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@@ -1,18 +1,18 @@
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#include "AdventureMapButton.h"
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#include "AdventureMapButton.h"
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#include "CAnimation.h"
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#include "CAnimation.h"
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-#include "CAdvmapInterface.h"
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+//#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "CGameInfo.h"
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-#include "../lib/CLodHandler.h"
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-#include "../lib/CGeneralTextHandler.h"
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-#include "../lib/CTownHandler.h"
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+//#include "../lib/CGeneralTextHandler.h"
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+//#include "../lib/CTownHandler.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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#include "CConfigHandler.h"
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-#include "Graphics.h"
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+//#include "Graphics.h"
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#include "CBattleInterface.h"
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#include "CBattleInterface.h"
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#include "CPlayerInterface.h"
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#include "CPlayerInterface.h"
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#include "CMessage.h"
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#include "CMessage.h"
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#include "CMusicHandler.h"
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#include "CMusicHandler.h"
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+#include "GUIClasses.h"
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/*
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/*
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* AdventureMapButton.cpp, part of VCMI engine
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* AdventureMapButton.cpp, part of VCMI engine
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@@ -26,90 +26,88 @@
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CButtonBase::CButtonBase()
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CButtonBase::CButtonBase()
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{
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{
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+ swappedImages = false;
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bitmapOffset = 0;
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bitmapOffset = 0;
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- curimg=0;
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- type=-1;
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- abs=false;
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- //active=false;
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- notFreeButton = false;
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- ourObj=NULL;
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- state=0;
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+ state=NORMAL;
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+ image = NULL;
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text = NULL;
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text = NULL;
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}
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}
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CButtonBase::~CButtonBase()
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CButtonBase::~CButtonBase()
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{
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{
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- delete text;
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- if(notFreeButton)
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- return;
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- for (size_t i = 0; i<imgs.size(); i++)
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- delete imgs[i];
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- imgs.clear();
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+
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}
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}
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-void CButtonBase::show(SDL_Surface * to)
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+void CButtonBase::update()
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{
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{
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- int img = std::min(state+bitmapOffset,int(imgs[curimg]->size()-1));
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- img = std::max(0, img);
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-
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- IImage *toBlit = imgs[curimg]->getImage(img);
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-
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- if (abs)
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+ if (text)
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{
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{
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- if(toBlit)
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- {
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- toBlit->draw(to, pos.x, pos.y);
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- }
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+ if (state == PRESSED)
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+ text->moveTo(Point(pos.x+pos.w/2+1, pos.y+pos.h/2+1));
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else
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else
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- {
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- SDL_Rect r = pos;
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- SDL_FillRect(to, &r, 0x505000);
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- }
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- if(text)
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- {//using "state" instead of "state == 1" screwed up hoverable buttons with text
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- CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
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- }
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+ text->moveTo(Point(pos.x+pos.w/2, pos.y+pos.h/2));
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}
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}
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- else
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+ size_t newPos = (int)state + bitmapOffset;
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+ if (swappedImages)
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{
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{
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- toBlit->draw(to, pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
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+ if (newPos == 0) newPos = 1;
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+ else if (newPos == 1) newPos = 0;
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}
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}
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+ image->setFrame(newPos);
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+ showAll(screen);
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+ showAll(screen2);//Any way to remove one of showAll()?
