|  | @@ -19,37 +19,6 @@
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				|  |  |  #include "../CGameState.h"
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				|  |  |  #include "../CGameInfoCallback.h"
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				|  |  |  
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				|  |  | -
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				|  |  | -///AdventureBonusingMechanics
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				|  |  | -bool AdventureBonusingMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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				|  |  | -{
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				|  |  | -	const int schoolLevel = parameters.caster->getSpellSchoolLevel(owner);	
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				|  |  | -	const int subtype = spellLevelToSubtype(schoolLevel);
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				|  |  | -
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				|  |  | -	GiveBonus gb;
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				|  |  | -	gb.id = parameters.caster->id.getNum();
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				|  |  | -	gb.bonus = Bonus(Bonus::ONE_DAY, bonusTypeID, Bonus::SPELL_EFFECT, 0, owner->id, subtype);
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				|  |  | -	env->sendAndApply(&gb);	
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				|  |  | -	return true;
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				|  |  | -}
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				|  |  | -
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				|  |  | -int FlyMechanics::spellLevelToSubtype(const int schoolLevel) const
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				|  |  | -{
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				|  |  | -	return schoolLevel >= 2 ? 1 : 2; //adv or expert
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				|  |  | -}
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				|  |  | -
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				|  |  | -int VisionsMechanics::spellLevelToSubtype(const int schoolLevel) const
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				|  |  | -{
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				|  |  | -	//0,1 schoolLevel => 0 subtype
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				|  |  | -	//2 schoolLevel  => 1 subtype 
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				|  |  | -	//3 schoolLevel  => 2 subtype 
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				|  |  | -	int result = schoolLevel - 1;
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				|  |  | -	vstd::amin(result, 0);
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				|  |  | -	vstd::amax(result, 2);
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				|  |  | -	return result; //adv or expert
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				|  |  | -}
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				|  |  | -
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				|  |  | -
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				|  |  |  ///SummonBoatMechanics
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				|  |  |  bool SummonBoatMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
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				|  |  |  {
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