|
|
@@ -1052,7 +1052,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
|
|
|
console->alterText (consoleMsg);
|
|
|
console->whoSetAlter = 0;
|
|
|
}
|
|
|
- else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
|
|
|
+ else if (shere->alive() && isTileAttackable(myNumber)) //available enemy (melee attackable)
|
|
|
{
|
|
|
//handle direction of cursor and attackable tile
|
|
|
setBattleCursor(myNumber);
|