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Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1

Conflicts:
	lib/mapObjects/CGHeroInstance.cpp
AlexVinS 9 年之前
父節點
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1bc41b3ba3

+ 15 - 15
client/battle/CBattleInterface.cpp

@@ -1017,7 +1017,7 @@ void CBattleInterface::stackRemoved(int stackID)
 			setActiveStack(nullptr);
 		}
 	}
-	
+
 	delete creAnims[stackID];
 	creAnims.erase(stackID);
 	creDir.erase(stackID);
@@ -1201,18 +1201,18 @@ void CBattleInterface::stackIsCatapulting(const CatapultAttack & ca)
 		for(auto attackInfo : ca.attackedParts)
 		{
 			addNewAnim(new CShootingAnimation(this, stack, attackInfo.destinationTile, nullptr, true, attackInfo.damageDealt));
-		}		
+		}
 	}
 	else
 	{
-		//no attacker stack, assume spell-related (earthquake) - only hit animation 
+		//no attacker stack, assume spell-related (earthquake) - only hit animation
 		for(auto attackInfo : ca.attackedParts)
 		{
 			Point destPos = CClickableHex::getXYUnitAnim(attackInfo.destinationTile, nullptr, this) + Point(99, 120);
-	
+
 			addNewAnim(new CSpellEffectAnimation(this, "SGEXPL.DEF", destPos.x, destPos.y));
 		}
-	}	
+	}
 
 	waitForAnims();
 
@@ -1323,9 +1323,9 @@ void CBattleInterface::spellCast( const BattleSpellCast * sc )
 
 	//displaying message in console
 	std::vector<std::string> logLines;
-	
+
 	spell.prepareBattleLog(curInt->cb.get(), sc, logLines);
-	
+
 	for(auto line : logLines)
 		console->addText(line);
 
@@ -1427,15 +1427,15 @@ void CBattleInterface::displayEffect(ui32 effect, int destTile, bool areaEffect)
 }
 
 void CBattleInterface::displaySpellAnimation(const CSpell::TAnimation & animation, BattleHex destinationTile, bool areaEffect)
-{	
+{
 	if(animation.pause > 0)
 	{
-		addNewAnim(new CDummyAnimation(this, animation.pause));	
+		addNewAnim(new CDummyAnimation(this, animation.pause));
 	}
 	else
 	{
-		addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));	
-	}	
+		addNewAnim(new CSpellEffectAnimation(this, animation.resourceName, destinationTile, false, animation.verticalPosition == VerticalPosition::BOTTOM));
+	}
 }
 
 void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTile, bool areaEffect)
@@ -1444,11 +1444,11 @@ void CBattleInterface::displaySpellCast(SpellID spellID, BattleHex destinationTi
 
 	if(spell == nullptr)
 		return;
-		
+
 	for(const CSpell::TAnimation & animation : spell->animationInfo.cast)
 	{
 		displaySpellAnimation(animation, destinationTile, areaEffect);
-	}	
+	}
 }
 
 void CBattleInterface::displaySpellEffect(SpellID spellID, BattleHex destinationTile, bool areaEffect)
@@ -1933,7 +1933,7 @@ void CBattleInterface::bTacticNextStack(const CStack *current /*= nullptr*/)
 	waitForAnims();
 
 	TStacks stacksOfMine = tacticianInterface->cb->battleGetStacks(CBattleCallback::ONLY_MINE);
-	stacksOfMine.erase(std::remove_if(stacksOfMine.begin(), stacksOfMine.end(), &immobile), stacksOfMine.end());
+	vstd::erase_if(stacksOfMine, &immobile);
 	auto it = vstd::find(stacksOfMine, current);
 	if(it != stacksOfMine.end() && ++it != stacksOfMine.end())
 		stackActivated(*it);
@@ -2072,7 +2072,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
 			case ANY_CREATURE:
 				if (shere && shere->alive() && isCastingPossibleHere (sactive, shere, myNumber))
 					legalAction = true;
-				break;				
+				break;
 			case HOSTILE_CREATURE_SPELL:
 				if (shere && shere->alive() && !ourStack && isCastingPossibleHere (sactive, shere, myNumber))
 					legalAction = true;

+ 28 - 62
client/widgets/CArtifactHolder.cpp

@@ -32,7 +32,7 @@
  */
 
 CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
-    locked(false), picked(false), marked(false), ourArt(Art)
+	locked(false), picked(false), marked(false), ourArt(Art)
 {
 	pos += position;
 	pos.w = pos.h = 44;
@@ -180,7 +180,7 @@ void CArtPlace::clickLeft(tribool down, bool previousState)
 						if(srcInBackpack && srcInSameHero)
 						{
 							if(!ourArt								//cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
-							  || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
+								|| ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
 								vstd::advance(ourOwner->commonInfo->dst.slotID, -1);
 						}
 						if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
@@ -386,70 +386,36 @@ void CArtPlace::setArtifact(const CArtifactInstance *art)
 		image->disable();
 		text = std::string();
 		hoverText = CGI->generaltexth->allTexts[507];
+		return;
 	}
-	else
-	{
-		image->enable();
-		image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
 
-		std::string artDesc = ourArt->artType->Description();
-		if (vstd::contains (artDesc, '{'))
-			text = artDesc;
-		else
-			text = '{' + ourArt->artType->Name() + "}\n\n" + artDesc; //workaround for new artifacts with single name, turns it to H3-style
+	image->enable();
+	image->setFrame(locked ? ArtifactID::ART_LOCK : art->artType->iconIndex);
 
-		if(art->artType->id == ArtifactID::SPELL_SCROLL)
-		{
-			// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
-			// so we want to replace text in [...] with a spell name
-			// however other language versions don't have name placeholder at all, so we have to be careful
-			int spellID = art->getGivenSpellID();
-			size_t nameStart = text.find_first_of('[');
-			size_t nameEnd = text.find_first_of(']', nameStart);
-			if(spellID >= 0)
-			{
-				if(nameStart != std::string::npos  &&  nameEnd != std::string::npos)
-					text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->objects[spellID]->name);
+	text = art->getEffectiveDescription(ourOwner->curHero);
 
