|
@@ -2,9 +2,14 @@
|
|
|
#include "CDefObjInfoHandler.h"
|
|
|
|
|
|
#include "filesystem/Filesystem.h"
|
|
|
-#include "../client/CGameInfo.h"
|
|
|
+#include "filesystem/CBinaryReader.h"
|
|
|
+//#include "../client/CGameInfo.h"
|
|
|
#include "../lib/VCMI_Lib.h"
|
|
|
#include "GameConstants.h"
|
|
|
+#include "StringConstants.h"
|
|
|
+#include "CGeneralTextHandler.h"
|
|
|
+#include "CModHandler.h"
|
|
|
+#include "JsonNode.h"
|
|
|
|
|
|
/*
|
|
|
* CDefObjInfoHandler.cpp, part of VCMI engine
|
|
@@ -16,164 +21,387 @@
|
|
|
*
|
|
|
*/
|
|
|
|
|
|
-bool CGDefInfo::isVisitable() const
|
|
|
+static bool isVisitableFromTop(int identifier, int type)
|
|
|
{
|
|
|
- for (auto & elem : visitMap)
|
|
|
- {
|
|
|
- if (elem)
|
|
|
- return true;
|
|
|
- }
|
|
|
+ if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
|
|
|
+ return true;
|
|
|
+
|
|
|
+ static const Obj visitableFromTop[] =
|
|
|
+ {Obj::FLOTSAM,
|
|
|
+ Obj::SEA_CHEST,
|
|
|
+ Obj::SHIPWRECK_SURVIVOR,
|
|
|
+ Obj::BUOY,
|
|
|
+ Obj::OCEAN_BOTTLE,
|
|
|
+ Obj::BOAT,
|
|
|
+ Obj::WHIRLPOOL,
|
|
|
+ Obj::GARRISON,
|
|
|
+ Obj::SCHOLAR,
|
|
|
+ Obj::CAMPFIRE,
|
|
|
+ Obj::BORDERGUARD,
|
|
|
+ Obj::BORDER_GATE,
|
|
|
+ Obj::QUEST_GUARD,
|
|
|
+ Obj::CORPSE
|
|
|
+ };
|
|
|
+ if (vstd::find_pos(visitableFromTop, identifier) != -1)
|
|
|
+ return true;
|
|
|
return false;
|
|
|
}
|
|
|
-CGDefInfo::CGDefInfo()
|
|
|
+
|
|
|
+ObjectTemplate::ObjectTemplate():
|
|
|
+ visitDir(8|16|32|64|128), // all but top
|
|
|
+ id(Obj::NO_OBJ),
|
|
|
+ subid(0),
|
|
|
+ printPriority(0)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
|
|
|
{
|
|
|
- visitDir = (8|16|32|64|128); //4,5,6,7,8 - any not-from-up direction
|
|
|
+ std::string data = parser.readString();
|
|
|
+ std::vector<std::string> strings;
|
|
|
+ boost::split(strings, data, boost::is_any_of(" "));
|
|
|
+ assert(strings.size() == 9);
|
|
|
+
|
|
|
+ animationFile = strings[0];
|
|
|
+
|
|
|
+ std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
|
|
|
+ std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
|
|
|
+
|
|
|
+ assert(blockStr.size() == 6*8);
|
|
|
+ assert(visitStr.size() == 6*8);
|
|
|
+
|
|
|
+ setSize(8, 6);
|
|
|
+ for (size_t i=0; i<6; i++) // 6 rows
|
|
|
+ {
|
|
|
+ for (size_t j=0; j<8; j++) // 8 columns
|
|
|
+ {
|
|
|
+ auto & tile = usedTiles[i][j];
|
|
|
+ tile |= VISIBLE; // assume that all tiles are visible
|
|
|
+ if (blockStr[i*8 + j] == '0')
|
|
|
+ tile |= BLOCKED;
|
|
|
+
|
|
|
+ if (visitStr[i*8 + j] == '1')
|
|
|
+ tile |= VISITABLE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // strings[3] most likely - terrains on which this object can be placed in editor.