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}
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}
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-void CButtonBase::showAll( SDL_Surface * to )
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+void CButtonBase::addTextOverlay( const std::string &Text, EFonts font, SDL_Color color)
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{
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{
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- show(to);
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ delChild(text);
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+ text = new CLabel(pos.w/2, pos.h/2, font, CENTER, color, Text);
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+ update();
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}
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}
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-void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
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+void CButtonBase::setOffset(int newOffset)
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{
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{
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- delete text;
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- text = new TextOverlay;
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- text->text = Text;
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+ if (bitmapOffset == newOffset)
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+ return;
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+ bitmapOffset = newOffset;
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+ update();
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+}
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- const Font *f = graphics->fonts[font];
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- text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
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- text->y = pos.h/2 - f->height/2;
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- text->font = font;
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- text->color = color;
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+void CButtonBase::setState(ButtonState newState)
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+{
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+ if (state == newState)
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+ return;
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+ state = newState;
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+ update();
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}
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}
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+CButtonBase::ButtonState CButtonBase::getState()
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+{
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+ return state;
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+}
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+
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+bool CButtonBase::isBlocked()
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+{
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+ return state == BLOCKED;
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+}
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+
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+bool CButtonBase::isHighlighted()
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+{
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+ return state == HIGHLIGHTED;
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+}
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+
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+void CButtonBase::block(bool on)
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+{
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+ setState(on?BLOCKED:NORMAL);
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+}
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AdventureMapButton::AdventureMapButton ()
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AdventureMapButton::AdventureMapButton ()
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{
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{
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- type=2;
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- abs=true;
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- hoverable = false;
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- //active=false;
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- ourObj=NULL;
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- state=0;
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- blocked = actOnDown = false;
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+ hoverable = actOnDown = false;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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}
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}
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-//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
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-//{
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-// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
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-//}
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+
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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{
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std::map<int,std::string> pom;
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std::map<int,std::string> pom;
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@@ -117,11 +115,6 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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}
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-AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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-{
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- init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
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-}
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-
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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{
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std::map<int,std::string> pom;
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std::map<int,std::string> pom;
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@@ -129,7 +122,7 @@ AdventureMapButton::AdventureMapButton( const std::string &Name, const std::stri
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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}
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-AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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+AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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{
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std::map<int,std::string> pom;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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pom[0] = help.first;
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@@ -137,20 +130,19 @@ AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string
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}
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}
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void AdventureMapButton::clickLeft(tribool down, bool previousState)
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void AdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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{
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- if(blocked)
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+ if(isBlocked())
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return;
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return;
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if (down)
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if (down)
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{
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{
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CCS->soundh->playSound(soundBase::button);
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CCS->soundh->playSound(soundBase::button);
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- state = 1;
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+ setState(PRESSED);
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}
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}
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else if(hoverable && hovered)
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else if(hoverable && hovered)
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- state = 3;
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+ setState(HIGHLIGHTED);
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else
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else
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- state = 0;
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+ setState(NORMAL);
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- show(screenBuf);
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if (actOnDown && down)
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if (actOnDown && down)
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{
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{
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callback();
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callback();
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@@ -172,24 +164,18 @@ void AdventureMapButton::hover (bool on)
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if(hoverable)
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if(hoverable)
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{
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{
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if(on)
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if(on)
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- state = 3;
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+ setState(HIGHLIGHTED);
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else
