فهرست منبع

My project files for VC10.

Michał W. Urbańczyk 14 سال پیش
والد
کامیت
4d3776058d
5فایلهای تغییر یافته به همراه872 افزوده شده و 7 حذف شده
  1. 186 0
      AI/GeniusAI/genius.vcxproj
  2. 22 7
      AI/StupidAI/StupidAI.vcxproj
  3. 263 0
      client/VCMI_client.vcxproj
  4. 227 0
      lib/VCMI_lib.vcxproj
  5. 174 0
      server/VCMI_server.vcxproj

+ 186 - 0
AI/GeniusAI/genius.vcxproj

@@ -0,0 +1,186 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="RD|Win32">
+      <Configuration>RD</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{B6A14ED9-E7C1-411B-A596-2FE90B3145B4}</ProjectGuid>
+    <RootNamespace>genius</RootNamespace>
+    <Keyword>Win32Proj</Keyword>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\AI\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
+    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">false</LinkIncremental>
+    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">false</GenerateManifest>
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>../../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MinimalRebuild>true</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level4</WarningLevel>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+      <DisableSpecificWarnings>4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)GeniusAI.dll</OutputFile>
+      <AdditionalLibraryDirectories>../../../libs; ../../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <OptimizeReferences>
+      </OptimizeReferences>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>false</Profile>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <DisableSpecificWarnings>4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)GeniusAI.dll</OutputFile>
+      <AdditionalLibraryDirectories>../../../libs; ../../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;GENIUS_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>true</FunctionLevelLinking>
+      <PrecompiledHeader>
+      </PrecompiledHeader>
+      <AssemblerOutput>All</AssemblerOutput>
+      <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
+      <ProgramDataBaseFileName>$(SolutionDir)$(Configuration)\GeniusAI.pdb</ProgramDataBaseFileName>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <DisableSpecificWarnings>4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <OutputFile>$(OutDir)GeniusAI.dll</OutputFile>
+      <AdditionalLibraryDirectories>../../../libs; ../../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <GenerateMapFile>true</GenerateMapFile>
+      <SubSystem>Windows</SubSystem>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="BattleHelper.cpp" />
+    <ClCompile Include="BattleLogic.cpp" />
+    <ClCompile Include="GeneralAI.cpp" />
+    <ClCompile Include="AIPriorities.cpp" />
+    <ClCompile Include="CGeniusAI.cpp" />
+    <ClCompile Include="DLLMain.cpp" />
+    <ClCompile Include="neuralNetwork.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="BattleHelper.h" />
+    <ClInclude Include="BattleLogic.h" />
+    <ClInclude Include="GeneralAI.h" />
+    <ClInclude Include="AIPriorities.h" />
+    <ClInclude Include="CGeniusAI.h" />
+    <ClInclude Include="Common.h" />
+    <ClInclude Include="neuralNetwork.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\lib\VCMI_lib.vcxproj">
+      <Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 22 - 7
AI/StupidAI/StupidAI.vcxproj