|
|
|
+ // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
|
|
|
+ // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
|
|
|
+ std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
|
|
|
+
|
|
|
+ assert(terrStr.size() == 9); // all terrains but rock
|
|
|
+ for (size_t i=0; i<9; i++)
|
|
|
+ {
|
|
|
+ if (terrStr[8-i] == '1')
|
|
|
+ allowedTerrains.insert(ETerrainType(i));
|
|
|
+ }
|
|
|
+
|
|
|
+ id = Obj(boost::lexical_cast<int>(strings[5]));
|
|
|
+ subid = boost::lexical_cast<int>(strings[6]);
|
|
|
+ int type = boost::lexical_cast<int>(strings[7]);
|
|
|
+ printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
|
|
|
+
|
|
|
+ if (isVisitableFromTop(id, type))
|
|
|
+ visitDir = 0xff;
|
|
|
+ else
|
|
|
+ visitDir = (8|16|32|64|128);
|
|
|
|
|
|
- width = height = -1;
|
|
|
+ readMsk();
|
|
|
}
|
|
|
|
|
|
-void CGDefInfo::fetchInfoFromMSK()
|
|
|
+void ObjectTemplate::readMsk()
|
|
|
{
|
|
|
- ResourceID resID("SPRITES/" + name, EResType::MASK);
|
|
|
+ ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
|
|
|
|
|
|
if (CResourceHandler::get()->existsResource(resID))
|
|
|
{
|
|
|
auto msk = CResourceHandler::get()->load(resID)->readAll();
|
|
|
+ setSize(msk.first.get()[0], msk.first.get()[1]);
|
|
|
+ }
|
|
|
+ else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
|
|
|
+ {
|
|
|
+ setSize(8, 6);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void ObjectTemplate::readMap(CBinaryReader & reader)
|
|
|
+{
|
|
|
+ animationFile = reader.readString();
|
|
|
+
|
|
|
+ setSize(8, 6);
|
|
|
+ ui8 blockMask[6];
|
|
|
+ ui8 visitMask[6];
|
|
|
+ for(auto & byte : blockMask)
|
|
|
+ byte = reader.readUInt8();
|
|
|
+ for(auto & byte : visitMask)
|
|
|
+ byte = reader.readUInt8();
|
|
|
|
|
|
- width = msk.first.get()[0];
|
|
|
- height = msk.first.get()[1];
|
|
|
- for(int i=0; i<6; ++i)
|
|
|
+ for (size_t i=0; i<6; i++) // 6 rows
|
|
|
+ {
|
|
|
+ for (size_t j=0; j<8; j++) // 8 columns
|
|
|
{
|
|
|
- coverageMap[i] = msk.first.get()[i+2];
|
|
|
- shadowCoverage[i] = msk.first.get()[i+8];
|
|
|
+ auto & tile = usedTiles[5 - i][7 - j];
|
|
|
+ tile |= VISIBLE; // assume that all tiles are visible
|
|
|
+ if (((blockMask[i] >> j) & 1 ) == 0)
|
|
|
+ tile |= BLOCKED;
|
|
|
+
|
|
|
+ if (((visitMask[i] >> j) & 1 ) != 0)
|
|
|
+ tile |= VISITABLE;
|
|
|
}
|
|
|
}
|
|
|
+
|
|
|
+ reader.readUInt16();
|
|
|
+ ui16 terrMask = reader.readUInt16();
|
|
|
+ for (size_t i=0; i<9; i++)
|
|
|
+ {
|
|
|
+ if (((terrMask >> i) & 1 ) != 0)
|
|
|
+ allowedTerrains.insert(ETerrainType(i));
|
|
|
+ }
|
|
|
+
|
|
|
+ id = Obj(reader.readUInt32());
|
|
|
+ subid = reader.readUInt32();
|
|
|
+ int type = reader.readUInt8();
|
|
|
+ printPriority = reader.readUInt8() * 100; // to have some space in future
|
|
|
+
|
|
|
+ if (isVisitableFromTop(id, type))
|
