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@@ -0,0 +1,196 @@
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+0.61 -> 0.62
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+General:
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+* threading and minor changes.
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+* support for heroes starting in town garrisons
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+* upgrading creatures
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+* working gaining levels for heroes (including dialog with skill selection)
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+* added fast graphical cursor
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+* showing creature amount in the CCreInfoWindow
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+
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+Castles:
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+* icon in infobox showing that there is hero in town garrison
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+* fort/citadel/castle screen
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+* taking last stack from the heroes army should be impossible (or at least harder)
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+* fixed reading forbidden structures
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+* randomizing spells in towns
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+* viewing hero window in the town screen
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+* possibility of moving hero into the garrison
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+* partially done mage guild screen
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+
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+Adventure Interface:
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+* hopefully fixed problems with wrong town defs (village/fort/capitol)
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+
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+Hero Window:
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+* bugfix: splitting stacks works in hero window
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+* removed bug causing significant increase of CPU consumption
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+
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+Battles:
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+* shooting
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+* removed some displaying problems
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+* showing last group of frames in creature animation won't crash
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+* added start moving and end moving animations
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+* fixed moving two-hex creatures
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+* showing/hiding graphic cursor
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+* a part of using graphic cursor
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+* slightly optimized showing of battle interface
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+* animation of getting hit / death by shooting is displayed when it should be
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+* improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
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+
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+PreGame:
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+* updates settings when selecting new map after changing sorting criteria
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+* if sorting not by name, name will be used as a secondary criteria
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+* when filter is applied a first available map is selected automatically
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+* slider position updated after sorting in pregame
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+
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+0.6 -> 0.61 (Jun 15 2008)
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+Improvements:
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+* improved attacking in the battles
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+* it's possible to kill hostile stack
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+* animations won't go in the same phase
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+* Better pathfinder
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+* "%s" substitutions in Right-click information in town hall
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+* windmill won't give wood
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+* hover text for heroes
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+* support for ZSoft-style PCX files in /Data
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+* Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
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+* in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
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+* stack at the limit of unit's range can now be attacked
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+* range of unit is now properly displayed
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+* battle log is scrolled down when new event occurs
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+* console is closed when application exits
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+
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+Bugfixes:
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+* stack at the limit of unit's range can now be attacked
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+* good background for the town hall screen in Stronghold
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+* fixed typo in hall.txt
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+* VCMI won't crash when r-click neutral stack during the battle
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+* water won't blink behind shipyard in the Castle
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+* fixed several memory leaks
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+* properly displaying two-hex creatures in recruit/split/info window
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+* corrupted map file won't cause crash on initializing main menu
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+
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+0.59 -> 0.6 (Jun 1 2008)
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+* partially done attacking in battles
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+* screen isn't now refreshed while blitting creature info window
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+* r-click creature info windows in battles
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+* no more divison by 0 in slider
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+* "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
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+* fixed estate problems
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+* fixed blinking mana vortex
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+* grail increases creature growths
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+* new pathfinder
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+* several minor improvements
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+
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+0.58 -> 0.59 (May 24 2008 - closed, test release)
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+* fixed memory leak in battles
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+* blitting creature animations to rects in the recruitment window
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+* fixed wrong creatures def names
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+* better battle pathfinder and unit reversing
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+* improved slider ( #58 )
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+* fixed problems with horde buildings (won't block original dwellings)
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+* giving primary skill when hero get level (but there is still no dialog)
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+* if an upgraded creature is available it'll be shown as the first in a recruitment window
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+* creature levels not messed in Fortress
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+* war machines are added to the hero's inventory, not to the garrison
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+* support for H3-style PCX graphics in Data/
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+* VCMI won't crash when is unable to initialize audio system
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+* fixed displaying wrong town defs
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+* improvements in recruitment window (slider won't allow to select more creatures than we can afford)
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+* creature info window (only r-click)
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+* callback for buttons/lists based on boost::function
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+* a lot of minor improvements
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+
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+0.55 -> 0.58 (Apr 20 2008 - closed, test release)
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+Towns:
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+* recruiting creatures
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+* working creature growths (including castle and horde building influences)
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+* towns give income
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+* town hall screen
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+* building buildings (requirements and cost are handled)
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+* hints for structures
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+* updating town infobox
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+Garrisons:
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+* merging stacks
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+* splitting stacks
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+Battles:
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+* starting battles
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+* displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
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+* leaving battle by pressing flee button
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+* moving units in battles and displaying thier ranges
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+* defend command for units
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+General:
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+* a number of minor fixes and improvements
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+
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+0.54 -> 0.55 (Feb 29 2008)
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+* Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
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+* randomization quantity of creatures on the map
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+* fix of Pandora's Box handling
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+* reading disposed/predefined heroes
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+* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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+* more detailed logs
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+* reported problems with hero flags resolved
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+* heroes cannot occupy the same tile
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+* hints for most of creature generators
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+* some minor stuff
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+
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+0.53b -> 0.54 (Feb 23 2008 - first public release)
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+* given hero is placed in the town entrance
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+* some objects such as river delta won't be blitted "on" hero
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+* tiles under FoW are inaccessible
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+* giving random hero on RoE maps
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+* improved protection against hero duplication
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+* fixed starting values of primary abilities of random heroes on RoE/AB maps
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+* right click popups with infoboxes for heroes/towns lists
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+* new interface coloring (many thanks to GrayFace ;])
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+* fixed bug in object flag's coloring
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+* added hints in town lists
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+* eliminated square from city hints
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+
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+0.53 - 0.53b (Feb 20 2008)
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+* added giving default buildings in towns
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+* town infobox won't crash on empty town
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+
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+0.52 - 0.53 (Feb 18 2008):
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+* hopefully the last bugfix of Pandora's Box
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+* fixed blockmaps of generated heroes
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+* disposed hero cannot be chosen in scenario settings (unless he is in prison)
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+* fixed town randomization
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+* fixed hero randomization
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+* fixed displaying heroes in preGame
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+* fixed selecting/deselecting artifact slots in hero window
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+* much faster pathfinder
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+* memory usage and load time significantly decreased
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+* it's impossible to select empty artifact slot in hero window
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+* fixed problem with FoW displaying on minimap on L-sized maps
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+* fixed crashbug in hero list connected with heroes dismissing
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+* mostly done town infobox
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+* town daily income is properly calculated
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+
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+0.51 - 0.52 (Feb 7 2008):
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+* [feature] giving starting hero
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+* [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
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+* [feature] picked artifacts are added to hero's backpack
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+* [feature] possibility of choosing player to play
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+* [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
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+* [bugfix] fixed crashbug in reading defs with negativ left/right margins
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+* [bugfix] improved randomization
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+* [bugfix] pathfinder can't be cheated (what caused errors)
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+
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+0.5 - 0.51 (Feb 3 2008):
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+* close button properly closes (same does 'q' key)
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+* two players can't have selected same hero
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+* double click on "Show Available Scenarios" won't reset options
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+* fixed possible crashbug in town/hero lists
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+* fixed crashbug in initializing game caused by wrong prisons handling
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+* fixed crashbug on reading hero's custom artifacts in RoE maps
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+* fixed crashbug on reading custom Pandora's Box in RoE maps
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+* fixed crashbug on reading blank Quest Guards
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+* better console messages
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+* map reading speed up (though it's still slow, especially on bigger maps)
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+
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+to 0.5 (Feb 2 2008 - first closed release):
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+* Main menu and New game screens
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+* Scenario selection, part of advanced options support
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+* Partially done adventure map, town and hero interfaces
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+* Moving hero
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+* Interactions with several objects (mines, resources, mills, and others)
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