@@ -82,7 +82,7 @@ bool needToRecruitHero(const CGTownInstance * startupTown)
|| obj->ID == Obj::WATER_WHEEL)
{
auto path = paths->getPathInfo(obj->visitablePos());
- if((path->accessible == CGPathNode::BLOCKVIS || path->accessible == CGPathNode::VISIT)
+ if((path->accessible == CGPathNode::BLOCKVIS || path->accessible == CGPathNode::VISITABLE)
&& path->reachable())
treasureSourcesCount++;