@@ -49,19 +49,34 @@
     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
   </ImportGroup>
   <PropertyGroup Label="UserMacros" />
-  <PropertyGroup />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <OutDir>$(SolutionDir)\AI\</OutDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+    <LibraryPath>$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <OutDir>$(SolutionDir)$(Configuration)\bin\AI\</OutDir>
+    <IncludePath>$(IncludePath)</IncludePath>
+    <LibraryPath>$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <IncludePath>$(IncludePath)</IncludePath>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <LibraryPath>$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
     <ClCompile>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
-      <AdditionalIncludeDirectories>E:\C++\Lua_includes;E:\vcmi\rep - assembla\trunk\lua src;E:\C++\boost_1_43_0;E:\C++\SDL_mixer-1.2.7\include;E:\C++\SDL_ttf-2.0.8\include;E:\C++\zlib 1.2.3 binaries\include;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\include;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\include;%(AdditionalIncludeDirectories)options&gt;</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../../include;</AdditionalIncludeDirectories>
       <PrecompiledHeader>Use</PrecompiledHeader>
       <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
     </ClCompile>
     <Link>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../../libs; ../../;E:\vcmi\rep - assembla\trunk;E:\C++\lua bin;E:\C++\boost_1_43_0\lib;E:\C++\SDL_mixer-1.2.7\lib;E:\C++\SDL_ttf-2.0.8\lib;E:\C++\zlib 1.2.3 binaries\lib;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\lib;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../../libs; ../../;</AdditionalLibraryDirectories>
       <OutputFile>$(OutDir)StupidAI.dll</OutputFile>
     </Link>
   </ItemDefinitionGroup>
@@ -71,7 +86,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>E:\C++\Lua_includes;E:\vcmi\rep - assembla\trunk\lua src;E:\C++\boost_1_43_0;E:\C++\SDL_mixer-1.2.7\include;E:\C++\SDL_ttf-2.0.8\include;E:\C++\zlib 1.2.3 binaries\include;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\include;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\include;%(AdditionalIncludeDirectories)options&gt;</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../../include;</AdditionalIncludeDirectories>
       <PrecompiledHeader>Use</PrecompiledHeader>
       <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
     </ClCompile>
@@ -80,7 +95,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../../libs; ../../;E:\vcmi\rep - assembla\trunk;E:\C++\lua bin;E:\C++\boost_1_43_0\lib;E:\C++\SDL_mixer-1.2.7\lib;E:\C++\SDL_ttf-2.0.8\lib;E:\C++\zlib 1.2.3 binaries\lib;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\lib;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../../libs; ../../;</AdditionalLibraryDirectories>
     </Link>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
@@ -89,7 +104,7 @@
       <Optimization>MaxSpeed</Optimization>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
-      <AdditionalIncludeDirectories>E:\C++\Lua_includes;E:\vcmi\rep - assembla\trunk\lua src;E:\C++\boost_1_43_0;E:\C++\SDL_mixer-1.2.7\include;E:\C++\SDL_ttf-2.0.8\include;E:\C++\zlib 1.2.3 binaries\include;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\include;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\include;%(AdditionalIncludeDirectories)options&gt;</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>../../../include;</AdditionalIncludeDirectories>
       <PrecompiledHeader>Use</PrecompiledHeader>
       <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
     </ClCompile>
@@ -98,7 +113,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>../../../libs; ../../;E:\vcmi\rep - assembla\trunk;E:\C++\lua bin;E:\C++\boost_1_43_0\lib;E:\C++\SDL_mixer-1.2.7\lib;E:\C++\SDL_ttf-2.0.8\lib;E:\C++\zlib 1.2.3 binaries\lib;E:\C++\SDL-1.2.11\devlibs - visual\SDL-1.2.11\lib;E:\C++\SDL_Image 1.2.5\SDL_image-1.2.5\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../../libs; ../../;</AdditionalLibraryDirectories>
       <OutputFile>$(OutDir)StupidAI.dll</OutputFile>
     </Link>
   </ItemDefinitionGroup>

