|
@@ -8,6 +8,22 @@
|
|
|
#include "../lib/VCMI_Lib.h"
|
|
|
extern CLodHandler *bitmaph;
|
|
|
using namespace boost::assign;
|
|
|
+
|
|
|
+const std::string & CArtifact::Name() const
|
|
|
+{
|
|
|
+ if(name.size())
|
|
|
+ return name;
|
|
|
+ else
|
|
|
+ return VLC->generaltexth->artifNames[id];
|
|
|
+}
|
|
|
+
|
|
|
+const std::string & CArtifact::Description() const
|
|
|
+{
|
|
|
+ if(description.size())
|
|
|
+ return description;
|
|
|
+ else
|
|
|
+ return VLC->generaltexth->artifDescriptions[id];
|
|
|
+}
|
|
|
CArtHandler::CArtHandler()
|
|
|
{
|
|
|
VLC->arth = this;
|
|
@@ -46,6 +62,7 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
|
|
|
artifacts.push_back(nart);
|
|
|
}
|
|
|
sortArts();
|
|
|
+ addBonuses();
|
|
|
}
|
|
|
|
|
|
int CArtHandler::convertMachineID(int id, bool creToArt )
|
|
@@ -101,18 +118,187 @@ void CArtHandler::sortArts()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-const std::string & CArtifact::Name() const
|
|
|
+void CArtHandler::giveArtBonus( int aid, HeroBonus::BonusType type, int val, int subtype )
|
|
|
{
|
|
|
- if(name.size())
|
|
|
- return name;
|
|
|
- else
|
|
|
- return VLC->generaltexth->artifNames[id];
|
|
|
+ artifacts[aid].bonuses.push_back(HeroBonus(HeroBonus::PERMANENT,type,HeroBonus::ARTIFACT,val,aid,subtype));
|
|
|
}
|
|
|
|
|
|
-const std::string & CArtifact::Description() const
|
|
|
+void CArtHandler::addBonuses()
|
|
|
{
|
|
|
- if(description.size())
|
|
|
- return description;
|
|
|
- else
|
|
|
- return VLC->generaltexth->artifDescriptions[id];
|
|
|
-}
|
|
|
+ #define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,HeroBonus::PRIMARY_SKILL,val,whichSkill)
|
|
|
+ #define ART_MORALE(ID, val) giveArtBonus(ID,HeroBonus::MORALE,val)
|
|
|
+ #define ART_LUCK(ID, val) giveArtBonus(ID,HeroBonus::LUCK,val)
|
|
|
+ #define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,HeroBonus::MORALE_AND_LUCK,val)
|
|
|
+ #define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
|
|
|
+ #define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
|
|
|
+ #define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
|
|
|
+
|
|
|
+ //Attack bonus artifacts (Weapons)
|
|
|
+ ART_PRIM_SKILL(7,0,+2); //Centaur Axe
|
|
|
+ ART_PRIM_SKILL(8,0,+3);
|
|
|
+ ART_PRIM_SKILL(9,0,+4);
|
|
|
+ ART_PRIM_SKILL(10,0,+5);
|
|
|
+ ART_PRIM_SKILL(11,0,+6);
|
|
|
+ ART_PRIM_SKILL(12,0,+12);
|
|
|
+ ART_PRIM_SKILL(12,1,-3);
|
|
|
+
|
|
|
+ //Defense bonus artifacts (Shields)
|
|
|
+ ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
|
|
|
+ ART_PRIM_SKILL(14,1,+3);
|
|
|
+ ART_PRIM_SKILL(15,1,+4);
|
|
|
+ ART_PRIM_SKILL(16,1,+5);
|
|
|
+ ART_PRIM_SKILL(17,1,+6);
|
|
|
+ ART_PRIM_SKILL(18,1,+12);
|
|
|
+ ART_PRIM_SKILL(18,0,-3);
|
|
|
