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@@ -195,7 +195,7 @@ void CMapLoaderH3M::readPlayerInfo()
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if(features.levelSOD)
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reader->skipUnused(1); //TODO: check meaning?
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- std::set<TFaction> allowedFactions;
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+ std::set<FactionID> allowedFactions;
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reader->readBitmask(allowedFactions, features.factionsBytes, features.factionsCount, false);
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@@ -331,7 +331,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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if(playersOnMap == 1)
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{
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- logGlobal->warn("Map %s has only one player but allows normal victory?", mapHeader->name);
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+ logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
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allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
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}
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}
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@@ -847,13 +847,13 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
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if(!art)
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{
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- logGlobal->warn("Invalid artifact in hero's backpack, ignoring...");
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+ logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
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return false;
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}
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if(art->isBig() && slot >= GameConstants::BACKPACK_START)
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{
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- logGlobal->warn("A big artifact (war machine) in hero's backpack, ignoring...");
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+ logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
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return false;
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}
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@@ -868,7 +868,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
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}
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else
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{
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- logGlobal->debug("Artifact '%s' can't be put at the slot %d", artifact->artType->getNameTranslated(), slot);
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+ logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
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return false;
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}
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@@ -1070,17 +1070,17 @@ CGObjectInstance * CMapLoaderH3M::readScholar()
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object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
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object->bonusID = reader->readUInt8();
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reader->skipZero(6);
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- return object;
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-}
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-
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-CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
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-{
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- auto * object = new CGGarrison();
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-
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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- readCreatureSet(object, 7);
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- if(features.levelAB)
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- object->removableUnits = reader->readBool();
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+ return object;
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+}
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+
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+CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
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+{
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+ auto * object = new CGGarrison();
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+
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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+ readCreatureSet(object, 7);
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+ if(features.levelAB)
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+ object->removableUnits = reader->readBool();
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else
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object->removableUnits = true;
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@@ -1129,26 +1129,26 @@ CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::sh
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CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
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{
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- auto * object = new CGMine();
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- if(objectTemplate->subid < 7)
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- {
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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- }
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- else
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- {
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+ auto * object = new CGMine();
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+ if(objectTemplate->subid < 7)
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+ {
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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+ }
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+ else
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+ {
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object->setOwner(PlayerColor::NEUTRAL);
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reader->readBitmask(object->abandonedMineResources, features.resourcesBytes, features.resourcesCount, false);
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}
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return object;
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}
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-CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
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-{
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- auto * object = new CGDwelling();
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- setOwnerAndValidate(position, object, reader->readPlayer32());
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- return object;
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-}
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-
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+CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
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+{
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+ auto * object = new CGDwelling();
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+ setOwnerAndValidate(position, object, reader->readPlayer32());
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+ return object;
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+}
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+
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CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
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{
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auto * object = new CGDwelling();
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@@ -1167,13 +1167,13 @@ CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, s
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break;
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default:
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throw std::runtime_error("Invalid random dwelling format");
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- }
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- spec->owner = object;
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-
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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-
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- //216 and 217
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- if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
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+ }
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+ spec->owner = object;
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+
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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+
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+ //216 and 217
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+ if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
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{
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castleSpec->instanceId = "";
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castleSpec->identifier = reader->readUInt32();
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@@ -1218,13 +1218,13 @@ CGObjectInstance * CMapLoaderH3M::readShrine()
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}
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CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
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-{
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- auto * object = new CGHeroPlaceholder();
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-
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer());
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-
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- HeroTypeID htid = reader->readHero(); //hero type id
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- object->subID = htid.getNum();
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+{
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+ auto * object = new CGHeroPlaceholder();
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+
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer());
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+
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+ HeroTypeID htid = reader->readHero(); //hero type id
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+ object->subID = htid.getNum();
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if(htid.getNum() == -1)
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{
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@@ -1252,7 +1252,7 @@ CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::sha
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if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
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return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
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- logGlobal->warn("Unrecognized object: %d:%d ('%s') at %s on map '%s'", objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString(), map->name);
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+ logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
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return new CGObjectInstance();
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}
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@@ -1268,16 +1268,16 @@ CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
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{
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auto * guard = new CGQuestGuard();
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readQuest(guard, mapPosition);
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- return guard;
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-}
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-
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-CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
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-{
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- auto * object = new CGShipyard();
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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- return object;
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-}
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-
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+ return guard;
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+}
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+
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+CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition)
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+{
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+ auto * object = new CGShipyard();
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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+ return object;
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+}
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+
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CGObjectInstance * CMapLoaderH3M::readBorderGuard()
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{
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return new CGBorderGuard();
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@@ -1293,16 +1293,16 @@ CGObjectInstance * CMapLoaderH3M::readBorderGate(const int3 & mapPosition, std::
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return new CGObjectInstance();
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logGlobal->warn("Map '%s: Quest gates at %s are not implemented!", mapName, mapPosition.toString());
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- return readQuestGuard(mapPosition);
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-}
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-
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-CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
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-{
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- auto * object = new CGLighthouse();