-				//add spell component info (used to provide a pic in r-click popup)
-				baseType = CComponent::spell;
-				type = spellID;
-				bonusValue = 0;
-			}
-		}
-		else
+	if(art->artType->id == ArtifactID::SPELL_SCROLL)
+	{
+		int spellID = art->getGivenSpellID();
+		if(spellID >= 0)
 		{
-			baseType = CComponent::artifact;
-			type = art->artType->id;
+			//add spell component info (used to provide a pic in r-click popup)
+			baseType = CComponent::spell;
+			type = spellID;
 			bonusValue = 0;
 		}
-		if (art->artType->constituents) //display info about components of combined artifact
-		{
-			//TODO
-		}
-		else if (art->artType->constituentOf.size()) //display info about set
-		{
-			std::string artList;
-			auto combinedArt = art->artType->constituentOf[0];
-			text += "\n\n";
-			text += "{" + combinedArt->Name() + "}";
-			int wornArtifacts = 0;
-			for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
-			{
-				artList += "\n" + a->Name();
-				if (ourOwner->curHero->hasArt(a->id, true))
-					wornArtifacts++;
-			}
-			text += " (" + boost::str(boost::format("%d") % wornArtifacts) +  " / " +
-				boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
-			//TODO: fancy colors and fonts for this text
-		}
-
-		if (locked) // Locks should appear as empty.
-			hoverText = CGI->generaltexth->allTexts[507];
-		else
-			hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
 	}
+	else
+	{
+		baseType = CComponent::artifact;
+		type = art->artType->id;
+		bonusValue = 0;
+	}
+
+	if (locked) // Locks should appear as empty.
+		hoverText = CGI->generaltexth->allTexts[507];
+	else
+		hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
 }
 
 void CArtifactsOfHero::SCommonPart::reset()
@@ -811,7 +777,7 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
 	}
 	else if(src.slot >= GameConstants::BACKPACK_START &&
 	        src.slot <  commonInfo->src.slotID &&
-			src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
+			    src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
 	{
 		//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
 		vstd::advance(commonInfo->src.slotID, -1);
@@ -825,14 +791,14 @@ void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const Artifact
 	}
 
 	updateParentWindow();
- 	int shift = 0;
+	int shift = 0;
 // 	if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
 // 		shift++;
 //
- 	if(src.slot < GameConstants::BACKPACK_START  &&  dst.slot - GameConstants::BACKPACK_START < backpackPos)
+	if(src.slot < GameConstants::BACKPACK_START  &&  dst.slot - GameConstants::BACKPACK_START < backpackPos)
 		shift++;
 	if(dst.slot < GameConstants::BACKPACK_START  &&  src.slot - GameConstants::BACKPACK_START < backpackPos)
- 		shift--;
+		shift--;
 
 	if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
 	 || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )

+ 16 - 3
client/widgets/CComponent.cpp

@@ -7,6 +7,7 @@
 #include "../CMessage.h"
 #include "../CGameInfo.h"
 #include "../widgets/Images.h"
+#include "../widgets/CArtifactHolder.h"
 #include "../windows/CAdvmapInterface.h"
 
 #include "../../lib/CArtHandler.h"
@@ -144,14 +145,26 @@ size_t CComponent::getIndex()
 
 std::string CComponent::getDescription()
 {
-	switch (compType)
+	switch(compType)
 	{
 	case primskill:  return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
 										 : CGI->generaltexth->allTexts[149]; //mana
 	case secskill:   return CGI->generaltexth->skillInfoTexts[subtype][val-1];
 	case resource:   return CGI->generaltexth->allTexts[242];
 	case creature:   return "";
-	case artifact:   return CGI->arth->artifacts[subtype]->Description();
+	case artifact:
+	{
+		std::unique_ptr<CArtifactInstance> art;
+		if (subtype != ArtifactID::SPELL_SCROLL)
+		{
+			art.reset(CArtifactInstance::createNewArtifactInstance(subtype));
+		}
+		else
+		{
+			art.reset(CArtifactInstance::createScroll(static_cast<SpellID>(val)));
+		}
+		return art->getEffectiveDescription();
+	}
 	case experience: return CGI->generaltexth->allTexts[241];
 	case spell:      return CGI->spellh->objects[subtype]->getLevelInfo(val).description;
 	case morale:     return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
@@ -166,7 +179,7 @@ std::string CComponent::getDescription()
 
 std::string CComponent::getSubtitle()
 {
-	if (!perDay)
+	if(!perDay)
 		return getSubtitleInternal();
 
 	std::string ret = CGI->generaltexth->allTexts[3];

+ 8 - 4
client/windows/CHeroWindow.cpp

@@ -28,6 +28,7 @@
 #include "../lib/CHeroHandler.h"
 #include "../lib/mapObjects/CGHeroInstance.h"
 #include "../lib/NetPacksBase.h"
+#include "../mapHandler.h"
 
 /*
  * CHeroWindow.cpp, part of VCMI engine
@@ -275,6 +276,9 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals
 	if(!LOCPLINT->cb->howManyTowns() && LOCPLINT->cb->howManyHeroes() == 1)
 		noDismiss = true;
 
+	if(curHero->isMissionCritical())
+		noDismiss = true;
+
 	dismissButton->block(!!curHero->visitedTown || noDismiss);
 
 	if(curHero->getSecSkillLevel(SecondarySkill::TACTICS) == 0)
@@ -343,10 +347,10 @@ void CHeroWindow::commanderWindow()
 void CHeroWindow::showAll(SDL_Surface * to)
 {
 	CIntObject::showAll(to);
-	 
+
 	//printing hero's name
 	printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, Colors::YELLOW, to);
-	 
+
 	//printing hero's level
 	std::string secondLine= CGI->generaltexth->allTexts[342];
 	boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
@@ -360,14 +364,14 @@ void CHeroWindow::showAll(SDL_Surface * to)
 	 	primarySkill << primSkillAreas[m]->bonusValue;
 	 	printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, Colors::WHITE, to);
 	}
-	 
+
 	//secondary skills
 	for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
 	{
 	 	printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], (v%2) ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
 	 	printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], (v%2) ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, Colors::WHITE, to);
 	}
-	 
+
 	//printing special ability
 	printAtLoc(curHero->type->specName, 69, 205, FONT_SMALL, Colors::WHITE, to);
 	std::ostringstream expstr;

+ 5 - 5
client/windows/CTradeWindow.cpp

@@ -269,7 +269,7 @@ void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
 		case ARTIFACT_TYPE:
 		case ARTIFACT_PLACEHOLDER:
 			if(id >= 0)
-				adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
+				adventureInt->handleRightClick(hlp->getEffectiveDescription(), down);
 			break;
 		}
 	}
@@ -500,14 +500,14 @@ void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType typ
 		int h, w, x, y, dx, dy;
 		int leftToRightOffset;
 		getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
-		
-		const std::vector<Rect> tmp = 
+
+		const std::vector<Rect> tmp =
 		{
 			genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
 			genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
-			genRect(h, w, x + dx, y + 2*dy)			
+			genRect(h, w, x + dx, y + 2*dy)
 		};
-		
+
 		vstd::concatenate(poss, tmp);
 
 		if(!Left)

