|
|
@@ -181,6 +181,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
|
|
|
{
|
|
|
CCS->musich->playMusicFromSet("battle", true, true);
|
|
|
battleActionsStarted = true;
|
|
|
+ activateStack();
|
|
|
controlPanel->blockUI(settings["session"]["spectate"].Bool());
|
|
|
battleIntroSoundChannel = -1;
|
|
|
}
|
|
|
@@ -944,7 +945,7 @@ void CBattleInterface::show(SDL_Surface *to)
|
|
|
|
|
|
//activation of next stack, if any
|
|
|
//TODO: should be moved to the very start of this method?
|
|
|
- activateStack();
|
|
|
+ //activateStack();
|
|
|
}
|
|
|
|
|
|
void CBattleInterface::showBattlefieldObjects(std::shared_ptr<CCanvas> canvas, const BattleHex & location )
|