+
|
|
|
+ //Knowledge bonus artifacts (Helmets)
|
|
|
+ ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
|
|
|
+ ART_PRIM_SKILL(20,3,+2);
|
|
|
+ ART_PRIM_SKILL(21,3,+3);
|
|
|
+ ART_PRIM_SKILL(22,3,+4);
|
|
|
+ ART_PRIM_SKILL(23,3,+5);
|
|
|
+ ART_PRIM_SKILL(24,3,+10);
|
|
|
+ ART_PRIM_SKILL(24,2,-2);
|
|
|
+
|
|
|
+ //Spell power bonus artifacts (Armours)
|
|
|
+ ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
|
|
|
+ ART_PRIM_SKILL(26,2,+2);
|
|
|
+ ART_PRIM_SKILL(27,2,+3);
|
|
|
+ ART_PRIM_SKILL(28,2,+4);
|
|
|
+ ART_PRIM_SKILL(29,2,+5);
|
|
|
+ ART_PRIM_SKILL(30,2,+10);
|
|
|
+ ART_PRIM_SKILL(30,3,-2);
|
|
|
+
|
|
|
+ //All primary skills (various)
|
|
|
+ ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
|
|
|
+ ART_ALL_PRIM_SKILLS(32,+2);
|
|
|
+ ART_ALL_PRIM_SKILLS(33,+3);
|
|
|
+ ART_ALL_PRIM_SKILLS(34,+4);
|
|
|
+ ART_ALL_PRIM_SKILLS(35,+5);
|
|
|
+ ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
|
|
|
+
|
|
|
+ //Attack and Defense (various)
|
|
|
+ ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
|
|
|
+ ART_ATTACK_AND_DEFENSE(38,+2);
|
|
|
+ ART_ATTACK_AND_DEFENSE(39,+3);
|
|
|
+ ART_ATTACK_AND_DEFENSE(40,+4);
|
|
|
+
|
|
|
+ //Spell power and Knowledge (various)
|
|
|
+ ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
|
|
|
+ ART_POWER_AND_KNOWLEDGE(42,+2);
|
|
|
+ ART_POWER_AND_KNOWLEDGE(43,+3);
|
|
|
+ ART_POWER_AND_KNOWLEDGE(44,+4);
|
|
|
+
|
|
|
+ //Luck and morale
|
|
|
+ ART_MORALE(45,+1); //Still Eye of the Dragon
|
|
|
+ ART_LUCK(46,+1); //Clover of Fortune
|
|
|
+ ART_LUCK(47,+1); //Cards of Prophecy
|
|
|
+ ART_LUCK(48,+1); //Ladybird of Luck
|
|
|
+ ART_MORALE(49,+1); //Badge of Courage
|
|
|
+ ART_MORALE(50,+1); //Crest of Valor
|
|
|
+ ART_MORALE(51,+1); //Glyph of Gallantry
|
|
|
+
|
|
|
+ giveArtBonus(52,HeroBonus::SIGHT_RADIOUS,+1);//Speculum
|
|
|
+ giveArtBonus(53,HeroBonus::SIGHT_RADIOUS,+1);//Spyglass
|
|
|
+
|
|
|
+ //necromancy bonus
|
|
|
+ giveArtBonus(54,HeroBonus::SECONDARY_SKILL_PREMY,+5,12);//Amulet of the Undertaker
|
|
|
+ giveArtBonus(55,HeroBonus::SECONDARY_SKILL_PREMY,+10,12);//Vampire's Cowl
|
|
|
+ giveArtBonus(56,HeroBonus::SECONDARY_SKILL_PREMY,+15,12);//Dead Man's Boots
|
|
|
+
|
|
|
+ giveArtBonus(57,HeroBonus::MAGIC_RESISTANCE,+5);//Garniture of Interference
|
|
|
+ giveArtBonus(58,HeroBonus::MAGIC_RESISTANCE,+10);//Surcoat of Counterpoise
|
|
|
+ giveArtBonus(59,HeroBonus::MAGIC_RESISTANCE,+15);//Boots of Polarity
|
|
|
+
|
|
|
+ //archery bonus
|
|
|
+ giveArtBonus(60,HeroBonus::SECONDARY_SKILL_PREMY,+5,1);//Bow of Elven Cherrywood
|
|
|
+ giveArtBonus(61,HeroBonus::SECONDARY_SKILL_PREMY,+10,1);//Bowstring of the Unicorn's Mane
|
|
|
+ giveArtBonus(62,HeroBonus::SECONDARY_SKILL_PREMY,+15,1);//Angel Feather Arrows