|
|
+ visitDir = 0xff;
|
|
|
else
|
|
|
+ visitDir = (8|16|32|64|128);
|
|
|
+
|
|
|
+ reader.skip(16);
|
|
|
+ readMsk();
|
|
|
+
|
|
|
+ if (id == Obj::EVENT)
|
|
|
{
|
|
|
- //maximum possible size of H3 object
|
|
|
- //TODO: remove hardcode and move this data into modding system
|
|
|
- width = 8;
|
|
|
- height = 6;
|
|
|
+ setSize(1,1);
|
|
|
+ usedTiles[0][0] = VISITABLE;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CDefObjInfoHandler::CDefObjInfoHandler()
|
|
|
+void ObjectTemplate::readJson(const JsonNode &node)
|
|
|
{
|
|
|
- VLC->dobjinfo = this;
|
|
|
+ id = Obj(node["basebase"].Float()); // temporary, should be replaced
|
|
|
+ subid = node["base"].Float();
|
|
|
+ animationFile = node["animation"].String();
|
|
|
|
|
|
- auto textFile = CResourceHandler::get()->load(ResourceID("DATA/OBJECTS.TXT"))->readAll();
|
|
|
- std::istringstream inp(std::string((char*)textFile.first.get(), textFile.second));
|
|
|
- int objNumber;
|
|
|
- inp>>objNumber;
|
|
|
- std::string mapStr;
|
|
|
- for(int hh=0; hh<objNumber; ++hh)
|
|
|
+ const JsonVector & visitDirs = node["visitableFrom"].Vector();
|
|
|
+ if (!visitDirs.empty())
|
|
|
{
|
|
|
- auto nobj = new CGDefInfo();
|
|
|
- std::string dump;
|
|
|
- inp>>nobj->name;
|
|
|
+ if (visitDirs[0].String()[0] == '+') visitDir |= 1;
|
|
|
+ if (visitDirs[0].String()[1] == '+') visitDir |= 2;
|
|
|
+ if (visitDirs[0].String()[2] == '+') visitDir |= 4;
|
|
|
+ if (visitDirs[1].String()[2] == '+') visitDir |= 8;
|
|
|
+ if (visitDirs[2].String()[2] == '+') visitDir |= 16;
|
|
|
+ if (visitDirs[2].String()[1] == '+') visitDir |= 32;
|
|
|
+ if (visitDirs[2].String()[0] == '+') visitDir |= 64;
|
|
|
+ if (visitDirs[1].String()[0] == '+') visitDir |= 128;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ visitDir = 0xff;
|
|
|
|
|
|
- std::transform(nobj->name.begin(), nobj->name.end(), nobj->name.begin(), (int(*)(int))toupper);
|
|
|
+ for (auto & entry : node["allowedTerrains"].Vector())
|
|
|
+ allowedTerrains.insert(ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.String())));
|
|
|
|
|
|
- for(int o=0; o<6; ++o)
|
|
|
+ auto charToTile = [&](const char & ch) -> ui8
|
|
|
+ {
|
|
|
+ switch (ch)
|
|
|
{
|
|
|
- nobj->blockMap[o] = 0xff;
|
|
|
- nobj->visitMap[o] = 0x00;
|
|
|
- nobj->coverageMap[o] = 0x00;
|
|
|
- nobj->shadowCoverage[o] = 0x00;
|
|
|
+ case '0' : return 0;
|
|
|
+ case 'V' : return VISIBLE;
|
|
|
+ case 'B' : return VISIBLE | BLOCKED;
|
|
|
+ case 'H' : return BLOCKED;
|
|
|
+ case 'A' : return VISIBLE | BLOCKED | VISITABLE;
|
|
|
+ case 'T' : return VISIBLE | VISITABLE;
|
|
|
+ default:
|
|
|
+ logGlobal->errorStream() << "Unrecognized char " << ch << " in template mask";
|
|
|
+ return 0;
|
|
|
}
|
|
|
- inp>>mapStr;
|
|
|
- std::reverse(mapStr.begin(), mapStr.end());
|
|
|
