2
0
Эх сурвалжийг харах

Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled

Dydzio 10 сар өмнө
parent
commit
1e9d089fd8

+ 1 - 1
client/battle/BattleActionsController.cpp

@@ -275,7 +275,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
 				return 2;
 				break;
 			case PossiblePlayerBattleAction::SHOOT:
-				if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide())
+				if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide() || !targetStack->alive())
 					return 100; //bottom priority
 
 				return 4;