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+CC = g++
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+CFLAGS = -I/Library/Frameworks/SDL_mixer.framework/Headers -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/SDL_image.framework/Headers -I/Library/Frameworks/SDL_ttf.framework/Headers -I/opt/local/include
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+OPTIM = -O2
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+#DEBUG = -ggdb -D_DEBUG
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+LDFLAGS = -Wl,-framework,SDL -Wl,-framework,SDL_mixer -Wl,-framework,SDL_image -Wl,-framework,SDL_ttf -Wl,-framework,Cocoa
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+BOOSTLIBS = -L/opt/local/lib -lboost_system-mt -lboost_filesystem-mt -lboost_thread-mt
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+LIBS = $(BOOSTLIBS) -llua -ljpeg -lpng -lm -lpthread -ldl -lauto -lz
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+VCMI_CLIENT = vcmiclient
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+VCMI_LIB = VCMI_Lib.dylib
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+VCMI_SERVER = vcmiserver
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+GENIUS_AI = GeniusAI.dll
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+
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+CLIENT_SOURCES = AdventureMapButton.cpp \
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+ CAdvmapInterface.cpp \
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+ CBattleInterface.cpp \
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+ CCallback.cpp \
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+ CCastleInterface.cpp \
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+ CCursorHandler.cpp \
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+ CGameInfo.cpp \
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+ CGameInterface.cpp \
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+ CHeroWindow.cpp \
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+ CMT.cpp \
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+ CMessage.cpp \
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+ CPlayerInterface.cpp \
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+ CPreGame.cpp \
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+ CThreadHelper.cpp \
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+ SDL_Extensions.cpp \
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+ SDL_framerate.cpp \
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+ client/CBitmapHandler.cpp \
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+ client/CConfigHandler.cpp \
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+ client/CCreatureAnimation.cpp \
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+ client/CSpellWindow.cpp \
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+ client/Client.cpp \
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+ client/Graphics.cpp \
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+ hch/CDefHandler.cpp \
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+ hch/CMusicHandler.cpp \
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+ hch/CSndHandler.cpp \
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+ mapHandler.cpp \
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+ client/NetPacksClient.cpp \
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+ SDLMain.m
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+
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+LIB_SOURCES = CConsoleHandler.cpp \
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+ CGameState.cpp \
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+ hch/CArtHandler.cpp \
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+ hch/CBuildingHandler.cpp \
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+ hch/CCreatureHandler.cpp \
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+ hch/CDefObjInfoHandler.cpp \
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+ hch/CGeneralTextHandler.cpp \
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+ hch/CHeroHandler.cpp \
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+ hch/CLodHandler.cpp \
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+ hch/CObjectHandler.cpp \
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+ hch/CSpellHandler.cpp \
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+ hch/CTownHandler.cpp \
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+ lib/Connection.cpp \
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+ lib/IGameCallback.cpp \
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+ lib/VCMI_Lib.cpp \
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+ lib/NetPacksLib.cpp \
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+ lib/RegisterTypes.cpp \
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+ map.cpp
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+
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+SERVER_SOURCES = \
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+ server/CGameHandler.cpp \
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+ server/NetPacksServer.cpp \
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+ server/CVCMIServer.cpp
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+
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+GENIUS_SOURCES = \
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+ AI/GeniusAI/CGeniusAI.cpp \
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+ AI/GeniusAI/DLLMain.cpp
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+
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+OBJECTS=$(CLIENT_SOURCES:.cpp=.o)
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+CLIENT_OBJECTS=$(OBJECTS:.m=.o)
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+LIB_OBJECTS=$(LIB_SOURCES:.cpp=.o)
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+SERVER_OBJECTS=$(SERVER_SOURCES:.cpp=.o)
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+GENIUS_OBJECTS=$(GENIUS_SOURCES:.cpp=.o)
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+
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+all: $(CLIENT_SOURCES) $(LIB_SOURCES) $(SERVER_SOURCES) $(VCMI_CLIENT) $(VCMI_SERVER) $(GENIUS_AI)
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+
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+update:
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+ svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk .
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+
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+$(VCMI_CLIENT): $(CLIENT_OBJECTS) $(VCMI_LIB)
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+ $(CC) $(LDFLAGS) $(CLIENT_OBJECTS) $(VCMI_LIB) -o $@ $(BOOSTLIBS) -lz
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+
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+$(VCMI_SERVER): $(SERVER_OBJECTS) $(VCMI_LIB)
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+ $(CC) $(SERVER_OBJECTS) $(VCMI_LIB) -o $@ $(BOOSTLIBS)
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+
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+$(GENIUS_AI): $(GENIUS_OBJECTS) $(VCMI_LIB)
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+ $(CC) -dynamiclib -install_name $@ $(GENIUS_OBJECTS) $(VCMI_LIB) -o $@
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+
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+$(VCMI_LIB): $(LIB_OBJECTS)
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+ $(CC) -dynamiclib -install_name $@ $(LIB_OBJECTS) -o $@ $(BOOSTLIBS) -lz
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+
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+.cpp.o:
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+ $(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
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+
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+.m.o:
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+ $(CC) -c $(OPTIM) $(DEBUG) $(CFLAGS) $< -o $@
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+
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+clean:
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+ rm -f $(CLIENT_OBJECTS) $(SERVER_OBJECTS) $(LIB_OBJECTS) $(GENIUS_OBJECTS) $(VCMI_CLIENT) $(VCMI_SERVER) $(GENIUS_AI) $(VCMI_LIB)
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