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Version bump.

DjWarmonger 10 years ago
parent
commit
3863756009
2 changed files with 3 additions and 9 deletions
  1. 2 8
      ChangeLog
  2. 1 1
      lib/GameConstants.h

+ 2 - 8
ChangeLog

@@ -1,20 +1,14 @@
 0.98 -> 0.next
 
-GENERAL:
-* Rogues provide expert Vision spell effect
-* Random map templates now are a part of mod system
-* Dropped SDL1 support
-
 ADVETURE AI:
 * Fixed AI trying to go through underground rock
 * Fixed several cases causing AI wandering aimlessly
-* AI can again pick best artifacts and exchange artifacts between heroes
+* AI can again pick bets artifacts and exchange artifacts between heroes
 
 RANDOM MAP GENERATOR:
-* Added roads generation
-* Added Thieves Guild random object (1 per zone)
 * Changed fractalization algorithm so it can create cycles
 * Zones will not have straight paths anymore, they are totally random
+* Added Thieves Guild random object (1 per zone)
 
 0.97 -> 0.98
 GENERAL:

+ 1 - 1
lib/GameConstants.h

@@ -14,7 +14,7 @@
 
 namespace GameConstants
 {
-	const std::string VCMI_VERSION = "VCMI 0.98c";
+	const std::string VCMI_VERSION = "VCMI 0.98d";
 
 	const int BFIELD_WIDTH = 17;
 	const int BFIELD_HEIGHT = 11;