+ 2 - 1
config/defaultMods.json

@@ -23,7 +23,8 @@
 		"ALL_CREATURES_GET_DOUBLE_MONTHS" : false,
 		"NEGATIVE_LUCK" : false,
 		"MAX_HEROES_AVAILABLE_PER_PLAYER" : 16,
-		"MAX_HEROES_ON_MAP_PER_PLAYER" : 8	
+		"MAX_HEROES_ON_MAP_PER_PLAYER" : 8,
+		"WINNING_HERO_WITH_NO_TROOPS_RETREATS": true
 
 	},
 	"modules":

+ 49 - 2
lib/CArtHandler.cpp

@@ -764,9 +764,14 @@ std::string CArtifactInstance::nodeName() const
 }
 
 CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
+{
+	return createScroll(s->id);
+}
+
+CArtifactInstance *CArtifactInstance::createScroll(SpellID sid)
 {
 	auto ret = new CArtifactInstance(VLC->arth->artifacts[ArtifactID::SPELL_SCROLL]);
-	auto b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, s->id);
+	auto b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
 	ret->addNewBonus(b);
 	return ret;
 }
@@ -778,6 +783,48 @@ void CArtifactInstance::init()
 	setNodeType(ARTIFACT_INSTANCE);
 }
 
+std::string CArtifactInstance::getEffectiveDescription(
+	const CGHeroInstance *hero) const
+{
+	std::string text = artType->Description();
+	if (!vstd::contains(text, '{'))
+		text = '{' + artType->Name() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
+
+	if(artType->id == ArtifactID::SPELL_SCROLL)
+	{
+		// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
+		// so we want to replace text in [...] with a spell name
+		// however other language versions don't have name placeholder at all, so we have to be careful
+		int spellID = getGivenSpellID();
+		size_t nameStart = text.find_first_of('[');
+		size_t nameEnd = text.find_first_of(']', nameStart);
+		if(spellID >= 0)
+		{
+			if(nameStart != std::string::npos  &&  nameEnd != std::string::npos)
+				text = text.replace(nameStart, nameEnd - nameStart + 1, VLC->spellh->objects[spellID]->name);
+		}
+	}
+	else if (hero && artType->constituentOf.size()) //display info about set
+	{
+		std::string artList;
+		auto combinedArt = artType->constituentOf[0];
+		text += "\n\n";
+		text += "{" + combinedArt->Name() + "}";
+		int wornArtifacts = 0;
+		for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
+		{
+			artList += "\n" + a->Name();
+			if (hero->hasArt(a->id, true))
+				wornArtifacts++;
+		}
+		text += " (" + boost::str(boost::format("%d") % wornArtifacts) +  " / " +
+			boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
+		//TODO: fancy colors and fonts for this text
+	}
+
+	return text;
+}
+
 ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
 {
 	for(auto slot : artType->possibleSlots.at(h->bearerType()))
@@ -926,7 +973,7 @@ SpellID CArtifactInstance::getGivenSpellID() const
 	const Bonus * b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
 	if(!b)
 	{
-        logGlobal->warnStream() << "Warning: " << nodeName() << " doesn't bear any spell!";
+		logGlobal->warnStream() << "Warning: " << nodeName() << " doesn't bear any spell!";
 		return SpellID::NONE;
 	}
 	return SpellID(b->subtype);

+ 2 - 0
lib/CArtHandler.h

@@ -124,6 +124,7 @@ public:
 	void deserializationFix();
 	void setType(CArtifact *Art);
 
+	std::string getEffectiveDescription(const CGHeroInstance *hero = nullptr) const;
 	ArtifactPosition firstAvailableSlot(const CArtifactSet *h) const;
 	ArtifactPosition firstBackpackSlot(const CArtifactSet *h) const;
 	SpellID getGivenSpellID() const; //to be used with scrolls (and similar arts), -1 if none
@@ -148,6 +149,7 @@ public:
 	}
 
 	static CArtifactInstance *createScroll(const CSpell *s);
+	static CArtifactInstance *createScroll(SpellID sid);
 	static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
 	static CArtifactInstance *createNewArtifactInstance(int aid);
 };

+ 38 - 35
lib/CGameInfoCallback.cpp

@@ -66,6 +66,10 @@ const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose
 {
 	//funtion written from scratch since it's accessed A LOT by AI
 
+	if(!color.isValidPlayer())
+	{
+		return nullptr;
+	}
 	auto player = gs->players.find(color);
 	if (player != gs->players.end())
 	{
@@ -229,13 +233,13 @@ bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown
 	{
 		if(!detailed && nullptr != selectedObject)
 		{
-			const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);		
+			const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
 			if(nullptr != selectedHero)
-				detailed = selectedHero->hasVisions(town, 1);			
+				detailed = selectedHero->hasVisions(town, 1);
 		}
-		
+
 		dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
-	}		
+	}
 	else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
 		dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
 	else
@@ -268,28 +272,28 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
 	ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
 
 	bool accessFlag = hasAccess(h->tempOwner);
-	
+
 	if(!accessFlag && nullptr != selectedObject)
 	{
-		const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);		
+		const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
 		if(nullptr != selectedHero)
-			accessFlag = selectedHero->hasVisions(hero, 1);			
+			accessFlag = selectedHero->hasVisions(hero, 1);
 	}
-	
+
 	dest.initFromHero(h, accessFlag);
-	
+
 	//DISGUISED bonus implementation
-	
+
 	if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
 	{
-		//todo: bonus cashing	
+		//todo: bonus cashing
 		int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
-		
-		auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)		
+
+		auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
 		{
 			int maxAIValue = 0;
 			const CCreature * mostStrong = nullptr;
-			
+
 			for(auto & elem : info.army)
 			{
 				if(elem.second.type->AIValue > maxAIValue)
@@ -298,7 +302,7 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
 					mostStrong = elem.second.type;
 				}
 			}
-			
+
 			if(nullptr == mostStrong)//just in case
 				logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
 			else
@@ -307,25 +311,25 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
 					elem.second.type = mostStrong;
 				}
 		};
-		
-		auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)		
+
+		auto doAdvancedDisguise = [accessFlag, &doBasicDisguise](InfoAboutHero & info)
 		{
 			doBasicDisguise(info);
-			
+
 			for(auto & elem : info.army)
 				elem.second.count = 0;
 		};
-		
-		auto doExpertDisguise = [this,h](InfoAboutHero & info)		
+
+		auto doExpertDisguise = [this,h](InfoAboutHero & info)
 		{
 			for(auto & elem : info.army)
 				elem.second.count = 0;
-			
+
 			const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
-			
+
 			int maxAIValue = 0;
 			const CCreature * mostStrong = nullptr;
-			
+
 			for(auto creature : VLC->creh->creatures)
 			{
 				if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
@@ -334,35 +338,35 @@ bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero
 					mostStrong = creature;
 				}
 			}
-			
+
 			if(nullptr != mostStrong) //possible, faction may have no creatures at all
 				for(auto & elem : info.army)
 					elem.second.type = mostStrong;
-		};				
-		
-		
+		};
+
+
 		switch (disguiseLevel)
 		{
 		case 0:
 			//no bonus at all - do nothing
-			break;		
+			break;
 		case 1:
 			doBasicDisguise(dest);
-			break;		
+			break;
 		case 2:
 			doAdvancedDisguise(dest);
-			break;		
+			break;
 		case 3:
 			doExpertDisguise(dest);
-			break;		
+			break;
 		default:
 			//invalid value
 			logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
 			break;
 		}
-		
+
 	}
-	
+
 	return true;
 }
 