|
|
|
+
|
|
|
+ //eagle eye bonus
|
|
|
+ giveArtBonus(63,HeroBonus::SECONDARY_SKILL_PREMY,+5,11);//Bird of Perception
|
|
|
+ giveArtBonus(64,HeroBonus::SECONDARY_SKILL_PREMY,+10,11);//Stoic Watchman
|
|
|
+ giveArtBonus(65,HeroBonus::SECONDARY_SKILL_PREMY,+15,11);//Emblem of Cognizance
|
|
|
+
|
|
|
+ //reducing cost of surrendering
|
|
|
+ giveArtBonus(66,HeroBonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
|
|
|
+ giveArtBonus(67,HeroBonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
|
|
|
+ giveArtBonus(68,HeroBonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
|
|
|
+
|
|
|
+ giveArtBonus(69,HeroBonus::STACKS_SPEED,+1);//Ring of the Wayfarer
|
|
|
+
|
|
|
+ giveArtBonus(70,HeroBonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
|
|
|
+ giveArtBonus(71,HeroBonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
|
|
|
+ giveArtBonus(72,HeroBonus::FLYING_MOVEMENT,+1);//Angel Wings
|
|
|
+
|
|
|
+ giveArtBonus(73,HeroBonus::MANA_REGENERATION,+1);//Charm of Mana
|
|
|
+ giveArtBonus(74,HeroBonus::MANA_REGENERATION,+2);//Talisman of Mana
|
|
|
+ giveArtBonus(75,HeroBonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
|
|
|
+
|
|
|
+ giveArtBonus(76,HeroBonus::SPELL_DURATION,+1);//Collar of Conjuring
|
|
|
+ giveArtBonus(77,HeroBonus::SPELL_DURATION,+2);//Ring of Conjuring
|
|
|
+ giveArtBonus(78,HeroBonus::SPELL_DURATION,+3);//Cape of Conjuring
|
|
|
+
|
|
|
+ giveArtBonus(79,HeroBonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
|
|
|
+ giveArtBonus(80,HeroBonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
|
|
|
+ giveArtBonus(81,HeroBonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
|
|
|
+ giveArtBonus(82,HeroBonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
|
|
|
+
|
|
|
+ giveArtBonus(83,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,3);//Recanter's Cloak
|
|
|
+ giveArtBonus(84,HeroBonus::BLOCK_MORALE,0);//Spirit of Oppression
|
|
|
+ giveArtBonus(85,HeroBonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
|
|
|
+
|
|
|
+ giveArtBonus(86,HeroBonus::FIRE_SPELLS,0);//Tome of Fire Magic
|
|
|
+ giveArtBonus(87,HeroBonus::AIR_SPELLS,0);//Tome of Air Magic
|
|
|
+ giveArtBonus(88,HeroBonus::WATER_SPELLS,0);//Tome of Water Magic
|
|
|
+ giveArtBonus(89,HeroBonus::EARTH_SPELLS,0);//Tome of Earth Magic
|
|
|
+
|
|
|
+ giveArtBonus(90,HeroBonus::WATER_WALKING,0);//Boots of Levitation
|
|
|
+ giveArtBonus(91,HeroBonus::NO_SHOTING_PENALTY,0);//Golden Bow
|
|
|
+ giveArtBonus(92,HeroBonus::DISPEL_IMMUNITY,0);//Sphere of Permanence
|
|
|
+ giveArtBonus(93,HeroBonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
|
|
|
+
|
|
|
+ giveArtBonus(94,HeroBonus::STACK_HEALTH,+1);//Ring of Vitality
|
|
|
