@@ -513,6 +513,10 @@ void BattleFlowProcessor::onActionMade(const BattleAction &ba)
if(owner->checkBattleStateChanges())
return;
+ // tactics - next stack will be selected by player
+ if(battle->tacticDistance != 0)
+ return;
+
if (ba.isUnitAction())
{
assert(activeStack != nullptr);