@@ -486,7 +490,7 @@ std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVi
 
 
 	boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
-	
+
 	for (size_t x = 0; x < width; x++)
 		for (size_t y = 0; y < height; y++)
 			for (size_t z = 0; z < levels; z++)
@@ -964,4 +968,3 @@ void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 v
 	sob.val = static_cast<ui32>(val);
 	commitPackage(&sob);
 }
-

+ 4 - 4
lib/CGameState.cpp

@@ -1219,8 +1219,8 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
 				// remove heroes which didn't reached the end of the scenario, but were available at the start
 				for(auto hero : lostCrossoverHeroes)
 				{
-					crossoverHeroes.heroesFromAnyPreviousScenarios.erase(range::remove_if(crossoverHeroes.heroesFromAnyPreviousScenarios,
-						CGObjectInstanceBySubIdFinder(hero)), crossoverHeroes.heroesFromAnyPreviousScenarios.end());
+					vstd::erase_if(crossoverHeroes.heroesFromAnyPreviousScenarios,
+					               CGObjectInstanceBySubIdFinder(hero));
 				}
 
 				// now add heroes which completed the scenario
@@ -2268,7 +2268,7 @@ EVictoryLossCheckResult CGameState::checkForVictoryAndLoss(PlayerColor player) c
 
 	for (const TriggeredEvent & event : map->triggeredEvents)
 	{
-		if ((event.trigger.test(evaluateEvent)))
+		if (event.trigger.test(evaluateEvent))
 		{
 			if (event.effect.type == EventEffect::VICTORY)
 				return EVictoryLossCheckResult::victory(event.onFulfill, event.effect.toOtherMessage);
@@ -2285,7 +2285,7 @@ EVictoryLossCheckResult CGameState::checkForVictoryAndLoss(PlayerColor player) c
 	return EVictoryLossCheckResult();
 }
 
-bool CGameState::checkForVictory( PlayerColor player, const EventCondition & condition ) const
+bool CGameState::checkForVictory(PlayerColor player, const EventCondition & condition) const
 {
 	const PlayerState *p = CGameInfoCallback::getPlayer(player);
 	switch (condition.condition)

+ 21 - 0
lib/CModHandler.cpp

@@ -551,21 +551,42 @@ CModHandler::CModHandler()
 
 void CModHandler::loadConfigFromFile (std::string name)
 {
+	std::string paths;
+	for(auto& p : CResourceHandler::get()->getResourceNames(ResourceID("config/" + name)))
+	{
+		paths += p + ", ";
+	}
+	paths = paths.substr(0, paths.size() - 2);
+	logGlobal->debugStream() << "Loading hardcoded features settings from [" << paths << "], result:";
 	settings.data = JsonUtils::assembleFromFiles("config/" + name);
 	const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
 	settings.MAX_HEROES_AVAILABLE_PER_PLAYER = hardcodedFeatures["MAX_HEROES_AVAILABLE_PER_PLAYER"].Float();
+	logGlobal->debugStream() << "\tMAX_HEROES_AVAILABLE_PER_PLAYER\t" << settings.MAX_HEROES_AVAILABLE_PER_PLAYER;
 	settings.MAX_HEROES_ON_MAP_PER_PLAYER = hardcodedFeatures["MAX_HEROES_ON_MAP_PER_PLAYER"].Float();
+	logGlobal->debugStream() << "\tMAX_HEROES_ON_MAP_PER_PLAYER\t" << settings.MAX_HEROES_ON_MAP_PER_PLAYER;
 	settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
+	logGlobal->debugStream() << "\tCREEP_SIZE\t" << settings.CREEP_SIZE;
 	settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
+	logGlobal->debugStream() << "\tWEEKLY_GROWTH\t" << settings.WEEKLY_GROWTH;
 	settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
+	logGlobal->debugStream() << "\tNEUTRAL_STACK_EXP\t" << settings.NEUTRAL_STACK_EXP;
 	settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
+	logGlobal->debugStream() << "\tMAX_BUILDING_PER_TURN\t" << settings.MAX_BUILDING_PER_TURN;
 	settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
+	logGlobal->debugStream() << "\tDWELLINGS_ACCUMULATE_CREATURES\t" << settings.DWELLINGS_ACCUMULATE_CREATURES;
 	settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
+	logGlobal->debugStream() << "\tALL_CREATURES_GET_DOUBLE_MONTHS\t" << settings.ALL_CREATURES_GET_DOUBLE_MONTHS;
+	settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS = hardcodedFeatures["WINNING_HERO_WITH_NO_TROOPS_RETREATS"].Bool();
+	logGlobal->debugStream() << "\tWINNING_HERO_WITH_NO_TROOPS_RETREATS\t" << settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS;
 	const JsonNode & gameModules = settings.data["modules"];
 	modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
+  logGlobal->debugStream() << "\tSTACK_EXP\t" << modules.STACK_EXP;
 	modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
+	logGlobal->debugStream() << "\tSTACK_ARTIFACT\t" << modules.STACK_ARTIFACT;
 	modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
+	logGlobal->debugStream() << "\tCOMMANDERS\t" << modules.COMMANDERS;
 	modules.MITHRIL = gameModules["MITHRIL"].Bool();
+	logGlobal->debugStream() << "\tMITHRIL\t" << modules.MITHRIL;
 }
 