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else
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- state = 0;
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+ setState(NORMAL);
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}
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}
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- if(pressedL)
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- {
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- if(on)
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- state = 1;
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- else
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- state = hoverable ? 3 : 0;
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- }
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+ if(pressedL && on)
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+ setState(PRESSED);
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- ////Hoverable::hover(on);
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- std::string *name = (vstd::contains(hoverTexts,state))
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- ? (&hoverTexts[state])
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+ std::string *name = (vstd::contains(hoverTexts,getState()))
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+ ? (&hoverTexts[getState()])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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- if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
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+ if(name && name->size() && !isBlocked()) //if there is no name, there is nohing to display also
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{
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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{
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@@ -216,69 +202,62 @@ void AdventureMapButton::hover (bool on)
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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{
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+ currentImage = -1;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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callback = Callback;
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callback = Callback;
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- blocked = actOnDown = false;
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- type=2;
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- abs=true;
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- hoverable = false;
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- //active=false;
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- ourObj=NULL;
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+ actOnDown = hoverable = false;
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assignedKeys.insert(key);
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assignedKeys.insert(key);
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- state=0;
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hoverTexts = Name;
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hoverTexts = Name;
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helpBox=HelpBox;
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helpBox=HelpBox;
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- setDef(defName, playerColoredButton);
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-
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- if (add && add->size())
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- for (size_t i=0; i<add->size();i++)
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- setDef((*add)[i], playerColoredButton);
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- if (playerColoredButton)
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- setPlayerColor(LOCPLINT->playerID);
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-
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pos.x += x;
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pos.x += x;
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pos.y += y;
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pos.y += y;
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- pos.w = imgs[curimg]->getImage(0)->width();
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- pos.h = imgs[curimg]->getImage(0)->height() -1;
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+
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+ if (!defName.empty())
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+ imageNames.push_back(defName);
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+ if (add)
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+ for (size_t i=0; i<add->size();i++ )
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+ imageNames.push_back(add->at(i));
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+ setIndex(0, playerColoredButton);
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}
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}
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-void AdventureMapButton::block( ui8 on )
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+void AdventureMapButton::setIndex(size_t index, bool playerColoredButton)
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{
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{
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- blocked = on;
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- state = 0;
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- bitmapOffset = on ? 2 : 0;
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- show(screenBuf);
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+ if (index == currentImage || index>=imageNames.size())
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+ return;
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+ currentImage = index;
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+ setImage(new CAnimation(imageNames[index]), playerColoredButton);
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}
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}
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-void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton, bool reset/*=false*/)
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+void AdventureMapButton::setImage(CAnimation* anim, bool playerColoredButton)
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{
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{
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- if (reset)
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- {
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- for (size_t i=0; i<imgs.size(); i++)
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- delete imgs[i];
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- imgs.clear();
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- }
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+
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+ if (image && active)
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+ image->deactivate();
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+ delChild(image);
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+ image = new CAnimImage(anim, getState());
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+ if (active)
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|
|
|
+ image->activate();
|
|
|
|
+ if (playerColoredButton)
|
|
|
|
+ image->playerColored(LOCPLINT->playerID);
|
|
|
|
+
|
|
|
|
+ pos.w = image->pos.w;
|
|
|
|
+ pos.h = image->pos.h;
|
|
|
|
|
|
- imgs.push_back(new CAnimation(defName));
|
|
|
|
- imgs.back()->load();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
void AdventureMapButton::setPlayerColor(int player)
|
|
void AdventureMapButton::setPlayerColor(int player)
|
|
{
|
|
{
|
|
- for(size_t i =0; i<imgs.size();i++)
|
|
|
|
- for(size_t j=0;j<imgs[i]->size();j++)
|
|
|
|
- {
|
|
|
|
- imgs[i]->getImage(j)->playerColored(player);
|
|
|
|
- }
|
|
|
|
|
|
+ if (image)
|
|
|
|
+ image->playerColored(player);
|
|
}
|
|
}
|
|
|
|
|
|
void CHighlightableButton::select(bool on)
|
|
void CHighlightableButton::select(bool on)
|
|
{
|
|
{
|
|
- selected = on;
|
|
|
|
- state = selected ? 3 : 0;
|
|
|
|
|
|
+ setState(on?HIGHLIGHTED:NORMAL);
|
|
|
|
|
|
- if(selected)
|
|
|
|
|
|
+ if(on)
|
|
callback();
|
|
callback();
|
|
else
|
|
else
|
|
callback2();
|
|
callback2();
|
|
@@ -291,32 +270,30 @@ void CHighlightableButton::select(bool on)
|
|
|
|
|
|
void CHighlightableButton::clickLeft(tribool down, bool previousState)
|
|
void CHighlightableButton::clickLeft(tribool down, bool previousState)
|
|
{
|
|
{
|
|
- if(blocked)
|
|
|
|
|
|
+ if(isBlocked())
|
|
return;
|
|
return;
|
|
- if (down)
|
|
|
|
|
|
+
|
|
|
|
+ if (down && !(onlyOn && isHighlighted()))
|
|
{
|
|
{
|
|
CCS->soundh->playSound(soundBase::button);
|
|
CCS->soundh->playSound(soundBase::button);
|
|
- state = 1;
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- state = selected ? 3 : 0;
|
|
|
|
|
|
+ setState(PRESSED);
|
|
|
|
+ }
|
|
|
|
|
|
- show(screenBuf);
|
|
|
|
- if(previousState && down == false)
|
|
|
|
|
|
+ if(previousState && down == false && getState() == PRESSED)
|
|
{
|
|
{
|
|
- if(!onlyOn || !selected)
|
|
|
|
- select(!selected);
|
|
|
|
|
|
+ //if(!onlyOn || !isHighlighted())
|
|
|
|
+ select(!isHighlighted());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
|
|
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
|
|
-: onlyOn(false), selected(false), callback2(onDeselect)
|
|
|
|
|
|
+: onlyOn(false), callback2(onDeselect)
|
|
{
|
|
{
|
|
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
|
|
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
|
|
}
|
|
}
|
|
|
|
|
|
-CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
|
|
|
-: onlyOn(false), selected(false) // TODO: callback2(???)
|
|
|
|
|
|
+CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> &help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
|
|
|
+: onlyOn(false) // TODO: callback2(???)
|
|
{
|
|
{
|
|
ID = myid;
|
|
ID = myid;
|
|
std::map<int,std::string> pom;
|
|
std::map<int,std::string> pom;
|
|
@@ -325,7 +302,7 @@ CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::st
|
|
}
|
|
}
|
|
|
|
|
|
CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
|
CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
|
|
-: onlyOn(false), selected(false) // TODO: callback2(???)
