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improve readability

Michael 2 years ago
parent
commit
3593911dde
1 changed files with 3 additions and 1 deletions
  1. 3 1
      client/adventureMap/AdventureMapInterface.cpp

+ 3 - 1
client/adventureMap/AdventureMapInterface.cpp

@@ -171,7 +171,9 @@ void AdventureMapInterface::dim(Canvas & to)
 		std::shared_ptr<AdventureMapInterface> casted = std::dynamic_pointer_cast<AdventureMapInterface>(window);
 		if (!casted && !window->isPopupWindow())
 		{
-			to.drawColor(Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y), ColorRGBA(0, 0, 0, std::clamp<int>(settings["adventure"]["backgroundDimLevel"].Integer(), 0, 255)));
+			Rect targetRect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y);
+			ColorRGBA colorToFill(0, 0, 0, std::clamp<int>(settings["adventure"]["backgroundDimLevel"].Integer(), 0, 255));
+			to.drawColor(targetRect, colorToFill);
 			return;
 		}
 	}