+ giveArtBonus(95,HeroBonus::STACK_HEALTH,+1);//Ring of Life
|
|
|
+ giveArtBonus(96,HeroBonus::STACK_HEALTH,+2);//Vial of Lifeblood
|
|
|
+
|
|
|
+ giveArtBonus(97,HeroBonus::STACKS_SPEED,+1);//Necklace of Swiftness
|
|
|
+ giveArtBonus(98,HeroBonus::LAND_MOVEMENT,+600);//Boots of Speed
|
|
|
+ giveArtBonus(99,HeroBonus::STACKS_SPEED,+1);//Cape of Velocity
|
|
|
+
|
|
|
+ giveArtBonus(100,HeroBonus::SPELL_IMMUNITY,59);//Pendant of Dispassion
|
|
|
+ giveArtBonus(101,HeroBonus::SPELL_IMMUNITY,62);//Pendant of Second Sight
|
|
|
+ giveArtBonus(102,HeroBonus::SPELL_IMMUNITY,42);//Pendant of Holiness
|
|
|
+ giveArtBonus(103,HeroBonus::SPELL_IMMUNITY,24);//Pendant of Life
|
|
|
+ giveArtBonus(104,HeroBonus::SPELL_IMMUNITY,25);//Pendant of Death
|
|
|
+ giveArtBonus(105,HeroBonus::SPELL_IMMUNITY,60);//Pendant of Free Will
|
|
|
+ giveArtBonus(106,HeroBonus::SPELL_IMMUNITY,17);//Pendant of Negativity
|
|
|
+ giveArtBonus(107,HeroBonus::SPELL_IMMUNITY,61);//Pendant of Total Recall
|
|
|
+ giveArtBonus(108,HeroBonus::MORALE_AND_LUCK,+3);//Pendant of Courage
|
|
|
+
|
|
|
+ giveArtBonus(109,HeroBonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
|
|
|
+ giveArtBonus(110,HeroBonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
|
|
|
+ giveArtBonus(111,HeroBonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
|
|
|
+ giveArtBonus(112,HeroBonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
|
|
|
+ giveArtBonus(113,HeroBonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
|
|
|
+ giveArtBonus(114,HeroBonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
|
|
|
+ giveArtBonus(115,HeroBonus::GENERATE_RESOURCE,+1000,6); //Endless Sack of Gold
|
|
|
+ giveArtBonus(116,HeroBonus::GENERATE_RESOURCE,+750,6); //Endless Bag of Gold
|
|
|
+ giveArtBonus(117,HeroBonus::GENERATE_RESOURCE,+500,6); //Endless Purse of Gold
|
|
|
+
|
|
|
+ giveArtBonus(118,HeroBonus::CREATURE_GROWTH,+5,2); //Legs of Legion
|
|
|
+ giveArtBonus(119,HeroBonus::CREATURE_GROWTH,+4,3); //Loins of Legion
|
|
|
+ giveArtBonus(120,HeroBonus::CREATURE_GROWTH,+3,4); //Torso of Legion
|
|
|
+ giveArtBonus(121,HeroBonus::CREATURE_GROWTH,+2,5); //Arms of Legion
|
|
|
+ giveArtBonus(122,HeroBonus::CREATURE_GROWTH,+1,6); //Head of Legion
|
|
|
+
|
|
|
+ //Sea Captain's Hat
|
|
|
+ giveArtBonus(123,HeroBonus::WHIRLPOOL_PROTECTION,0);
|
|
|
+ giveArtBonus(123,HeroBonus::SEA_MOVEMENT,+500);
|
|
|
+ giveArtBonus(123,HeroBonus::SPELL,3,0);
|
|
|
+ giveArtBonus(123,HeroBonus::SPELL,3,1);
|
|
|
+
|
|
|
+ giveArtBonus(124,HeroBonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
|
|
|
+ giveArtBonus(125,HeroBonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
|
|
|
+ giveArtBonus(126,HeroBonus::BLOCK_SPELLS_ABOVE_LEVEL,0);//Orb of Inhibition
|
|
|
+}
|