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@@ -100,9 +100,6 @@ void BattleProcessor::startBattlePrimary(const CArmedInstance *army1, const CArm
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assert(gameHandler->gameState()->getBattle(army1->getOwner()) == nullptr);
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assert(gameHandler->gameState()->getBattle(army2->getOwner()) == nullptr);
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- engageIntoBattle(army1->tempOwner);
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- engageIntoBattle(army2->tempOwner);
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-
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const CArmedInstance *armies[2];
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armies[0] = army1;
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armies[1] = army2;
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