- for(int v=0; v<mapStr.size(); ++v)
|
|
|
- {
|
|
|
- if(mapStr[v]=='0')
|
|
|
- {
|
|
|
- nobj->blockMap[v/8] &= 255 - (128 >> (v%8));
|
|
|
- }
|
|
|
- }
|
|
|
- inp>>mapStr;
|
|
|
- std::reverse(mapStr.begin(), mapStr.end());
|
|
|
- for(int v=0; v<mapStr.size(); ++v)
|
|
|
+ };
|
|
|
+
|
|
|
+ size_t maxHeight = 0, maxWidth = 0;
|
|
|
+ size_t width = node["mask"].Vector()[0].String().size();
|
|
|
+ size_t height = node["mask"].Vector().size();
|
|
|
+ setSize(width, height);
|
|
|
+
|
|
|
+ for (size_t i=0; i<height; i++)
|
|
|
+ {
|
|
|
+ const std::string & line = node["mask"].Vector()[i].String();
|
|
|
+ assert(line.size() == width);
|
|
|
+ for (size_t j=0; j < width; j++)
|
|
|
{
|
|
|
- if(mapStr[v]=='1')
|
|
|
+ ui8 tile = charToTile(line[j]);
|
|
|
+ if (tile != 0)
|
|
|
{
|
|
|
- nobj->visitMap[v/8] |= (128 >> (v%8));
|
|
|
+ vstd::amax(maxHeight, i);
|
|
|
+ vstd::amax(maxWidth, j);
|
|
|
+ usedTiles[i][j] = tile;
|
|
|
}
|
|
|
}
|
|
|
+ }
|
|
|
+ setSize(maxWidth, maxHeight);
|
|
|
|
|
|
- for(int yy=0; yy<2; ++yy) //first - on which types of terrain object can be placed;
|
|
|
- inp>>dump; //second -in which terrains' menus object in the editor will be available (?)
|
|
|
- si32 id; inp >> id; nobj->id = Obj(id);
|
|
|
- inp>>nobj->subid;
|
|
|
- inp>>nobj->type;
|
|
|
+ printPriority = node["zIndex"].Float();
|
|
|
+}
|
|
|
|
|
|
- nobj->visitDir = (8|16|32|64|128); //disabled visiting from the top
|
|
|
+ui32 ObjectTemplate::getWidth() const
|
|
|
+{
|
|
|
+ return usedTiles.empty() ? 0 : usedTiles.front().size();
|
|
|
+}
|
|
|
|
|
|
- if(nobj->type == 2 || nobj->type == 3 || nobj->type == 4 || nobj->type == 5) //creature, hero, artifact, resource
|
|
|
- {
|
|
|
- nobj->visitDir = 0xff;
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- static const Obj visitableFromTop[] =
|
|
|
- {Obj::FLOTSAM,
|
|
|
- Obj::SEA_CHEST,
|
|
|
- Obj::SHIPWRECK_SURVIVOR,
|
|
|
- Obj::BUOY,
|
|
|
- Obj::OCEAN_BOTTLE,
|
|
|
- Obj::BOAT,
|
|
|
- Obj::WHIRLPOOL,
|
|
|
- Obj::GARRISON,
|
|
|
- Obj::SCHOLAR,
|
|
|
- Obj::CAMPFIRE,
|
|
|
- Obj::BORDERGUARD,
|
|
|
- Obj::BORDER_GATE,
|
|
|
- Obj::QUEST_GUARD,
|
|
|
- Obj::CORPSE};
|
|
|
-
|
|
|
- for(auto & elem : visitableFromTop)
|
|
|
- {
|
|
|
- if(elem == nobj->id)
|
|
|
- {
|
|
|
- nobj->visitDir = 0xff;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- inp >> nobj->printPriority;
|
|
|
+ui32 ObjectTemplate::getHeight() const
|
|
|
+{
|
|
|
+ return usedTiles.size();
|
|
|
+}
|
|
|
|
|
|
- //coverageMap calculating
|
|
|
- nobj->fetchInfoFromMSK();
|
|
|
+void ObjectTemplate::setSize(ui32 width, ui32 height)
|
|
|
+{
|
|
|
+ usedTiles.resize(height);
|
|
|
+ for (auto & line : usedTiles)
|
|
|
+ line.resize(width);
|
|
|
+}
|
|
|
|
|
|
- auto dest = nobj->id.toDefObjInfo();
|
|
|
