Pārlūkot izejas kodu

Reveal terrain around newly recruited hero to account for Scouting

Ivan Savenko 1 gadu atpakaļ
vecāks
revīzija
19f2fbce1e
1 mainītis faili ar 3 papildinājumiem un 0 dzēšanām
  1. 3 0
      server/processors/HeroPoolProcessor.cpp

+ 3 - 0
server/processors/HeroPoolProcessor.cpp

@@ -246,6 +246,9 @@ bool HeroPoolProcessor::hireHero(const ObjectInstanceID & objectID, const HeroTy
 		gameHandler->visitCastleObjects(town, recruitedHero);
 		gameHandler->giveSpells(town, recruitedHero);
 	}
+
+	// If new hero has scouting he might reveal more terrain than we saw before
+	gameHandler->changeFogOfWar(recruitedHero->getSightCenter(), recruitedHero->getSightRadius(), player, ETileVisibility::REVEALED);
 	return true;
 }