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Fixed wrongCursorOnFriendlyDwelling

Added else condition that covers cases "ObjectAtTile that is not enemy nor is Town nor is current Hero". This should cover all cases of friendly dwellings/mines not having the correct cursor.
Ewilhan před 6 roky
rodič
revize
42114fa4fc
1 změnil soubory, kde provedl 2 přidání a 0 odebrání
  1. 2 0
      client/windows/CAdvmapInterface.cpp

+ 2 - 0
client/windows/CAdvmapInterface.cpp

@@ -1755,6 +1755,8 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
 					CCS->curh->changeGraphic(ECursor::ADVENTURE, 3);
 				else if(objAtTile->ID == Obj::HERO && objRelations == PlayerRelations::SAME_PLAYER)
 					CCS->curh->changeGraphic(ECursor::ADVENTURE, 2);
+				else
+					CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
 			}
 			else
 				CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);