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Minor code simplifaction

Ivan Savenko 9 月之前
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2823bf5848
共有 2 個文件被更改,包括 0 次插入7 次删除
  1. 0 5
      lib/mapObjects/TownBuildingInstance.cpp
  2. 0 2
      lib/mapObjects/TownBuildingInstance.h

+ 0 - 5
lib/mapObjects/TownBuildingInstance.cpp

@@ -67,11 +67,6 @@ TownRewardableBuildingInstance::TownRewardableBuildingInstance(IGameCallback *cb
 
 TownRewardableBuildingInstance::TownRewardableBuildingInstance(CGTownInstance * town, const BuildingID & index, vstd::RNG & rand)
 	: TownBuildingInstance(town, index)
-{
-	initObj(rand);
-}
-
-void TownRewardableBuildingInstance::initObj(vstd::RNG & rand)
 {
 	assert(town && town->getTown());
 	configuration = generateConfiguration(rand);

+ 0 - 2
lib/mapObjects/TownBuildingInstance.h

@@ -81,8 +81,6 @@ public:
 	/// gives second part of reward after hero level-ups for proper granting of spells/mana
 	void heroLevelUpDone(const CGHeroInstance *hero) const override;
 	
-	void initObj(vstd::RNG & rand) override;
-	
 	/// applies player selection of reward
 	void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override;