@@ -210,7 +210,7 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, std::s
if(resurrectValue > 0 && customState->canCast()) //there must be casts left
{
- double resurrectFactor = resurrectValue / 100;
+ double resurrectFactor = resurrectValue / 100.0;
auto baseAmount = customState->unitBaseAmount();