Browse Source

Customize colors and teams

nordsoft 2 years ago
parent
commit
1899dd97c7
4 changed files with 95 additions and 44 deletions
  1. 36 0
      mapeditor/playerparams.cpp
  2. 4 0
      mapeditor/playerparams.h
  3. 42 38
      mapeditor/playerparams.ui
  4. 13 6
      mapeditor/playersettings.cpp

+ 36 - 0
mapeditor/playerparams.cpp

@@ -12,6 +12,7 @@
 #include "playerparams.h"
 #include "ui_playerparams.h"
 #include "../lib/CTownHandler.h"
+#include "../lib/StringConstants.h"
 
 PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent) :
 	QWidget(parent),
@@ -19,10 +20,27 @@ PlayerParams::PlayerParams(MapController & ctrl, int playerId, QWidget *parent)
 	controller(ctrl)
 {
 	ui->setupUi(this);
+	
+	//set colors and teams
+	ui->teamId->addItem("No team", QVariant(TeamID::NO_TEAM));
+	for(int i = 0, index = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
+	{
+		if(i == playerId || !controller.map()->players[i].canAnyonePlay())
+		{
+			ui->playerColorCombo->addItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]), QVariant(i));
+			if(i == playerId)
+				ui->playerColorCombo->setCurrentIndex(index);
+			++index;
+		}
+		
+		//add teams
+		ui->teamId->addItem(QString::number(i + 1), QVariant(i));
+	}
 
 	playerColor = playerId;
 	assert(controller.map()->players.size() > playerColor);
 	playerInfo = controller.map()->players[playerColor];
+	ui->teamId->setCurrentIndex(playerInfo.team == TeamID::NO_TEAM ? 0 : playerInfo.team.getNum() + 1);
 	
 	//load factions
 	for(auto idx : VLC->townh->getAllowedFactions())
@@ -148,3 +166,21 @@ void PlayerParams::on_mainTown_activated(int index)
 	}
 }
 
+
+void PlayerParams::on_teamId_activated(int index)
+{
+	playerInfo.team = ui->teamId->currentData().toInt();
+}
+
+
+void PlayerParams::on_playerColorCombo_activated(int index)
+{
+	int data = ui->playerColorCombo->currentData().toInt();
+	if(data != playerColor)
+	{
+		controller.map()->players[playerColor].canHumanPlay = false;
+		controller.map()->players[playerColor].canComputerPlay = false;
+		playerColor = data;
+	}
+}
+

+ 4 - 0
mapeditor/playerparams.h

@@ -42,6 +42,10 @@ private slots:
 	
 	void allowedFactionsCheck(QListWidgetItem *);
 
+	void on_teamId_activated(int index);
+
+	void on_playerColorCombo_activated(int index);
+
 private:
 	Ui::PlayerParams *ui;
 	

