Browse Source

Fix links

Ivan Savenko 2 years ago
parent
commit
43e52577cc
4 changed files with 12 additions and 9 deletions
  1. 1 1
      .gitattributes
  2. 1 1
      docs/Readme.md
  3. 7 4
      docs/modders/Map_Object_Format.md
  4. 3 3
      docs/modders/Readme.md

+ 1 - 1
.gitattributes

@@ -1,3 +1,3 @@
 *.json linguist-language=JSON-with-Comments
 *.h linguist-language=C++
-*.cpp linguist-language=C++
+*.cpp linguist-language=C++

+ 1 - 1
docs/Readme.md

@@ -67,6 +67,6 @@ Please see corresponding installation guide articles for details for your platfo
 ## Copyright and license
 
 VCMI Project source code is licensed under GPL version 2 or later.
-VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
+VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets
 
 Copyright (C) 2007-2023  VCMI Team (check AUTHORS file for the contributors list)

+ 7 - 4
docs/modders/Map_Object_Format.md

@@ -14,10 +14,13 @@ Full object consists from 3 parts:
     generated by the game. When new object is created its starting
     appearance will be copied from template
 
-To create visitable object which grants all kinds of rewards (gold,
-experience, Bonuses etc...), see
-[Rewardable](Map_Objects/Rewardable.md)
-page.
+### Object types
+
+- [Rewardable](Map_Objects/Rewardable.md) - Visitable object which grants all kinds of rewards (gold, experience, Bonuses etc...)
+- [Creature Bank](Map_Objects/Creature_Bank.md) - Object that grants award on defeating guardians
+- [Dwelling](Map_Objects/Dwelling.md) - Object that allows recruitments of units outside of towns
+- [Market](Map_Objects/Market.md) - Trading resources, artifacts, creatures and such
+- [Boat](Map_Objects/Boat.md) - Object to move across different terrains, such as water
 
 ## Object group format
 

+ 3 - 3
docs/modders/Readme.md

@@ -47,16 +47,16 @@ In order to create new object use following steps:
 ### List of supported new object types
 
 Random Map Generator:
-- [Random Map Template](Entities_Format/Random_Map_Template.md)
+- [Random Map Template](Random_Map_Template.md)
 
 Game Entities:
 - [Artifact](Entities_Format/Artifact_Format.md)
 - [Creature](Entities_Format/Creature_Format.md)
 - [Faction](Entities_Format/Faction_Format.md)
-- [Hero Class](Entities_Format/Hero_Classes_Format.md)
+- [Hero Class](Entities_Format/Hero_Class_Format.md)
 - [Hero Type](Entities_Format/Hero_Type_Format.md)
 - [Spell](Entities_Format/Spell_Format.md)
-- [Secondary Skill](Entities_Format/Object_Format.md)
+- [Secondary Skill](Entities_Format/Secondary_Skill_Format.md)
 
 Map objects:
 - [Map Objects](Map_Object_Format.md)