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Reveal terrain around newly recruited hero to account for Scouting

Ivan Savenko hai 1 ano
pai
achega
19f2fbce1e
Modificáronse 1 ficheiros con 3 adicións e 0 borrados
  1. 3 0
      server/processors/HeroPoolProcessor.cpp

+ 3 - 0
server/processors/HeroPoolProcessor.cpp

@@ -246,6 +246,9 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
 		gameHandler->visitCastleObjects(town, recruitedHero);
 		gameHandler->giveSpells(town, recruitedHero);
 	}
+
+	// If new hero has scouting he might reveal more terrain than we saw before
+	gameHandler->changeFogOfWar(recruitedHero->getSightCenter(), recruitedHero->getSightRadius(), player, ETileVisibility::REVEALED);
 	return true;
 }