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@@ -239,30 +239,30 @@ void CBattleLogic::MakeStatistics(int currentCreatureId)
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typedef SCreatureCasualties const std::pair<int, SCreatureCasualties>::* CreaPairPtr;
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// sort max damage
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- std::sort(m_statMaxDamage.begin(), m_statMaxDamage.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort min damage
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- std::sort(m_statMinDamage.begin(), m_statMinDamage.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort max speed
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- std::sort(m_statMaxSpeed.begin(), m_statMaxSpeed.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort distance
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- std::sort(m_statDistance.begin(), m_statDistance.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) < bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort distance from shooters
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- std::sort(m_statDistanceFromShooters.begin(), m_statDistanceFromShooters.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) < bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort hit points
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- std::sort(m_statHitPoints.begin(), m_statHitPoints.end(),
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- bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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- // sort casualties
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- std::sort(m_statCasualties.begin(), m_statCasualties.end(),
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- bind((CreaPtr)&creature_stat_casualties::value_type::second_type::damage_max,
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- bind((CreaPairPtr)&creature_stat_casualties::value_type::second, _1))
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- >
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- bind((CreaPtr)&creature_stat_casualties::value_type::second_type::damage_max,
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- bind((CreaPairPtr)&creature_stat_casualties::value_type::second, _2)));
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+// std::sort(m_statMaxDamage.begin(), m_statMaxDamage.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort min damage
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+// std::sort(m_statMinDamage.begin(), m_statMinDamage.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort max speed
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+// std::sort(m_statMaxSpeed.begin(), m_statMaxSpeed.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort distance
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+// std::sort(m_statDistance.begin(), m_statDistance.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) < bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort distance from shooters
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+// std::sort(m_statDistanceFromShooters.begin(), m_statDistanceFromShooters.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) < bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort hit points
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+// std::sort(m_statHitPoints.begin(), m_statHitPoints.end(),
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+// bind((IntPtr)&creature_stat::value_type::second, _1) > bind((IntPtr)&creature_stat::value_type::second, _2));
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+// // sort casualties
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+// std::sort(m_statCasualties.begin(), m_statCasualties.end(),
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+// bind((CreaPtr)&creature_stat_casualties::value_type::second_type::damage_max,
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+// bind((CreaPairPtr)&creature_stat_casualties::value_type::second, _1))
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+// >
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+// bind((CreaPtr)&creature_stat_casualties::value_type::second_type::damage_max,
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+// bind((CreaPairPtr)&creature_stat_casualties::value_type::second, _2)));
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}
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BattleAction CBattleLogic::MakeDecision(int stackID)
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