+ 263 - 0
client/VCMI_client.vcxproj

@@ -0,0 +1,263 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="RD|Win32">
+      <Configuration>RD</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{8355EBA8-65C2-44A4-BC2D-78053E1BF2D6}</ProjectGuid>
+    <RootNamespace>VCMI_client</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessToFile>false</PreprocessToFile>
+      <PreprocessSuppressLineNumbers>false</PreprocessSuppressLineNumbers>
+      <MinimalRebuild>false</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level1</WarningLevel>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+      <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+      <AssemblerOutput>NoListing</AssemblerOutput>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>SDL.lib;zdll.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <ShowProgress>NotSet</ShowProgress>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <OptimizeReferences>false</OptimizeReferences>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>true</Profile>
+    </Link>
+    <Manifest>
+      <AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
+    </Manifest>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>true</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <WholeProgramOptimization>true</WholeProgramOptimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>SDL.lib;zdll.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <Driver>NotSet</Driver>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <LinkTimeCodeGeneration>
+      </LinkTimeCodeGeneration>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>true</Profile>
+    </Link>
+    <Manifest>
+      <AdditionalManifestFiles>$(ProjectDir)DPIaware.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles>
+    </Manifest>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>false</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <WholeProgramOptimization>true</WholeProgramOptimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
+      <AssemblerOutput>All</AssemblerOutput>
+      <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>SDL.lib;zdll.lib;SDL_image.lib;SDL_ttf.lib;SDL_mixer.lib;VCMI_lib.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <GenerateMapFile>true</GenerateMapFile>
+      <Driver>NotSet</Driver>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <LinkTimeCodeGeneration>
+      </LinkTimeCodeGeneration>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>true</Profile>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="AdventureMapButton.cpp">
+      <PreprocessToFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</PreprocessToFile>
+    </ClCompile>
+    <ClCompile Include="CAdvmapInterface.cpp" />
+    <ClCompile Include="CAnimation.cpp" />
+    <ClCompile Include="CBattleInterface.cpp" />
+    <ClCompile Include="CBitmapHandler.cpp" />
+    <ClCompile Include="..\CCallback.cpp" />
+    <ClCompile Include="CCastleInterface.cpp" />
+    <ClCompile Include="CConfigHandler.cpp" />
+    <ClCompile Include="CCreatureAnimation.cpp" />
+    <ClCompile Include="CCreatureWindow.cpp" />
+    <ClCompile Include="CCursorHandler.cpp" />
+    <ClCompile Include="CDefHandler.cpp" />
+    <ClCompile Include="CGameInfo.cpp" />
+    <ClCompile Include="..\CGameInterface.cpp" />
+    <ClCompile Include="CHeroWindow.cpp" />
+    <ClCompile Include="CKingdomInterface.cpp" />
+    <ClCompile Include="Client.cpp" />
+    <ClCompile Include="CMessage.cpp" />
+    <ClCompile Include="CMT.cpp" />
+    <ClCompile Include="CMusicHandler.cpp" />
+    <ClCompile Include="CPlayerInterface.cpp" />
+    <ClCompile Include="CPreGame.cpp" />
+    <ClCompile Include="CSndHandler.cpp" />
+    <ClCompile Include="CSpellWindow.cpp" />
+    <ClCompile Include="CVideoHandler.cpp" />
+    <ClCompile Include="Graphics.cpp" />
+    <ClCompile Include="GUIBase.cpp" />
+    <ClCompile Include="GUIClasses.cpp" />
+    <ClCompile Include="mapHandler.cpp" />
+    <ClCompile Include="NetPacksClient.cpp" />
+    <ClCompile Include="SDL_Extensions.cpp" />
+    <ClCompile Include="SDL_framerate.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="AdventureMapButton.h" />
+    <ClInclude Include="..\AI_Base.h" />
+    <ClInclude Include="CAdvmapInterface.h" />
+    <ClInclude Include="CAnimation.h" />
+    <ClInclude Include="CBattleInterface.h" />
+    <ClInclude Include="CBitmapHandler.h" />
+    <ClInclude Include="..\CCallback.h" />
+    <ClInclude Include="CCastleInterface.h" />
+    <ClInclude Include="CConfigHandler.h" />
+    <ClInclude Include="CCreatureAnimation.h" />
+    <ClInclude Include="CCreatureWindow.h" />
+    <ClInclude Include="CCursorHandler.h" />
+    <ClInclude Include="CDefHandler.h" />
+    <ClInclude Include="CGameInfo.h" />
+    <ClInclude Include="..\CGameInterface.h" />
+    <ClInclude Include="CHeroWindow.h" />
+    <ClInclude Include="CKingdomInterface.h" />
+    <ClInclude Include="Client.h" />
+    <ClInclude Include="CMessage.h" />
+    <ClInclude Include="CMusicBase.h" />
+    <ClInclude Include="CMusicHandler.h" />
+    <ClInclude Include="CPlayerInterface.h" />
+    <ClInclude Include="CPreGame.h" />
+    <ClInclude Include="CSndHandler.h" />
+    <ClInclude Include="CSoundBase.h" />
+    <ClInclude Include="CSpellWindow.h" />
+    <ClInclude Include="CVideoHandler.h" />
+    <ClInclude Include="FontBase.h" />
+    <ClInclude Include="FunctionList.h" />
+    <ClInclude Include="..\global.h" />
+    <ClInclude Include="Graphics.h" />
+    <ClInclude Include="GUIBase.h" />
+    <ClInclude Include="GUIClasses.h" />
+    <ClInclude Include="..\int3.h" />
+    <ClInclude Include="..\nodrze.h" />
+    <ClInclude Include="mapHandler.h" />
+    <ClInclude Include="resource.h" />
+    <ClInclude Include="SDL_Extensions.h" />
+    <ClInclude Include="SDL_framerate.h" />
+    <ClInclude Include="..\stdafx.h" />
+    <ClInclude Include="..\timeHandler.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\ChangeLog" />
+    <None Include="vcmi.ico" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="VCMI_client.rc" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\lib\VCMI_lib.vcxproj">
+      <Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 227 - 0
lib/VCMI_lib.vcxproj

