
- break;
|
|
|
- case SpellID::FIRE_WALL:
|
|
|
- {
|
|
|
- //fire wall is build from multiple obstacles - one fire piece for each affected hex
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|
|
- auto affectedHexes = owner->rangeInHexes(parameters.destination, parameters.spellLvl, parameters.casterSide);
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|
|
- for(BattleHex hex : affectedHexes)
|
|
|
- placeObstacle(hex);
|
|
|
- }
|
|
|
- break;
|
|
|
- default:
|
|
|
- assert(0);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-///WallMechanics
|
|
|
-std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
|
|
|
-{
|
|
|
- using namespace SRSLPraserHelpers;
|
|
|
-
|
|
|
- std::vector<BattleHex> ret;
|
|
|
-
|
|
|
- //Special case - shape of obstacle depends on caster's side
|
|
|
- //TODO make it possible through spell_info config
|
|
|
-
|
|
|
- BattleHex::EDir firstStep, secondStep;
|
|
|
- if(side)
|
|
|
- {
|
|
|
- firstStep = BattleHex::TOP_LEFT;
|
|
|
- secondStep = BattleHex::TOP_RIGHT;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- firstStep = BattleHex::TOP_RIGHT;
|
|
|
- secondStep = BattleHex::TOP_LEFT;
|
|
|
- }
|
|
|
-
|
|
|
- //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
|
|
|
- auto addIfValid = [&](BattleHex hex)
|
|
|
- {
|
|
|
- if(hex.isValid())
|
|
|
- ret.push_back(hex);
|
|
|
- else if(outDroppedHexes)
|
|
|
- *outDroppedHexes = true;
|
|
|
- };
|
|
|
-
|
|
|
- ret.push_back(centralHex);
|
|
|
- addIfValid(centralHex.moveInDir(firstStep, false));
|
|
|
- if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
|
|
|
- addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
|
|
|
-
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-///RemoveObstacleMechanics
|
|
|
-void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
-{
|
|
|
- if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.destination, false))
|
|
|
- {
|
|
|
- ObstaclesRemoved obr;
|
|
|
- obr.obstacles.insert(obstacleToRemove->uniqueID);
|
|
|
- env->sendAndApply(&obr);
|
|
|
- }
|
|
|
- else
|
|
|
- env->complain("There's no obstacle to remove!");
|
|
|
-}
|
|
|
-
|
|
|
-///SpecialRisingSpellMechanics
|
|
|
-void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
-{
|
|
|
- RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
|
|
|
-
|
|
|
- if(parameters.selectedStack == parameters.cb->battleActiveStack())
|
|
|
- //set another active stack than the one removed, or bad things will happen
|
|
|
- //TODO: make that part of BattleStacksRemoved? what about client update?
|
|
|
- {
|
|
|
- //makeStackDoNothing(gs->curB->getStack (selectedStack));
|
|
|
-
|
|
|
- BattleSetActiveStack sas;
|
|
|
-
|
|
|
- //std::vector<const CStack *> hlp;
|
|
|
- //battleGetStackQueue(hlp, 1, selectedStack); //next after this one
|
|
|
-
|
|
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- //if(hlp.size())
|
|
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- //{
|
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- // sas.stack = hlp[0]->ID;
|
|
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- //}
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- //else
|
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- // complain ("No new stack to activate!");
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- sas.stack = parameters.cb->getNextStack()->ID; //why the hell next stack has same ID as current?
|
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- env->sendAndApply(&sas);
|
|
|
-
|
|
|
- }
|
|
|
- BattleStacksRemoved bsr;
|
|
|
- bsr.stackIDs.insert(parameters.selectedStack->ID); //somehow it works for teleport?
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|
|
- env->sendAndApply(&bsr);
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-///SpecialRisingSpellMechanics
|
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|
-ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
|
|
|
-{
|
|
|
- // following does apply to resurrect and animate dead(?) only
|
|
|
- // for sacrifice health calculation and health limit check don't matter
|
|
|
-
|
|
|
- if(obj->count >= obj->baseAmount)
|
|
|
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
-
|
|
|
- if(caster) //FIXME: Archangels can cast immune stack
|
|
|
- {
|
|
|
- auto maxHealth = calculateHealedHP(caster, obj, nullptr);
|
|
|
- if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
|
|
|
- return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
|
|
- }
|
|
|
-
|
|
|
- return DefaultSpellMechanics::isImmuneByStack(caster,obj);
|
|
|
-}
|
|
|
-
|
|
|
-///SummonMechanics
|
|
|
-void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
-{
|
|
|
- //todo: make configurable
|
|
|
- CreatureID creID = CreatureID::NONE;
|
|
|
- switch(owner->id)
|
|
|
- {
|
|
|
- case SpellID::SUMMON_FIRE_ELEMENTAL:
|
|
|
- creID = CreatureID::FIRE_ELEMENTAL;
|
|
|
- break;
|
|
|
- case SpellID::SUMMON_EARTH_ELEMENTAL:
|
|
|
- creID = CreatureID::EARTH_ELEMENTAL;
|
|
|
- break;
|
|
|
- case SpellID::SUMMON_WATER_ELEMENTAL:
|
|
|
- creID = CreatureID::WATER_ELEMENTAL;
|
|
|
- break;
|
|
|
- case SpellID::SUMMON_AIR_ELEMENTAL:
|
|
|
- creID = CreatureID::AIR_ELEMENTAL;
|
|
|
- break;
|
|
|
- default:
|
|
|
- env->complain("Unable to determine summoned creature");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- BattleStackAdded bsa;
|
|
|
- bsa.creID = creID;
|
|
|
- bsa.attacker = !(bool)parameters.casterSide;
|
|
|
- bsa.summoned = true;
|
|
|
- bsa.pos = parameters.cb->getAvaliableHex(creID, !(bool)parameters.casterSide); //TODO: unify it
|
|
|
-
|
|
|
- //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
|
|
|
- int percentBonus = parameters.caster ? parameters.caster->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
|
|
|
-
|
|
|
- bsa.amount = parameters.usedSpellPower
|
|
|
- * owner->getPower(parameters.spellLvl)
|
|
|
- * (100 + percentBonus) / 100.0; //new feature - percentage bonus
|
|
|
- if(bsa.amount)
|
|
|
- env->sendAndApply(&bsa);
|
|
|
- else
|
|
|
- env->complain("Summoning didn't summon any!");
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-///TeleportMechanics
|
|
|
-void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
|
|
|
-{
|
|
|
- BattleStackMoved bsm;
|
|
|
- bsm.distance = -1;
|
|
|
- bsm.stack = parameters.selectedStack->ID;
|
|
|
- std::vector<BattleHex> tiles;
|
|
|
- tiles.push_back(parameters.destination);
|
|
|
- bsm.tilesToMove = tiles;
|
|
|
- bsm.teleporting = true;
|
|
|
- env->sendAndApply(&bsm);
|
|
|
-}
|
|
|
-
|
|
|
-
|