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@@ -4008,7 +4008,7 @@ CBattleHero::~CBattleHero()
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Point CBattleHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi)
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{
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Point ret(-500, -500); //returned value
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- if(stack->position < 0) //creatures in turrets
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+ if(stack && stack->position < 0) //creatures in turrets
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{
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switch(stack->position)
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{
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