|  | @@ -1052,7 +1052,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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				|  |  |  							console->alterText (consoleMsg);
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				|  |  |  							console->whoSetAlter = 0;
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				|  |  |  						}
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				|  |  | -						else if (isTileAttackable(myNumber)) //available enemy (melee attackable)
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				|  |  | +						else if (shere->alive() && isTileAttackable(myNumber)) //available enemy (melee attackable)
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				|  |  |  						{
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				|  |  |  							//handle direction of cursor and attackable tile
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				|  |  |  							setBattleCursor(myNumber);
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