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@@ -1,26 +1,38 @@
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0.89 -> 0.next
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GENERAL:
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+* Provisional support creature-adding mods
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* New filesystem allowing easier resource adding/replacing
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+* Reorganized package for better compatibility with HotA and not affecting the original game
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* Moved many hard-coded settings into text config files
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* Commander level-up dialog
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* New Quest Log window
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+* Fixed a number of bugs in campaigns, support for starting hero selection bonus.
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BATTLES
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* New graphics for Stack Queue
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* Death Stare works identically to H3
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* No explosion when catapult fails to damage the wall
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* Fixed crash when attacking stack dies before counterattack
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+* Fixed crash when attacking stack dies in the Moat just before the attack
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* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
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* Fleeing hero won't lose artifacts.
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* Spellbook won't be captured.
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-
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ADVENTURE AI
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* support for quests (Seer Huts, Quest Guardians, and so)
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* AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
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* AI will now understand threat of Abandoned Mine.
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* AI can now exchange armies between heroes. By default, it will pass army to main hero.
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* Fixed strange case when AI found allied town extremely dangerous
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+* Fixed crash when AI tried to "revisit" a Boat
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+* Fixed crash when hero assigned to goal was lost when attempting realizing it
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+* Fixed a possible freeze when exchanging resources at marketplace
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+
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+
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+BATTLE AI
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+* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
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+* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
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+
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0.88 -> 0.89 (Jun 01 2012)
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GENERAL
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