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@@ -565,7 +565,7 @@ bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, con
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return false;
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}
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-void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const BattleAction &ba) //here
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+void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const BattleAction &ba)
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{
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const auto * actedStack = battle.battleGetStackByID(ba.stackNumber, false);
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const auto * activeStack = battle.battleActiveUnit();
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