- if (dest.find(nobj->subid) != dest.end() && dest[nobj->subid] != nullptr)
|
|
|
- {
|
|
|
- // there is just too many of these. Note that this data is almost unused
|
|
|
- // exceptions are: town(village-capitol) and creation of new objects (holes, creatures, heroes, etc)
|
|
|
- //logGlobal->warnStream() << "Warning: overwriting def info for " << dest[nobj->subid]->name << " with " << nobj->name;
|
|
|
- dest[nobj->subid].dellNull(); // do not leak
|
|
|
- }
|
|
|
+bool ObjectTemplate::isVisitable() const
|
|
|
+{
|
|
|
+ for (auto & line : usedTiles)
|
|
|
+ for (auto & tile : line)
|
|
|
+ if (tile & VISITABLE)
|
|
|
+ return true;
|
|
|
+ return false;
|
|
|
+}
|
|
|
|
|
|
- nobj->id.toDefObjInfo()[nobj->subid] = nobj;
|
|
|
+bool ObjectTemplate::isWithin(si32 X, si32 Y) const
|
|
|
+{
|
|
|
+ if (X < 0 || Y < 0)
|
|
|
+ return false;
|
|
|
+ if (X >= getWidth() || Y >= getHeight())
|
|
|
+ return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
|
|
|
- }
|
|
|
+bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
|
|
|
+{
|
|
|
+ if (isWithin(X, Y))
|
|
|
+ return usedTiles[Y][X] & VISITABLE;
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
|
|
|
+{
|
|
|
+ if (isWithin(X, Y))
|
|
|
+ return usedTiles[Y][X] & VISIBLE;
|
|
|
+ return false;
|
|
|
+}
|
|
|
+
|
|
|
+bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
|
|
|
+{
|
|
|
+ if (isWithin(X, Y))
|
|
|
+ return usedTiles[Y][X] & BLOCKED;
|
|
|
+ return false;
|
|
|
+}
|
|
|
|
|
|
- for (int i = 0; i < 8 ; i++)
|
|
|
+bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
|
|
|
+{
|
|
|
+ // visitDir uses format
|
|
|
+ // 1 2 3
|
|
|
+ // 8 4
|
|
|
+ // 7 6 5
|
|
|
+ int dirMap[3][3] =
|
|
|
{
|
|
|
+ { visitDir & 1, visitDir & 2, visitDir & 4 },
|
|
|
+ { visitDir & 128, 1 , visitDir & 8 },
|
|
|
+ { visitDir & 64, visitDir & 32, visitDir & 16 }
|
|
|
+ };
|
|
|
+ // map input values to range 0..2
|
|
|
+ int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
|
|
|
+ int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
|
|
|
|
|
|
- static const char *holeDefs[] = {"AVLHOLD0.DEF", "AVLHLDS0.DEF", "AVLHOLG0.DEF", "AVLHLSN0.DEF",
|
|
|
- "AVLHOLS0.DEF", "AVLHOLR0.DEF", "AVLHOLX0.DEF", "AVLHOLL0.DEF"};
|
|
|
+ return dirMap[dy][dx] != 0;
|
|
|
+}
|
|
|
|
|
|
- if(i)
|
|
|
- {
|
|
|
- gobjs[Obj::HOLE][i] = new CGDefInfo(*gobjs[Obj::HOLE][0]);
|
|
|
- }
|
|
|
- gobjs[Obj::HOLE][i]->name = holeDefs[i];
|
|
|
+bool ObjectTemplate::canBePlacedAt(ETerrainType terrain) const
|
|
|
+{
|
|
|
+ return allowedTerrains.count(terrain) != 0;
|
|
|
+}
|
|
|
+
|
|
|
+void CDefObjInfoHandler::readTextFile(std::string path)
|
|
|
+{
|
|
|
+ CLegacyConfigParser parser(path);
|
|
|
+ size_t totalNumber = parser.readNumber(); // first line contains number of objects to read and nothing else
|
|
|
+ parser.endLine();
|
|
|
+
|
|
|
