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@@ -64,6 +64,7 @@ void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
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assert(strings.size() == 9);
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animationFile = strings[0];
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+ stringID = strings[0];
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std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
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std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
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@@ -182,7 +183,7 @@ void ObjectTemplate::readMap(CBinaryReader & reader)
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void ObjectTemplate::readJson(const JsonNode &node)
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{
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- id = Obj(node["basebase"].Float()); // temporary, should be replaced
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+ id = Obj(node["basebase"].Float()); // temporary, should be removed and determined indirectly via object type parent (e.g. base->base)
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subid = node["base"].Float();
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animationFile = node["animation"].String();
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@@ -199,48 +200,51 @@ void ObjectTemplate::readJson(const JsonNode &node)
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if (visitDirs[1].String()[0] == '+') visitDir |= 128;
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}
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else
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- visitDir = 0xff;
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+ visitDir = 0x00;
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- for (auto & entry : node["allowedTerrains"].Vector())
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- allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
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+ if (!node["allowedTerrains"].isNull())
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+ {
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+ for (auto & entry : node["allowedTerrains"].Vector())
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+ allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
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+ }
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+ else
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+ {
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+ for (size_t i=0; i< GameConstants::TERRAIN_TYPES; i++)
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+ allowedTerrains.insert(ETerrainType(i));
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+ }
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auto charToTile = [&](const char & ch) -> ui8
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{
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switch (ch)
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{
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+ case ' ' : return 0;
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case '0' : return 0;
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case 'V' : return VISIBLE;
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case 'B' : return VISIBLE | BLOCKED;
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case 'H' : return BLOCKED;
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case 'A' : return VISIBLE | BLOCKED | VISITABLE;
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- case 'T' : return VISIBLE | VISITABLE;
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+ case 'T' : return BLOCKED | VISITABLE;
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default:
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logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
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return 0;
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}
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};
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- size_t maxHeight = 0, maxWidth = 0;
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- size_t width = node["mask"].Vector()[0].String().size();
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- size_t height = node["mask"].Vector().size();
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+ const JsonVector & mask = node["mask"].Vector();
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+
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+ size_t height = mask.size();
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+ size_t width = 0;
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+ for (auto & line : mask)
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+ vstd::amax(width, line.String().size());
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+
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setSize(width, height);
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- for (size_t i=0; i<height; i++)
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+ for (size_t i=0; i<mask.size(); i++)
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{
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- const std::string & line = node["mask"].Vector()[i].String();
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- assert(line.size() == width);
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- for (size_t j=0; j < width; j++)
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- {
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- ui8 tile = charToTile(line[j]);
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- if (tile != 0)
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- {
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- vstd::amax(maxHeight, i);
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- vstd::amax(maxWidth, j);
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- usedTiles[i][j] = tile;
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- }
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- }
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+ const std::string & line = mask[i].String();
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+ for (size_t j=0; j < line.size(); j++)
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+ usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
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}
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- setSize(maxWidth, maxHeight);
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printPriority = node["zIndex"].Float();
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}
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@@ -259,7 +263,7 @@ void ObjectTemplate::setSize(ui32 width, ui32 height)
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{
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usedTiles.resize(height);
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for (auto & line : usedTiles)
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- line.resize(width);
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+ line.resize(width, 0);
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}
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bool ObjectTemplate::isVisitable() const
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@@ -345,14 +349,19 @@ CDefObjInfoHandler::CDefObjInfoHandler()
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readTextFile("Data/Objects.txt");
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readTextFile("Data/Heroes.txt");
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- const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
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+ // TODO: merge into modding system
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+ JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
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+ node.setMeta("core");
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std::vector<ObjectTemplate> newTemplates;
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newTemplates.reserve(node.Struct().size());
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// load all new templates
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for (auto & entry : node.Struct())
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{
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+ JsonUtils::validate(entry.second, "vcmi:objectTemplate", entry.first);
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+
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ObjectTemplate templ;
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+ templ.stringID = entry.first;
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templ.readJson(entry.second);
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newTemplates.push_back(templ);
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}
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@@ -389,6 +398,7 @@ std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 su
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});
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if (ret.empty())
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logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
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+
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assert(!ret.empty()); // Can't create object of this type/subtype
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return ret;
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}
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@@ -405,3 +415,13 @@ std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 su
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// it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
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return filtered.empty() ? ret : filtered;
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}
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+
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+std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain, std::function<bool(ObjectTemplate &)> filter) const
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+{
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+ std::vector<ObjectTemplate> ret = pickCandidates(type, subtype, terrain);
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+ std::vector<ObjectTemplate> filtered;
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+
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+ std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), filter);
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+ // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
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+ return filtered.empty() ? ret : filtered;
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+}
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