@@ -0,0 +1,227 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="RD|Win32">
+      <Configuration>RD</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{B952FFC5-3039-4DE1-9F08-90ACDA483D8F}</ProjectGuid>
+    <RootNamespace>VCMI_lib</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/MP4 %(AdditionalOptions) /bigobj
+</AdditionalOptions>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level1</WarningLevel>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+      <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+      <ExpandAttributedSource>false</ExpandAttributedSource>
+      <AssemblerOutput>NoListing</AssemblerOutput>
+      <PreprocessToFile>false</PreprocessToFile>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>SDL.lib;zdll.lib;SDL_image.lib;SDL_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>true</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <WholeProgramOptimization>true</WholeProgramOptimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <MinimalRebuild>false</MinimalRebuild>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <AdditionalOptions> /bigobj
+</AdditionalOptions>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <Version>
+      </Version>
+      <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <LinkTimeCodeGeneration>
+      </LinkTimeCodeGeneration>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
+</AdditionalOptions>
+      <Optimization>Full</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>false</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <WholeProgramOptimization>true</WholeProgramOptimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <MinimalRebuild>false</MinimalRebuild>
+      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <AssemblerOutput>All</AssemblerOutput>
+      <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <Version>
+      </Version>
+      <AdditionalLibraryDirectories>../../libs;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <GenerateMapFile>true</GenerateMapFile>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <LinkTimeCodeGeneration>
+      </LinkTimeCodeGeneration>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>true</Profile>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="..\CConsoleHandler.cpp" />
+    <ClCompile Include="..\CThreadHelper.cpp" />
+    <ClCompile Include="BattleAction.cpp" />
+    <ClCompile Include="BattleState.cpp" />
+    <ClCompile Include="CArtHandler.cpp" />
+    <ClCompile Include="CBuildingHandler.cpp" />
+    <ClCompile Include="CCampaignHandler.cpp" />
+    <ClCompile Include="CCreatureHandler.cpp" />
+    <ClCompile Include="CCreatureSet.cpp" />
+    <ClCompile Include="CDefObjInfoHandler.cpp" />
+    <ClCompile Include="CGameState.cpp" />
+    <ClCompile Include="CGeneralTextHandler.cpp" />
+    <ClCompile Include="CHeroHandler.cpp" />
+    <ClCompile Include="CLodHandler.cpp" />
+    <ClCompile Include="CMapInfo.cpp" />
+    <ClCompile Include="CObjectHandler.cpp" />
+    <ClCompile Include="Connection.cpp" />
+    <ClCompile Include="CSpellHandler.cpp" />
+    <ClCompile Include="CTownHandler.cpp" />
+    <ClCompile Include="HeroBonus.cpp" />
+    <ClCompile Include="IGameCallback.cpp" />
+    <ClCompile Include="map.cpp" />
+    <ClCompile Include="NetPacksLib.cpp" />
+    <ClCompile Include="RegisterTypes.cpp" />
+    <ClCompile Include="..\stdafx.cpp" />
+    <ClCompile Include="VCMI_Lib.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\CThreadHelper.h" />
+    <ClInclude Include="..\StartInfo.h" />
+    <ClInclude Include="BattleAction.h" />
+    <ClInclude Include="..\CConsoleHandler.h" />
+    <ClInclude Include="BattleState.h" />
+    <ClInclude Include="CArtHandler.h" />
+    <ClInclude Include="CBuildingHandler.h" />
+    <ClInclude Include="CCampaignHandler.h" />
+    <ClInclude Include="CCreatureHandler.h" />
+    <ClInclude Include="CCreatureSet.h" />
+    <ClInclude Include="CDefObjInfoHandler.h" />
+    <ClInclude Include="CGameState.h" />
+    <ClInclude Include="CGeneralTextHandler.h" />
+    <ClInclude Include="CHeroHandler.h" />
+    <ClInclude Include="CLodHandler.h" />
+    <ClInclude Include="CMapInfo.h" />
+    <ClInclude Include="CObjectHandler.h" />
+    <ClInclude Include="CondSh.h" />
+    <ClInclude Include="Connection.h" />
+    <ClInclude Include="ConstTransitivePtr.h" />
+    <ClInclude Include="CSpellHandler.h" />
+    <ClInclude Include="CTownHandler.h" />
+    <ClInclude Include="HeroBonus.h" />
+    <ClInclude Include="IGameCallback.h" />
+    <ClInclude Include="Interprocess.h" />
+    <ClInclude Include="map.h" />
+    <ClInclude Include="NetPacks.h" />
+    <ClInclude Include="RegisterTypes.h" />
+    <ClInclude Include="VCMI_Lib.h" />
+    <ClInclude Include="VCMIDirs.h" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 174 - 0
server/VCMI_server.vcxproj