 // currentList is passed by value to get current list of depending mods

+ 11 - 1
lib/CModHandler.h

@@ -259,11 +259,21 @@ public:
 		bool ALL_CREATURES_GET_DOUBLE_MONTHS;
 		int MAX_HEROES_AVAILABLE_PER_PLAYER;
 		int MAX_HEROES_ON_MAP_PER_PLAYER;
+		bool WINNING_HERO_WITH_NO_TROOPS_RETREATS;
 
 		template <typename Handler> void serialize(Handler &h, const int version)
 		{
 			h & data & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP & MAX_BUILDING_PER_TURN;
-			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS & MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
+			h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS &
+			MAX_HEROES_AVAILABLE_PER_PLAYER & MAX_HEROES_ON_MAP_PER_PLAYER;
+			if(version >= 756)
+			{
+				h & WINNING_HERO_WITH_NO_TROOPS_RETREATS;
+			}
+			else if(!h.saving)
+			{
+				WINNING_HERO_WITH_NO_TROOPS_RETREATS = true;
+			}
 		}
 	} settings;
 

+ 11 - 2
lib/JsonNode.cpp

@@ -56,6 +56,15 @@ JsonNode::JsonNode(ResourceID && fileURI):
 	*this = parser.parse(fileURI.getName());
 }
 
+JsonNode::JsonNode(const ResourceID & fileURI):
+	type(DATA_NULL)
+{
+	auto file = CResourceHandler::get()->load(fileURI)->readAll();
+
+	JsonParser parser(reinterpret_cast<char*>(file.first.get()), file.second);
+	*this = parser.parse(fileURI.getName());
+}
+
 JsonNode::JsonNode(ResourceID && fileURI, bool &isValidSyntax):
 	type(DATA_NULL)
 {
@@ -328,7 +337,7 @@ void JsonUtils::parseTypedBonusShort(const JsonVector& source, Bonus *dest)
 	resolveIdentifier(source[2],dest->subtype);
 	dest->additionalInfo = source[3].Float();
 	dest->duration = Bonus::PERMANENT; //TODO: handle flags (as integer)
-	dest->turnsRemain = 0;	
+	dest->turnsRemain = 0;
 }
 
 
@@ -343,7 +352,7 @@ Bonus * JsonUtils::parseBonus (const JsonVector &ability_vec) //TODO: merge with
 		return b;
 	}
 	b->type = it->second;
-	
+
 	parseTypedBonusShort(ability_vec, b);
 	return b;
 }

+ 10 - 9
lib/JsonNode.h

@@ -7,7 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
- 
+
 #pragma once
 
 class JsonNode;
@@ -55,6 +55,7 @@ public:
 	explicit JsonNode(const char * data, size_t datasize);
 	//Create tree from JSON file
  	explicit JsonNode(ResourceID && fileURI);
+ 	explicit JsonNode(const ResourceID & fileURI);
 	explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
 	//Copy c-tor
 	JsonNode(const JsonNode &copy);
@@ -125,9 +126,9 @@ namespace JsonUtils
 	/**
 	 * @brief parse short bonus format, excluding type
 	 * @note sets duration to Permament
-	 */	
+	 */
 	DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, Bonus *dest);
-	
+
 	///
 	DLL_LINKAGE Bonus * parseBonus (const JsonVector &ability_vec);
 	DLL_LINKAGE Bonus * parseBonus (const JsonNode &bonus);
@@ -144,7 +145,7 @@ namespace JsonUtils
 	 * @note this function will destroy data in source
 	 */
 	DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source);
-	
+
 	/**
 	 * @brief recursively merges source into dest, replacing identical fields
 	 * struct : recursively calls this function
@@ -152,12 +153,12 @@ namespace JsonUtils
 	 * values : value in source will replace value in dest
 	 * null   : if value in source is present but set to null it will delete entry in dest
 	 * @note this function will preserve data stored in source by creating copy
-	 */ 
+	 */
 	DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source);
-	
+
     /** @brief recursively merges descendant into copy of base node
      * Result emulates inheritance semantic
-     * 
+     *
      *
      */
 	DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
@@ -200,7 +201,7 @@ namespace JsonDetail
 {
 	// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
 
-	template <typename T, int arithm> 
+	template <typename T, int arithm>
 	struct JsonConvImpl;
 
 	template <typename T>
@@ -229,7 +230,7 @@ namespace JsonDetail
 			///this should be triggered only for numeric types and enums
 			static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
 			return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
-				
+
 		}
 	};
 

+ 13 - 2
lib/NetPacksLib.cpp

@@ -362,6 +362,10 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
 		p->heroes -= h;
 		h->detachFrom(h->whereShouldBeAttached(gs));
 		h->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
+		vstd::erase_if(h->artifactsInBackpack, [](const ArtSlotInfo& asi)
+		{
+			return asi.artifact->artType->id == ArtifactID::GRAIL;
+		});
 
 		if(h->visitedTown)
 		{
@@ -590,7 +594,11 @@ DLL_LINKAGE void HeroRecruited::applyGs( CGameState *gs )
 
 	h->setOwner(player);
 	h->pos = tile;
-	h->movement =  h->maxMovePoints(true);
+	bool fresh = !h->isInitialized();
+	if(fresh)
+	{ // this is a fresh hero who hasn't appeared yet
+		h->movement = h->maxMovePoints(true);
+	}
 
 	gs->hpool.heroesPool.erase(hid);
 	if(h->id == ObjectInstanceID())
@@ -604,7 +612,10 @@ DLL_LINKAGE void HeroRecruited::applyGs( CGameState *gs )
 	gs->map->heroesOnMap.push_back(h);
 	p->heroes.push_back(h);
 	h->attachTo(p);
-	h->initObj();
+	if(fresh)
+	{
+		h->initObj();
+	}
 	gs->map->addBlockVisTiles(h);
 
 	if(t)

+ 14 - 0
lib/filesystem/AdapterLoaders.cpp

@@ -87,6 +87,20 @@ boost::optional<std::string> CFilesystemList::getResourceName(const ResourceID &
 	return boost::optional<std::string>();
 }
 
+std::set<std::string> CFilesystemList::getResourceNames(const ResourceID & resourceName) const
+{
+	std::set<std::string> paths;
+	for(auto& loader : getResourcesWithName(resourceName))
+	{
+		auto rn = loader->getResourceName(resourceName);
+		if(rn)
+		{
+			paths.insert(*rn);
+		}
+	}
+	return std::move(paths);
+}
+
 std::unordered_set<ResourceID> CFilesystemList::getFilteredFiles(std::function<bool(const ResourceID &)> filter) const
 {
 	std::unordered_set<ResourceID> ret;

+ 4 - 10
lib/filesystem/AdapterLoaders.h

@@ -59,16 +59,9 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
 	std::set<ISimpleResourceLoader *> writeableLoaders;
 