+ for (size_t i=0; i<totalNumber; i++)
|
|
|
+ {
|
|
|
+ ObjectTemplate templ;
|
|
|
+ templ.readTxt(parser);
|
|
|
+ parser.endLine();
|
|
|
+ objects.push_back(templ);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-CDefObjInfoHandler::~CDefObjInfoHandler()
|
|
|
+CDefObjInfoHandler::CDefObjInfoHandler()
|
|
|
+{
|
|
|
+ readTextFile("Data/Objects.txt");
|
|
|
+ readTextFile("Data/Heroes.txt");
|
|
|
+/*
|
|
|
+ const JsonNode node = JsonUtils::assembleFromFiles("config/objectTemplates.json");
|
|
|
+ std::vector<ObjectTemplate> newTemplates;
|
|
|
+ newTemplates.reserve(node.Struct().size());
|
|
|
+
|
|
|
+ // load all new templates
|
|
|
+ for (auto & entry : node.Struct())
|
|
|
+ {
|
|
|
+ ObjectTemplate templ;
|
|
|
+ templ.readJson(entry.second);
|
|
|
+ newTemplates.push_back(templ);
|
|
|
+ }
|
|
|
+
|
|
|
+ // erase old ones to avoid conflicts
|
|
|
+ for (auto & entry : newTemplates)
|
|
|
+ eraseAll(entry.id, entry.subid);
|
|
|
+
|
|
|
+ // merge new templates into storage
|
|
|
+ objects.insert(objects.end(), newTemplates.begin(), newTemplates.end());
|
|
|
+*/
|
|
|
+}
|
|
|
+
|
|
|
+void CDefObjInfoHandler::eraseAll(Obj type, si32 subtype)
|
|
|
{
|
|
|
- for(auto & elem : gobjs)
|
|
|
- for(auto j=elem.second.begin(); j!=elem.second.end(); j++)
|
|
|
- j->second.dellNull();
|
|
|
+ auto it = std::remove_if(objects.begin(), objects.end(), [&](const ObjectTemplate & obj)
|
|
|
+ {
|
|
|
+ return obj.id == type && obj.subid == subtype;
|
|
|
+ });
|
|
|
+ objects.erase(it, objects.end());
|
|
|
+}
|
|
|
+
|
|
|
+void CDefObjInfoHandler::registerTemplate(ObjectTemplate obj)
|
|
|
+{
|
|
|
+ objects.push_back(obj);
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype) const
|
|
|
+{
|
|
|
+ std::vector<ObjectTemplate> ret;
|
|
|
+
|
|
|
+ std::copy_if(objects.begin(), objects.end(), std::back_inserter(ret), [&](const ObjectTemplate & obj)
|
|
|
+ {
|
|
|
+ return obj.id == type && obj.subid == subtype;
|
|
|
+ });
|
|
|
+ if (ret.empty())
|
|
|
+ logGlobal->errorStream() << "Failed to find template for " << type << ":" << subtype;
|
|
|
+ assert(!ret.empty()); // Can't create object of this type/subtype
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<ObjectTemplate> CDefObjInfoHandler::pickCandidates(Obj type, si32 subtype, ETerrainType terrain) const
|
|
|
+{
|
|
|
+ std::vector<ObjectTemplate> ret = pickCandidates(type, subtype);
|
|
|
+ std::vector<ObjectTemplate> filtered;
|
|
|
+
|
|
|
+ std::copy_if(ret.begin(), ret.end(), std::back_inserter(filtered), [&](const ObjectTemplate & obj)
|
|
|
+ {
|
|
|
+ return obj.canBePlacedAt(terrain);
|
|
|
+ });
|
|
|
+ // it is possible that there are no templates usable on specific terrain. In this case - return list before filtering
|
|
|
+ return filtered.empty() ? ret : filtered;
|
|
|
}
|