@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="RD|Win32">
+      <Configuration>RD</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{8AF697C3-465E-4910-B31B-576A9ECDB309}</ProjectGuid>
+    <RootNamespace>VCMI_server</RootNamespace>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>MultiByte</CharacterSet>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>Application</ConfigurationType>
+    <CharacterSet>Unicode</CharacterSet>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="ExtensionSettings">
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup>
+    <_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+    <OutDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(SolutionDir)$(Configuration)\bin\</OutDir>
+    <IntDir Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(Configuration)\</IntDir>
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='RD|Win32'" />
+    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
+    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
+    <IncludePath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(IncludePath)</IncludePath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
+    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">$(LibraryPath)</LibraryPath>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/MP4 %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <MinimalRebuild>false</MinimalRebuild>
+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level1</WarningLevel>
+      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+      <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <Optimization>MaxSpeed</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>true</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <TargetMachine>MachineX86</TargetMachine>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
+    <ClCompile>
+      <AdditionalOptions>/Oy- %(AdditionalOptions)</AdditionalOptions>
+      <Optimization>MaxSpeed</Optimization>
+      <IntrinsicFunctions>true</IntrinsicFunctions>
+      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+      <OmitFramePointers>false</OmitFramePointers>
+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <StringPooling>true</StringPooling>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <FunctionLevelLinking>false</FunctionLevelLinking>
+      <AssemblerOutput>All</AssemblerOutput>
+      <AssemblerListingLocation>$(SolutionDir)$(Configuration)\</AssemblerListingLocation>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+      <DisableSpecificWarnings>4251;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+      <PrecompiledHeader>Use</PrecompiledHeader>
+      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
+    </ClCompile>
+    <Link>
+      <AdditionalDependencies>VCMI_lib.lib;zdll.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <AdditionalLibraryDirectories>../../libs;../;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <GenerateMapFile>true</GenerateMapFile>
+      <OptimizeReferences>true</OptimizeReferences>
+      <EnableCOMDATFolding>true</EnableCOMDATFolding>
+      <TargetMachine>MachineX86</TargetMachine>
+      <Profile>true</Profile>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ClCompile Include="CGameHandler.cpp" />
+    <ClCompile Include="CVCMIServer.cpp" />
+    <ClCompile Include="NetPacksServer.cpp" />
+    <ClCompile Include="stdafx.cpp">
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">Create</PrecompiledHeader>
+      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="CGameHandler.h" />
+    <ClInclude Include="CVCMIServer.h" />
+    <ClInclude Include="stdafx.h" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\lib\VCMI_lib.vcxproj">
+      <Project>{b952ffc5-3039-4de1-9f08-90acda483d8f}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>