 	//FIXME: this is only compile fix, should be removed in the end
-	CFilesystemList(CFilesystemList &) 
-    { 
-		//class is not copyable 
-    } 
-    CFilesystemList &operator=(CFilesystemList &) 
-    { 
-        //class is not copyable 
-        return *this; 
-    }
-
+	CFilesystemList(CFilesystemList &) = delete;
+	CFilesystemList &operator=(CFilesystemList &) = delete;
+
 public:
 	CFilesystemList();
 	~CFilesystemList();
@@ -78,6 +71,7 @@ public:
 	bool existsResource(const ResourceID & resourceName) const override;
 	std::string getMountPoint() const override;
 	boost::optional<std::string> getResourceName(const ResourceID & resourceName) const override;
+	std::set<std::string> getResourceNames(const ResourceID & resourceName) const override;
 	std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
 	bool createResource(std::string filename, bool update = false) override;
 	std::vector<const ISimpleResourceLoader *> getResourcesWithName(const ResourceID & resourceName) const override;

+ 16 - 0
lib/filesystem/ISimpleResourceLoader.h

@@ -53,6 +53,22 @@ public:
 		return boost::optional<std::string>();
 	}
 
+	/**
+	 * Gets all full names of matching resources, e.g. names of files in filesystem.
+	 *
+	 * @return std::set with names.
+	 */
+	virtual std::set<std::string> getResourceNames(const ResourceID & resourceName) const
+	{
+		std::set<std::string> result;
+		auto rn = getResourceName(resourceName);
+		if(rn)
+		{
+			result.insert(*rn);
+		}
+		return result;
+	}
+
 	/**
 	 * Get list of files that matches filter function
 	 *

+ 27 - 1
lib/mapObjects/CGHeroInstance.cpp

@@ -23,6 +23,7 @@
 #include "../CCreatureHandler.h"
 #include "../BattleState.h"
 #include "../CTownHandler.h"
+#include "../mapping/CMap.h"
 #include "CGTownInstance.h"
 
 ///helpers
@@ -220,7 +221,9 @@ CGHeroInstance::CGHeroInstance()
 	setNodeType(HERO);
 	ID = Obj::HERO;
 	tacticFormationEnabled = inTownGarrison = false;
-	mana = movement = portrait = -1;
+	mana = UNINITIALIZED_MANA;
+	movement = UNINITIALIZED_MOVEMENT;
+	portrait = UNINITIALIZED_PORTRAIT;
 	isStanding = true;
 	moveDir = 4;
 	level = 1;
@@ -1466,3 +1469,26 @@ void CGHeroInstance::readJsonOptions(const JsonNode& json)
 	CGObjectInstance::readOwner(json);
 	CArtifactSet::readJson(json["artifacts"]);
 }
+bool CGHeroInstance::isMissionCritical() const
+{
+	for(const TriggeredEvent & event : IObjectInterface::cb->getMapHeader()->triggeredEvents)
+	{
+		if(event.trigger.test([&](const EventCondition & condition)
+		{
+			if (condition.condition == EventCondition::CONTROL && condition.object)
+			{
+				auto hero = dynamic_cast<const CGHeroInstance*>(condition.object);
+				return (hero != this);
+			}
+			else if(condition.condition == EventCondition::IS_HUMAN)
+			{
+				return true;
+			}
+			return false;
+		}))
+		{
+			return true;
+		}
+	}
+	return false;
+}

+ 11 - 0
lib/mapObjects/CGHeroInstance.h

@@ -20,6 +20,7 @@
 class CHero;
 class CGBoat;
 class CGTownInstance;
+class CMap;
 struct TerrainTile;
 struct TurnInfo;
 
@@ -64,6 +65,9 @@ public:
 	ConstTransitivePtr<CCommanderInstance> commander;
 	const CGBoat *boat; //set to CGBoat when sailing
 
+	static const ui32 UNINITIALIZED_PORTRAIT = -1;
+	static const ui32 UNINITIALIZED_MANA = -1;
+	static const ui32 UNINITIALIZED_MOVEMENT = -1;
 
 	//std::vector<const CArtifact*> artifacts; //hero's artifacts from bag
 	//std::map<ui16, const CArtifact*> artifWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
@@ -124,6 +128,11 @@ public:
 		}
 	} skillsInfo;
 
+	inline bool isInitialized() const
+	{ // has this hero been on the map at least once?
+		return movement != UNINITIALIZED_MOVEMENT && mana != UNINITIALIZED_MANA;
+	}
+
 	//int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
 	int getSightRadious() const override; //sight distance (should be used if player-owned structure)
 	//////////////////////////////////////////////////////////////////////////
@@ -203,6 +212,8 @@ public:
 	void updateSkill(SecondarySkill which, int val);
 
 	bool hasVisions(const CGObjectInstance * target, const int subtype) const;
+	/// If this hero perishes, the scenario is failed
+	bool isMissionCritical() const;
 
 	CGHeroInstance();
 	virtual ~CGHeroInstance();

+ 4 - 4
lib/mapObjects/CGPandoraBox.cpp

@@ -295,10 +295,10 @@ void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int nega
 
 void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 {
-	if(result.winner)
-		return;
-
-	giveContentsUpToExp(hero);
+	if(result.winner == 0)
+	{
+		giveContentsUpToExp(hero);
+	}
 }
 
 void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const

+ 2 - 2
lib/mapObjects/JsonRandom.cpp

@@ -133,10 +133,10 @@ namespace JsonRandom
 		if (value["type"].getType() == JsonNode::DATA_STRING)
 			return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get());
 
-		spells.erase(std::remove_if(spells.begin(), spells.end(), [=](SpellID spell)
+		vstd::erase_if(spells, [=](SpellID spell)
 		{
 			return VLC->spellh->objects[spell]->level != si32(value["level"].Float());
-		}), spells.end());
+		});
 
 		return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
 	}

+ 12 - 8
lib/mapObjects/MiscObjects.cpp

@@ -454,22 +454,26 @@ void CGCreature::flee( const CGHeroInstance * h ) const
 
 void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 {
-
-	if(result.winner==0)
+	if(result.winner == 0)
 	{
 		giveReward(hero);
 		cb->removeObject(this);
 	}
+	else if(result.winner > 1) // draw
+	{
+		// guarded reward is lost forever on draw
+		cb->removeObject(this);
+	}
 	else
 	{
 		//merge stacks into one
 		TSlots::const_iterator i;
 		CCreature * cre = VLC->creh->creatures[formation.basicType];
-		for (i = stacks.begin(); i != stacks.end(); i++)
+		for(i = stacks.begin(); i != stacks.end(); i++)
 		{
-			if (cre->isMyUpgrade(i->second->type))
+			if(cre->isMyUpgrade(i->second->type))
 			{
-				cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
+				cb->changeStackType(StackLocation(this, i->first), cre); //un-upgrade creatures
 			}
 		}
 
