Opuszek hai 3 meses
pai
achega
28e4e6c8cb

+ 1 - 1
server/battles/BattleFlowProcessor.cpp

@@ -565,7 +565,7 @@ bool BattleFlowProcessor::rollGoodMorale(const CBattleInfoCallback & battle, con
 	return false;
 }
 
-void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const BattleAction &ba)	//here
+void BattleFlowProcessor::onActionMade(const CBattleInfoCallback & battle, const BattleAction &ba)
 {
 	const auto * actedStack = battle.battleGetStackByID(ba.stackNumber, false);
 	const auto * activeStack = battle.battleActiveUnit();

+ 0 - 1
server/battles/BattleFlowProcessor.h

@@ -60,7 +60,6 @@ class BattleFlowProcessor : boost::noncopyable
 	void makeStackDoNothing(const CBattleInfoCallback & battle, const CStack * next);
 	bool makeAutomaticAction(const CBattleInfoCallback & battle, const CStack * stack, const BattleAction & ba); //used when action is taken by stack without volition of player (eg. unguided catapult attack)
 
-
 public:
 	explicit BattleFlowProcessor(BattleProcessor * owner, CGameHandler * newGameHandler);