|
|
|
|
|
|
+: onlyOn(false) // TODO: callback2(???)
|
|
{
|
|
{
|
|
ID = myid;
|
|
ID = myid;
|
|
std::map<int,std::string> pom;
|
|
std::map<int,std::string> pom;
|
|
@@ -335,6 +312,11 @@ CHighlightableButton::CHighlightableButton( const std::string &Name, const std::
|
|
|
|
|
|
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
|
|
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
|
|
{
|
|
{
|
|
|
|
+ if (bt->parent)
|
|
|
|
+ bt->parent->removeChild(bt);
|
|
|
|
+ addChild(bt);
|
|
|
|
+ bt->recActions = defActions;//FIXME: not needed?
|
|
|
|
+
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
bt->onlyOn = true;
|
|
bt->onlyOn = true;
|
|
buttons.push_back(bt);
|
|
buttons.push_back(bt);
|
|
@@ -342,10 +324,11 @@ void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
|
|
|
|
|
|
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
|
|
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
|
|
{
|
|
{
|
|
|
|
+ OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
|
|
CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
|
|
if(musicLike)
|
|
if(musicLike)
|
|
{
|
|
{
|
|
- bt->bitmapOffset = buttons.size() - 3;
|
|
|
|
|
|
+ bt->setOffset(buttons.size() - 3);
|
|
}
|
|
}
|
|
bt->ID = uid;
|
|
bt->ID = uid;
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
|
|
@@ -359,26 +342,7 @@ CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void
|
|
|
|
|
|
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
|
|
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
|
|
{
|
|
{
|
|
- for(size_t i=0;i<buttons.size();i++)
|
|
|
|
- {
|
|
|
|
- delete buttons[i];
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void CHighlightableButtonsGroup::activate()
|
|
|
|
-{
|
|
|
|
- for(size_t i=0;i<buttons.size();i++)
|
|
|
|
- {
|
|
|
|
- buttons[i]->activate();
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-void CHighlightableButtonsGroup::deactivate()
|
|
|
|
-{
|
|
|
|
- for(size_t i=0;i<buttons.size();i++)
|
|
|
|
- {
|
|
|
|
- buttons[i]->deactivate();
|
|
|
|
- }
|
|
|
|
|
|
+
|
|
}
|
|
}
|
|
|
|
|
|
void CHighlightableButtonsGroup::select(int id, bool mode)
|
|
void CHighlightableButtonsGroup::select(int id, bool mode)
|
|
@@ -401,23 +365,33 @@ void CHighlightableButtonsGroup::select(int id, bool mode)
|
|
void CHighlightableButtonsGroup::selectionChanged(int to)
|
|
void CHighlightableButtonsGroup::selectionChanged(int to)
|
|
{
|
|
{
|
|
for(size_t i=0;i<buttons.size(); ++i)
|
|
for(size_t i=0;i<buttons.size(); ++i)
|
|
- if(buttons[i]->ID!=to && buttons[i]->selected)
|
|
|
|
|
|
+ if(buttons[i]->ID!=to && buttons[i]->isHighlighted())
|
|
buttons[i]->select(false);
|
|
buttons[i]->select(false);
|
|
onChange(to);
|
|
onChange(to);
|
|
}
|
|
}
|
|
|
|
|
|
void CHighlightableButtonsGroup::show(SDL_Surface * to )
|
|
void CHighlightableButtonsGroup::show(SDL_Surface * to )
|
|
{
|
|
{
|
|
- for(size_t i=0;i<buttons.size(); ++i)
|
|
|
|
|
|
+ if (musicLike)
|
|
{
|
|
{
|
|
- if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
|
|
|
|
- buttons[i]->show(to);
|
|
|
|
|
|
+ for(size_t i=0;i<buttons.size(); ++i)
|
|
|
|
+ if(buttons[i]->isHighlighted())
|
|
|
|
+ buttons[i]->show(to);
|
|
}
|
|
}
|
|
|
|
+ else
|
|
|
|
+ CIntObject::show(to);
|
|
}
|
|
}
|
|
|
|
|
|
void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
|
|
void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
|
|
{
|
|
{
|
|
- show(to);
|
|
|
|
|
|
+ if (musicLike)
|
|
|
|
+ {
|
|
