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Эх сурвалжийг харах

get rid of CCastleInterface::bicons

AlexVinS 9 жил өмнө
parent
commit
41a5cc1b69

+ 4 - 7
client/windows/CCastleInterface.cpp

@@ -783,8 +783,8 @@ void CCastleBuildings::enterCastleGate()
 			availableTowns.push_back(t->id.getNum());//add to the list
 		}
 	}
-	auto  titlePic = new CPicture (LOCPLINT->castleInt->bicons->ourImages[BuildingID::CASTLE_GATE].bitmap, 0,0, false);//will be deleted by selection window
-	GH.pushInt (new CObjectListWindow(availableTowns, titlePic, CGI->generaltexth->jktexts[40],
+	auto gateIcon = new CAnimImage(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
+	GH.pushInt (new CObjectListWindow(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
 	    CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1)));
 }
 
@@ -923,14 +923,11 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
 
 	recreateIcons();
 	CCS->musich->playMusic(town->town->clientInfo.musicTheme, true);
-
-	bicons = CDefHandler::giveDefEss(town->town->clientInfo.buildingsIcons);
 }
 
 CCastleInterface::~CCastleInterface()
 {
 	LOCPLINT->castleInt = nullptr;
-	delete bicons;
 }
 
 void CCastleInterface::close()
@@ -1476,7 +1473,7 @@ CFortScreen::CFortScreen(const CGTownInstance * town):
 	{
 		positions.push_back(Point(10, 421));
 		positions.push_back(Point(404,421));
-	}		
+	}
 
 	for (ui32 i=0; i<fortSize; i++)
 	{
@@ -1677,7 +1674,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
 	exit = new CButton(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&]{ close(); }, SDLK_RETURN);
 	exit->assignedKeys.insert(SDLK_ESCAPE);
 
-	static const std::vector<std::vector<Point> > positions = 
+	static const std::vector<std::vector<Point> > positions =
 	{
 		{Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
 		{Point(48,53),   Point(48,147),  Point(48,241),  Point(48,335),  Point(48,429)},

+ 12 - 15
client/windows/CCastleInterface.h

@@ -45,9 +45,9 @@ public:
 	const CStructure* str;
 	SDL_Surface* border;
 	SDL_Surface* area;
-	
+
 	ui32 stateCounter;//For building construction - current stage in animation
-	
+
 	CBuildingRect(CCastleBuildings * Par, const CGTownInstance *Town, const CStructure *Str); //c-tor
 	~CBuildingRect(); //d-tor
 	bool operator<(const CBuildingRect & p2) const;
@@ -66,7 +66,7 @@ class CDwellingInfoBox : public CWindowObject
 	CCreaturePic *animation;
 	CLabel *available;
 	CLabel *costPerTroop;
-	
+
 	std::vector<CAnimImage *> resPicture;
 	std::vector<CLabel *> resAmount;
 public:
@@ -84,7 +84,7 @@ public:
 
 	CAnimImage *image;
 	CAnimImage *selection; //selection border. nullptr if not selected
-	
+
 	void setHighlight(bool on);
 	void set(const CGHeroInstance *newHero);
 
@@ -149,7 +149,7 @@ public:
 	void buildingClicked(BuildingID building);
 	void addBuilding(BuildingID building);
 	void removeBuilding(BuildingID building);//FIXME: not tested!!!
-	
+
 	void show(SDL_Surface * to) override;
 	void showAll(SDL_Surface * to) override;
 };
@@ -161,16 +161,16 @@ class CCreaInfo : public CIntObject
 	const CCreature *creature;
 	int level;
 	bool showAvailable;
-	
+
 	CAnimImage *picture;
 	CLabel * label;
 
 	int AddToString(std::string from, std::string & to, int numb);
 	std::string genGrowthText();
-	
+
 public:
 	CCreaInfo(Point position, const CGTownInstance *Town, int Level, bool compact=false, bool showAvailable=false);
-	
+
 	void update();
 	void hover(bool on) override;
 	void clickLeft(tribool down, bool previousState) override;
@@ -186,7 +186,7 @@ class CTownInfo : public CIntObject
 public:
 	//if (townHall) hall-capital else fort - castle
 	CTownInfo(int posX, int posY, const CGTownInstance* town, bool townHall);
-	
+
 	void hover(bool on) override;
 	void clickRight(tribool down, bool previousState) override;
 };
@@ -212,9 +212,6 @@ class CCastleInterface : public CWindowObject, public CWindowWithGarrison
 public:
 	CTownList * townlist;
 
-	//TODO: remove - currently used only in dialog messages
-	CDefEssential* bicons; //150x70 buildings imgs
-
 	//TODO: move to private
 	const CGTownInstance * town;
 	HeroSlots *heroes;
@@ -256,7 +253,7 @@ class CHallInterface : public CWindowObject
 		void clickRight(tribool down, bool previousState) override;
 	};
 	const CGTownInstance * town;
-	
+
 	std::vector< std::vector<CBuildingBox*> >boxes;
 	CLabel *title;
 	CGStatusBar *statusBar;
@@ -283,7 +280,7 @@ public:
 	CBuildWindow(const CGTownInstance *Town, const CBuilding * building, int State, bool rightClick); //c-tor
 };
 
-//Small class to display 
+//Small class to display
 class LabeledValue : public CIntObject
 {
 	std::string hoverText;
@@ -319,7 +316,7 @@ class CFortScreen : public CWindowObject
 		const CBuilding * getMyBuilding();
 	public:
 		RecruitArea(int posX, int posY, const CGTownInstance *town, int level);
-		
+
 		void creaturesChanged();
 		void hover(bool on) override;
 		void clickLeft(tribool down, bool previousState) override;