@@ -275,7 +275,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
return 2;
break;
case PossiblePlayerBattleAction::SHOOT:
- if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide())
+ if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide() || !targetStack->alive())
return 100; //bottom priority
return 4;