|
|
+ for(size_t i=0;i<buttons.size(); ++i)
|
|
|
|
+ if(buttons[i]->isHighlighted())
|
|
|
|
+ buttons[i]->showAll(to);
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ CIntObject::showAll(to);
|
|
}
|
|
}
|
|
|
|
|
|
void CHighlightableButtonsGroup::block( ui8 on )
|
|
void CHighlightableButtonsGroup::block( ui8 on )
|
|
@@ -495,10 +469,11 @@ void CSlider::moveTo(int to)
|
|
{
|
|
{
|
|
float part = (float)to/positions;
|
|
float part = (float)to/positions;
|
|
part*=(pos.w-48);
|
|
part*=(pos.w-48);
|
|
- slider->pos.x = part + pos.x + 16;
|
|
|
|
|
|
+ int newPos = part + pos.x + 16 - slider->pos.x;
|
|
|
|
+ slider->moveBy(Point(newPos, 0));
|
|
}
|
|
}
|
|
else
|
|
else
|
|
- slider->pos.x = pos.x+16;
|
|
|
|
|
|
+ slider->moveTo(Point(pos.x+16, pos.y));
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
@@ -506,10 +481,11 @@ void CSlider::moveTo(int to)
|
|
{
|
|
{
|
|
float part = (float)to/positions;
|
|
float part = (float)to/positions;
|
|
part*=(pos.h-48);
|
|
part*=(pos.h-48);
|
|
- slider->pos.y = part + pos.y + 16;
|
|
|
|
|
|
+ int newPos = part + pos.y + 16 - slider->pos.y;
|
|
|
|
+ slider->moveBy(Point(0, newPos));
|
|
}
|
|
}
|
|
else
|
|
else
|
|
- slider->pos.y = pos.y+16;
|
|
|
|
|
|
+ slider->moveTo(Point(pos.x, pos.y+16));
|
|
}
|
|
}
|
|
|
|
|
|
if(moved)
|
|
if(moved)
|
|
@@ -518,7 +494,7 @@ void CSlider::moveTo(int to)
|
|
|
|
|
|
void CSlider::clickLeft(tribool down, bool previousState)
|
|
void CSlider::clickLeft(tribool down, bool previousState)
|
|
{
|
|
{
|
|
- if(down && !slider->blocked)
|
|
|
|
|
|
+ if(down && !slider->isBlocked())
|
|
{
|
|
{
|
|
float pw = 0;
|
|
float pw = 0;
|
|
float rw = 0;
|
|
float rw = 0;
|
|
@@ -600,24 +576,25 @@ CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int
|
|
if(style == 0)
|
|
if(style == 0)
|
|
{
|
|
{
|
|
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
|
std::string name = horizontal?"IGPCRDIV.DEF":"OVBUTN2.DEF";
|
|
|
|
+ CAnimation *animLeft = new CAnimation();
|
|
|
|
+ animLeft->setCustom(name + ":0", 0);
|
|
|
|
+ animLeft->setCustom(name + ":1", 1);
|
|
|
|
+ left->setImage(animLeft);
|
|
|
|
+
|
|
|
|
+ CAnimation *animRight = new CAnimation();
|
|
|
|
+ animRight->setCustom(name + ":2", 0);
|
|
|
|
+ animRight->setCustom(name + ":3", 1);
|
|
|
|
+ right->setImage(animRight);
|
|
|
|
|
|
- left->imgs.push_back(new CAnimation(name));
|
|
|
|
- left->imgs.back()->load();
|
|
|
|
- left->bitmapOffset = 0;
|
|
|
|
-
|
|
|
|
- right->imgs.push_back(new CAnimation(name));
|
|
|
|
- right->imgs.back()->load();
|
|
|
|
- right->bitmapOffset = 2;
|
|
|
|
-
|
|
|
|
- slider->imgs.push_back(new CAnimation(name));
|
|
|
|
- slider->imgs.back()->load();
|
|
|
|
- slider->bitmapOffset = 4;
|
|
|
|
|
|
+ CAnimation *animSlider = new CAnimation();
|
|
|
|
+ animSlider->setCustom(name + ":4", 0);
|
|
|
|
+ slider->setImage(animSlider);
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
- left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
|
|
|
|
- right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
|
|
|
|
- slider->setDef("SCNRBSL.DEF", false);
|
|
|
|
|
|
+ left->setImage(new CAnimation(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF"));
|
|
|
|
+ right->setImage(new CAnimation(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF"));
|
|
|
|
+ slider->setImage(new CAnimation("SCNRBSL.DEF"));
|
|
}
|
|
}
|
|
slider->actOnDown = true;
|
|
slider->actOnDown = true;
|
|
|
|
|