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@@ -2849,9 +2849,40 @@ void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
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else
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tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
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break;
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- case 45: //two way monolith - pick any other one
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- if(vstd::contains(objs,45) && vstd::contains(objs[45],subID) && objs[45][subID].size()>1)
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- while ((destinationid = objs[45][subID][rand()%objs[45][subID].size()])==id);
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+ case 45://two way monolith - pick any other one
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+ case 111: //Whirlpool
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+ if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
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+ {
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+ while ((destinationid = objs[ID][subID][rand()%objs[ID][subID].size()]) == id); //choose another exit
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+ if (ID == 111)
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+ {
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+ if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
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+ {
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+ CCreatureSet army = h->getArmy();
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+ int targetstack = army.Slots().size()-1;
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+ for(TSlots::const_reverse_iterator i = army.Slots().rbegin(); i != army.Slots().rend(); i++)
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+ {
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+ if (army.getPower(targetstack) > army.getPower(i->first))
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+ {
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+ targetstack = (i->first);
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+ }
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+ }
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+ CCreatureSet ourArmy;
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+ ourArmy.addStack (targetstack, army.getStack(targetstack));
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+ TQuantity tq = (TQuantity)((double)(ourArmy.getAmount(targetstack))*0.3);
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+ if (tq) //casualties > 0
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+ {
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+ ourArmy.setStackCount (targetstack, tq);
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+ InfoWindow iw;
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+ iw.player = h->tempOwner;
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+ iw.text.addTxt (MetaString::ADVOB_TXT, 168);
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+ iw.components.push_back (Component(ourArmy.getStack(targetstack)));
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+ cb->showInfoDialog(&iw);
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+ cb->takeCreatures (h->id, ourArmy.Slots());
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+ }
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+ }
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+ }
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+ }
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else
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tlog2 << "Cannot find corresponding exit monolith for "<< id << std::endl;
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break;
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@@ -2876,7 +2907,7 @@ void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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- iw.text.addTxt(MetaString::ADVOB_TXT, 153); //Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
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+ iw.text.addTxt(MetaString::ADVOB_TXT, 153);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
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cb->sendAndApply(&iw);
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}
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break;
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@@ -2887,16 +2918,23 @@ void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
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tlog2 << "Cannot find exit... (obj at " << pos << ") :( \n";
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return;
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}
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- cb->moveHero(h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(),
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- true);
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+ cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
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}
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void CGTeleport::initObj()
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{
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int si = subID;
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- if(ID == 103) //ignore subterranean gates subid
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- si = 0;
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-
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+ switch (ID)
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+ {
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+ case 103://ignore subterranean gates subid
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+ case 111:
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+ {
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+ si = 0;
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+ break;
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+ }
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+ default:
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+ break;
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+ }
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objs[ID][si].push_back(id);
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}
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