@@ -477,16 +481,16 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
 		if(!hasStackAtSlot(SlotID(0)))
 			cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
 
-		while (stacks.size() > 1) //hopefully that's enough
+		while(stacks.size() > 1) //hopefully that's enough
 		{
 			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
 			i = stacks.end();
 			i--;
 			SlotID slot = getSlotFor(i->second->type);
-			if (slot == i->first) //no reason to move stack to its own slot
+			if(slot == i->first) //no reason to move stack to its own slot
 				break;
 			else
-				cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
+				cb->moveStack(StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
 		}
 
 		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties

+ 84 - 43
server/CGameHandler.cpp

@@ -124,6 +124,11 @@ static inline double distance(int3 a, int3 b)
 }
 static void giveExp(BattleResult &r)
 {
+	if(r.winner > 1)
+	{
+		// draw
+		return;
+	}
 	r.exp[0] = 0;
 	r.exp[1] = 0;
 	for(auto i = r.casualties[!r.winner].begin(); i!=r.casualties[!r.winner].end(); i++)
@@ -471,7 +476,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
 	const CArmedInstance *bEndArmy2 = gs->curB->sides.at(1).armyObject;
 	const BattleResult::EResult result = battleResult.get()->result;
 
-	auto findBattleQuery = [this] () -> std::shared_ptr<CBattleQuery>
+	auto findBattleQuery = [this]() -> std::shared_ptr<CBattleQuery>
 	{
 		for(auto &q : queries.allQueries())
 		{
@@ -526,66 +531,70 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
 	}
 
 
-	std::vector<ui32> arts; //display them in window
+	std::vector<const CArtifactInstance *> arts; //display them in window
 
-	if (result == BattleResult::NORMAL && finishingBattle->winnerHero)
+	if(result == BattleResult::NORMAL && finishingBattle->winnerHero)
 	{
-		if (finishingBattle->loserHero)
+		auto sendMoveArtifact = [&](const CArtifactInstance *art, MoveArtifact *ma)
+		{
+			arts.push_back(art);
+			ma->dst = ArtifactLocation(finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
+			sendAndApply(ma);
+		};
+		if(finishingBattle->loserHero)
 		{
-			auto artifactsWorn = finishingBattle->loserHero->artifactsWorn; //TODO: wrap it into a function, somehow (boost::variant -_-)
+			//TODO: wrap it into a function, somehow (boost::variant -_-)
+			auto artifactsWorn = finishingBattle->loserHero->artifactsWorn;
 			for (auto artSlot : artifactsWorn)
 			{
 				MoveArtifact ma;
-				ma.src = ArtifactLocation (finishingBattle->loserHero, artSlot.first);
+				ma.src = ArtifactLocation(finishingBattle->loserHero, artSlot.first);
 				const CArtifactInstance * art =  ma.src.getArt();
-				if (art && !art->artType->isBig() && art->artType->id != ArtifactID::SPELLBOOK) // don't move war machines or locked arts (spellbook)
+				if(art && !art->artType->isBig() &&
+				    art->artType->id != ArtifactID::SPELLBOOK)
+						// don't move war machines or locked arts (spellbook)
 				{
-					arts.push_back (art->artType->id);
-					ma.dst = ArtifactLocation (finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
-					sendAndApply(&ma);
+					sendMoveArtifact(art, &ma);
 				}
 			}
-			while (!finishingBattle->loserHero->artifactsInBackpack.empty())
+			while(!finishingBattle->loserHero->artifactsInBackpack.empty())
 			{
 				//we assume that no big artifacts can be found
 				MoveArtifact ma;
-				ma.src = ArtifactLocation (finishingBattle->loserHero,
+				ma.src = ArtifactLocation(finishingBattle->loserHero,
 					ArtifactPosition(GameConstants::BACKPACK_START)); //backpack automatically shifts arts to beginning
 				const CArtifactInstance * art =  ma.src.getArt();
-				arts.push_back (art->artType->id);
-				ma.dst = ArtifactLocation (finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
-				sendAndApply(&ma);
+				if(art->artType->id != ArtifactID::GRAIL) //grail may not be won
+				{
+					sendMoveArtifact(art, &ma);
+				}
 			}
-			if (finishingBattle->loserHero->commander) //TODO: what if commanders belong to no hero?
+			if(finishingBattle->loserHero->commander) //TODO: what if commanders belong to no hero?
 			{
 				artifactsWorn = finishingBattle->loserHero->commander->artifactsWorn;
-				for (auto artSlot : artifactsWorn)
+				for(auto artSlot : artifactsWorn)
 				{
 					MoveArtifact ma;
-					ma.src = ArtifactLocation (finishingBattle->loserHero->commander.get(), artSlot.first);
+					ma.src = ArtifactLocation(finishingBattle->loserHero->commander.get(), artSlot.first);
 					const CArtifactInstance * art =  ma.src.getArt();
 					if (art && !art->artType->isBig())
 					{
-						arts.push_back (art->artType->id);
-						ma.dst = ArtifactLocation (finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
-						sendAndApply(&ma);
+						sendMoveArtifact(art, &ma);
 					}
 				}
 			}
 		}
-		for (auto armySlot : gs->curB->battleGetArmyObject(!battleResult.data->winner)->stacks)
+		for(auto armySlot : gs->curB->battleGetArmyObject(!battleResult.data->winner)->stacks)
 		{
 			auto artifactsWorn = armySlot.second->artifactsWorn;
 			for (auto artSlot : artifactsWorn)
 			{
 				MoveArtifact ma;
-				ma.src = ArtifactLocation (armySlot.second, artSlot.first);
+				ma.src = ArtifactLocation(armySlot.second, artSlot.first);
 				const CArtifactInstance * art =  ma.src.getArt();
 				if (art && !art->artType->isBig())
 				{
-					arts.push_back (art->artType->id);
-					ma.dst = ArtifactLocation (finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
-					sendAndApply(&ma);
+					sendMoveArtifact(art, &ma);
 				}
 			}
 		}
@@ -593,23 +602,25 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
 
 	sendAndApply(battleResult.data); //after this point casualties objects are destroyed
 
