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Remove unused code

Ivan Savenko 2 年之前
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1c552ba9d9
共有 1 個文件被更改,包括 0 次插入8 次删除
  1. 0 8
      client/battle/BattleStacksController.cpp

+ 0 - 8
client/battle/BattleStacksController.cpp

@@ -399,15 +399,7 @@ void BattleStacksController::addNewAnim(BattleAnimation *anim)
 void BattleStacksController::stackRemoved(uint32_t stackID)
 void BattleStacksController::stackRemoved(uint32_t stackID)
 {
 {
 	if (getActiveStack() && getActiveStack()->unitId() == stackID)
 	if (getActiveStack() && getActiveStack()->unitId() == stackID)
-	{
-		BattleAction action;
-		action.side = owner.defendingHeroInstance ? (owner.curInt->playerID == owner.defendingHeroInstance->tempOwner) : false;
-		action.actionType = EActionType::NO_ACTION;
-		action.stackNumber = getActiveStack()->unitId();
-
-		LOCPLINT->cb->battleMakeUnitAction(action);
 		setActiveStack(nullptr);
 		setActiveStack(nullptr);
-	}
 }
 }
 
 
 void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> attackedInfos)
 void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> attackedInfos)