|
@@ -67,11 +67,6 @@ TownRewardableBuildingInstance::TownRewardableBuildingInstance(IGameCallback *cb
|
|
|
|
|
|
TownRewardableBuildingInstance::TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand)
|
|
|
: TownBuildingInstance(town, index)
|
|
|
-{
|
|
|
- initObj(rand);
|
|
|
-}
|
|
|
-
|
|
|
-void TownRewardableBuildingInstance::initObj(vstd::RNG & rand)
|
|
|
{
|
|
|
assert(town && town->getTown());
|
|
|
configuration = generateConfiguration(rand);
|