-	if (arts.size()) //display loot
+	if(arts.size()) //display loot
 	{
 		InfoWindow iw;
 		iw.player = finishingBattle->winnerHero->tempOwner;
 
 		iw.text.addTxt (MetaString::GENERAL_TXT, 30); //You have captured enemy artifact
 
-		for (auto id : arts) //TODO; separate function to display loot for various ojects?
+		for(auto art : arts) //TODO; separate function to display loot for various ojects?
 		{
-			iw.components.push_back (Component (Component::ARTIFACT, id, 0, 0));
+			iw.components.push_back(Component(
+				Component::ARTIFACT, art->artType->id,
+				art->artType->id == ArtifactID::SPELL_SCROLL? art->getGivenSpellID() : 0, 0));
 			if(iw.components.size() >= 14)
 			{
 				sendAndApply(&iw);
 				iw.components.clear();
 			}
 		}
-		if (iw.components.size())
+		if(iw.components.size())
 		{
 			sendAndApply(&iw);
 		}
@@ -712,7 +723,7 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
 
 	setBattle(nullptr);
 
-	if(visitObjectAfterVictory && result.winner==0)
+	if(visitObjectAfterVictory && result.winner==0 && !finishingBattle->winnerHero->stacks.empty())
 	{
 		logGlobal->traceStream() << "post-victory visit";
 		visitObjectOnTile(*getTile(finishingBattle->winnerHero->getPosition()), finishingBattle->winnerHero);
@@ -734,13 +745,34 @@ void CGameHandler::battleAfterLevelUp( const BattleResult &result )
 			sah.army[0].setCreature(SlotID(0), finishingBattle->loserHero->type->initialArmy.at(0).creature, 1);
 		}
 
-		if(const CGHeroInstance *another =  getPlayer(finishingBattle->loser)->availableHeroes.at(1))
+		if(const CGHeroInstance *another =  getPlayer(finishingBattle->loser)->availableHeroes.at(0))
 			sah.hid[1] = another->subID;
 		else
 			sah.hid[1] = -1;
 
 		sendAndApply(&sah);
 	}
+	if(result.winner != 2 && finishingBattle->winnerHero && finishingBattle->winnerHero->stacks.empty())
+	{
+		RemoveObject ro(finishingBattle->winnerHero->id);
+		sendAndApply(&ro);
+
+		if (VLC->modh->settings.WINNING_HERO_WITH_NO_TROOPS_RETREATS)
+		{
+			SetAvailableHeroes sah;
+			sah.player = finishingBattle->victor;
+			sah.hid[0] = finishingBattle->winnerHero->subID;
+			sah.army[0].clear();
+			sah.army[0].setCreature(SlotID(0), finishingBattle->winnerHero->type->initialArmy.at(0).creature, 1);
+
+			if(const CGHeroInstance *another =  getPlayer(finishingBattle->victor)->availableHeroes.at(0))
+				sah.hid[1] = another->subID;
+			else
+				sah.hid[1] = -1;
+
+			sendAndApply(&sah);
+		}
+	}
 }
 
 void CGameHandler::prepareAttack(BattleAttack &bat, const CStack *att, const CStack *def, int distance, int targetHex)
@@ -3322,23 +3354,27 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
 //		|| (getHeroCount(player, false) >= GameConstants::MAX_HEROES_PER_PLAYER && complain("Cannot hire hero, only 8 wandering heroes are allowed!")))
 	if((p->resources.at(Res::GOLD) < GameConstants::HERO_GOLD_COST && complain("Not enough gold for buying hero!"))
 		|| ((!t) && (getHeroCount(player, false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER && complain("Cannot hire hero, too many wandering heroes already!")))
-			|| ((t) && (getHeroCount(player, true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER && complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))) )
-
-	return false;
+		|| ((t) && (getHeroCount(player, true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER && complain("Cannot hire hero, too many heroes garrizoned and wandering already!"))) )
+	{
+		return false;
+	}
 
 	if(t) //tavern in town
 	{
-		if(    (!t->hasBuilt(BuildingID::TAVERN)  && complain("No tavern!"))
-			|| (t->visitingHero  && complain("There is visiting hero - no place!")))
+		if((!t->hasBuilt(BuildingID::TAVERN) && complain("No tavern!"))
+			 || (t->visitingHero  && complain("There is visiting hero - no place!")))
+		{
 			return false;
+		}
 	}
 	else if(obj->ID == Obj::TAVERN)
 	{
-		if(getTile(obj->visitablePos())->visitableObjects.back() != obj  &&  complain("Tavern entry must be unoccupied!"))
+		if(getTile(obj->visitablePos())->visitableObjects.back() != obj && complain("Tavern entry must be unoccupied!"))
+		{
 			return false;
+		}
 	}
 
-
 	const CGHeroInstance *nh = p->availableHeroes.at(hid);
 	if (!nh)
 	{
@@ -3353,13 +3389,14 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
 	hr.tile = obj->visitablePos() + nh->getVisitableOffset();
 	sendAndApply(&hr);
 
-
 	std::map<ui32, ConstTransitivePtr<CGHeroInstance> > pool = gs->unusedHeroesFromPool();
 
 	const CGHeroInstance *theOtherHero = p->availableHeroes.at(!hid);
 	const CGHeroInstance *newHero = nullptr;
 	if (theOtherHero) //on XXL maps all heroes can be imprisoned :(
+	{
 		newHero = gs->hpool.pickHeroFor(false, player, getNativeTown(player), pool, gs->getRandomGenerator(), theOtherHero->type->heroClass);
+	}
 
 	SetAvailableHeroes sah;
 	sah.player = player;
@@ -3371,7 +3408,9 @@ bool CGameHandler::hireHero(const CGObjectInstance *obj, ui8 hid, PlayerColor pl
 		sah.army[hid].setCreature(SlotID(0), newHero->type->initialArmy[0].creature, 1);
 	}
 	else
+	{
 		sah.hid[hid] = -1;
+	}
 
 	sah.hid[!hid] = theOtherHero ? theOtherHero->subID : -1;
 	sendAndApply(&sah);
@@ -5663,16 +5702,18 @@ void CGameHandler::giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact
 
 void CGameHandler::setBattleResult(BattleResult::EResult resultType, int victoriusSide)
 {
-	if(battleResult.get())
+	boost::unique_lock<boost::mutex> guard(battleResult.mx);
+	if(battleResult.data)
 	{
-		complain("There is already set result?");
+		complain((boost::format("The battle result has been already set (to %d, asked to %d)")
+		          % battleResult.data->result % resultType).str());
 		return;
 	}
 	auto br = new BattleResult;
 	br->result = resultType;
 	br->winner = victoriusSide; //surrendering side loses
 	gs->curB->calculateCasualties(br->casualties);
-	battleResult.set(br);
+	battleResult.data = br;
 }
 
 void CGameHandler::commitPackage( CPackForClient *pack )