@@ -493,8 +493,6 @@ void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int
if (cur_w > box[6]->w)
cur_w = box[6]->w;
- printf("FZ- cur_w=%d (%d %d %d)\n", cur_w, stop_x - start_x, box[6]->h);
-
// Top border
Rect srcR(0, 0, cur_w, box[6]->h);
Rect dstR(start_x, y, 0, 0);