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- setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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- return object;
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-}
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-
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+ return readQuestGuard(mapPosition);
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+}
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+
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+CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
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+{
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+ auto * object = new CGLighthouse();
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+ setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
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+ return object;
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+}
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+
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CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
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{
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if(features.levelHOTA3)
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@@ -1376,13 +1376,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readWitchHut();
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case Obj::SCHOLAR:
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return readScholar();
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-
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- case Obj::GARRISON:
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- case Obj::GARRISON2:
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- return readGarrison(mapPosition);
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-
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- case Obj::ARTIFACT:
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- case Obj::RANDOM_ART:
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+
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+ case Obj::GARRISON:
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+ case Obj::GARRISON2:
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+ return readGarrison(mapPosition);
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+
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+ case Obj::ARTIFACT:
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+ case Obj::RANDOM_ART:
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case Obj::RANDOM_TREASURE_ART:
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case Obj::RANDOM_MINOR_ART:
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case Obj::RANDOM_MAJOR_ART:
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@@ -1424,13 +1424,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readDwellingRandom(mapPosition, objectTemplate);
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case Obj::QUEST_GUARD:
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- return readQuestGuard(mapPosition);
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-
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- case Obj::SHIPYARD:
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- return readShipyard(mapPosition);
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-
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- case Obj::HERO_PLACEHOLDER:
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- return readHeroPlaceholder(mapPosition);
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+ return readQuestGuard(mapPosition);
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+
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+ case Obj::SHIPYARD:
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+ return readShipyard(mapPosition);
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+
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+ case Obj::HERO_PLACEHOLDER:
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+ return readHeroPlaceholder(mapPosition);
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case Obj::BORDERGUARD:
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return readBorderGuard();
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@@ -1439,13 +1439,13 @@ CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplat
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return readBorderGate(mapPosition, objectTemplate);
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case Obj::PYRAMID:
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- return readPyramid(mapPosition, objectTemplate);
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-
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- case Obj::LIGHTHOUSE:
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- return readLighthouse(mapPosition);
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-
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- case Obj::CREATURE_BANK:
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- case Obj::DERELICT_SHIP:
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+ return readPyramid(mapPosition, objectTemplate);
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+
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+ case Obj::LIGHTHOUSE:
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+ return readLighthouse(mapPosition);
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+
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+ case Obj::CREATURE_BANK:
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+ case Obj::DERELICT_SHIP:
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case Obj::DRAGON_UTOPIA:
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case Obj::CRYPT:
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case Obj::SHIPWRECK:
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@@ -1538,40 +1538,40 @@ void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
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out->putStack(SlotID(index), result);
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}
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- out->validTypes(true);
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-}
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-
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-void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
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-{
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- assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
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-
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- if(owner == PlayerColor::NEUTRAL)
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- {
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- object->setOwner(PlayerColor::NEUTRAL);
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- return;
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- }
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-
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- if(!owner.isValidPlayer())
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- {
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- object->setOwner(PlayerColor::NEUTRAL);
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- logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
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- return;
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- }
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-
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- if(!mapHeader->players[owner.getNum()].canAnyonePlay())
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- {
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- object->setOwner(PlayerColor::NEUTRAL);
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- logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
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- );
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- return;
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- }
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-
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- object->setOwner(owner);
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-}
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-
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-CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
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-{
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- auto * object = new CGHeroInstance();
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+ out->validTypes(true);
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+}
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+
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+void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
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+{
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+ assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
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+
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+ if(owner == PlayerColor::NEUTRAL)
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+ {
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+ object->setOwner(PlayerColor::NEUTRAL);
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+ return;
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+ }
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+
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+ if(!owner.isValidPlayer())
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+ {
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+ object->setOwner(PlayerColor::NEUTRAL);
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+ logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
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+ return;
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+ }
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+
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+ if(!mapHeader->players[owner.getNum()].canAnyonePlay())
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+ {
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+ object->setOwner(PlayerColor::NEUTRAL);
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+ logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
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+ );
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+ return;
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+ }
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+
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+ object->setOwner(owner);
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+}
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+
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+CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
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+{
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+ auto * object = new CGHeroInstance();
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if(features.levelAB)
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{
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@@ -1592,13 +1592,13 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
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delete object;
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object = elem;
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break;
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- }
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- }
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-
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- setOwnerAndValidate(mapPosition, object, owner);
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- object->portrait = object->subID;
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-
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- for(auto & elem : map->disposedHeroes)
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+ }
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+ }
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+
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+ setOwnerAndValidate(mapPosition, object, owner);
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+ object->portrait = object->subID;
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+
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+ for(auto & elem : map->disposedHeroes)
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{
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if(elem.heroId == object->subID)
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{
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@@ -1973,14 +1973,14 @@ void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
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CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
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{
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auto * object = new CGTownInstance();
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- if(features.levelAB)
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- object->identifier = reader->readUInt32();
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-
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- setOwnerAndValidate(position, object, reader->readPlayer());
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-
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- bool hasName = reader->readBool();
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- if(hasName)
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- object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
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+ if(features.levelAB)
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+ object->identifier = reader->readUInt32();
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+
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+ setOwnerAndValidate(position, object, reader->readPlayer());
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+
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+ bool hasName = reader->readBool();
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+ if(hasName)
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+ object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
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bool hasGarrison = reader->readBool();
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if(hasGarrison)
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