|
@@ -335,7 +335,7 @@ void CPlayerInterface::heroMoved(const TryMoveHero & details, bool verbose)
|
|
|
|
|
|
if(makingTurn && hero->tempOwner == playerID) //we are moving our hero - we may need to update assigned path
|
|
|
{
|
|
|
- updateAmbientSounds();
|
|
|
+ updateAmbientSounds(false);
|
|
|
//We may need to change music - select new track, music handler will change it if needed
|
|
|
CCS->musich->playMusicFromSet("terrain", LOCPLINT->cb->getTile(hero->visitablePos())->terType->getJsonKey(), true, false);
|
|
|
|