+ 42 - 38
mapeditor/playerparams.ui

@@ -50,67 +50,45 @@
       <string/>
      </property>
      <layout class="QGridLayout" name="gridLayout">
-      <item row="3" column="0">
-       <widget class="QComboBox" name="teamId">
-        <item>
-         <property name="text">
-          <string>No team</string>
-         </property>
-        </item>
-       </widget>
+      <item row="4" column="0">
+       <widget class="QComboBox" name="teamId"/>
       </item>
-      <item row="0" column="0">
-       <widget class="QRadioButton" name="radioHuman">
+      <item row="4" column="1">
+       <widget class="QCheckBox" name="generateHero">
         <property name="text">
-         <string>Human/CPU</string>
+         <string>Generate hero at main</string>
         </property>
        </widget>
       </item>
-      <item row="1" column="0">
-       <widget class="QRadioButton" name="radioCpu">
+      <item row="4" column="2">
+       <widget class="QCheckBox" name="randomFaction">
         <property name="text">
-         <string>CPU only</string>
+         <string>Random faction</string>
         </property>
        </widget>
       </item>
-      <item row="2" column="0">
+      <item row="3" column="0">
        <widget class="QLabel" name="label_2">
         <property name="text">
          <string>Team</string>
         </property>
        </widget>
       </item>
-      <item row="0" column="1">
-       <widget class="QLabel" name="label_3">
-        <property name="text">
-         <string>Main town</string>
-        </property>
-       </widget>
-      </item>
-      <item row="3" column="2">
-       <widget class="QCheckBox" name="randomFaction">
+      <item row="2" column="0">
+       <widget class="QRadioButton" name="radioCpu">
         <property name="text">
-         <string>Random faction</string>
+         <string>CPU only</string>
         </property>
        </widget>
       </item>
-      <item row="3" column="1">
-       <widget class="QCheckBox" name="generateHero">
+      <item row="1" column="0">
+       <widget class="QRadioButton" name="radioHuman">
         <property name="text">
-         <string>Generate hero at main</string>
+         <string>Human/CPU</string>
         </property>
        </widget>
       </item>
-      <item row="1" column="1">
-       <widget class="QComboBox" name="mainTown">
-        <item>
-         <property name="text">
-          <string>(default)</string>
-         </property>
-        </item>
-       </widget>
-      </item>
-      <item row="0" column="2" rowspan="3">
+      <item row="0" column="2" rowspan="4">
        <widget class="QListWidget" name="allowedFactions">
         <property name="enabled">
          <bool>true</bool>
@@ -132,6 +110,32 @@
         </property>
        </widget>
       </item>
+      <item row="3" column="1">
+       <widget class="QComboBox" name="mainTown">
+        <item>
+         <property name="text">
+          <string>(default)</string>
+         </property>
+        </item>
+       </widget>
+      </item>
+      <item row="2" column="1">
+       <widget class="QLabel" name="label_3">
+        <property name="text">
+         <string>Main town</string>
+        </property>
+       </widget>
+      </item>
+      <item row="1" column="1">
+       <widget class="QComboBox" name="playerColorCombo"/>
+      </item>
+      <item row="0" column="1">
+       <widget class="QLabel" name="label">
+        <property name="text">
+         <string>Color</string>
+        </property>
+       </widget>
+      </item>
      </layout>
     </widget>
    </item>

+ 13 - 6
mapeditor/playersettings.cpp

@@ -24,11 +24,11 @@ PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
 
 	int players = 0;
 	const int minAllowedPlayers = 1;
-	for(auto & p : controller.map()->players)
+	for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
 	{
-		if(p.canAnyonePlay())
+		if(controller.map()->players[i].canAnyonePlay())
 		{
-			paramWidgets.push_back(new PlayerParams(controller, players));
+			paramWidgets.push_back(new PlayerParams(controller, i));
 			ui->playersLayout->addWidget(paramWidgets.back());
 			++players;
 		}
@@ -51,22 +51,29 @@ void PlayerSettings::on_playersCount_currentIndexChanged(int index)
 {
 	const auto selectedPlayerCount = index + 1;
 	assert(selectedPlayerCount <= controller.map()->players.size());
+	std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
 
 	for(int i = 0; i < selectedPlayerCount; ++i)
 	{
 		if(i < paramWidgets.size())
+		{
+			availableColors.erase(paramWidgets[i]->playerColor);
 			continue;
+		}
 
-		auto & p = controller.map()->players[i];
+		assert(!availableColors.empty());
+		auto plColor = *availableColors.begin();
+		auto & p = controller.map()->players[plColor];
 		p.canComputerPlay = true;
-		paramWidgets.push_back(new PlayerParams(controller, i));
+		paramWidgets.push_back(new PlayerParams(controller, plColor));
+		availableColors.erase(plColor);
 		ui->playersLayout->addWidget(paramWidgets.back());
 	}
 
 	assert(!paramWidgets.empty());
 	for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
 	{
-		auto & p = controller.map()->players[i];
+		auto & p = controller.map()->players[paramWidgets[i]->playerColor];
 		p.canComputerPlay = false;
 		p.canHumanPlay = false;
 		ui->playersLayout->removeWidget(paramWidgets[i]);