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added one comment regarding the spawning issue, good for remembering later on

Mircea TheHonestCTO hace 2 meses
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  1. 2 0
      AI/Nullkiller/Engine/DeepDecomposer.cpp

+ 2 - 0
AI/Nullkiller/Engine/DeepDecomposer.cpp

@@ -72,6 +72,8 @@ void DeepDecomposer::decompose(TGoalVec & result, TSubgoal behavior, int depthLi
 				// 0 - goals directly from behavior
 				// 0 - goals directly from behavior
 				Goals::TSubgoal task = depth >= 1 ? aggregateGoals(0, subgoal) : subgoal;
 				Goals::TSubgoal task = depth >= 1 ? aggregateGoals(0, subgoal) : subgoal;
 
 
+				// Issue with CGameHandler::spawnWanderingMonsters, see getFreeTiles(tiles, true);
+				// danger not linked GraphPaths::addChainInfo, so spawning only with nearby unblocked
 #if NKAI_TRACE_LEVEL >= 1
 #if NKAI_TRACE_LEVEL >= 1
 				logAi->trace("Found task %s", task->toString());
 				logAi->trace("Found task %s", task->toString());
 #endif
 #endif